Forced Into a 0 Score
I absolutely love this game, have averaged 19.60 so far, but I was on another run to potentially eclipse that score and the game forced me into a score of 0 by placing the only ring I could get to in a dead end with Doom, which requires two rings. So three moves and I’m trapped, no other movement options, game over, my score tanked. I’ve played a couple hundred games and this has never happened before, but it shouldn’t regardless.
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P1 Select
Finally starting to click with this after about a week of fiddling with it....
From the looks of it, even though I’m fairly familiar with MB’s games and know how different each one is, I thought this might be just a sort of expansion of the Cinco Paus formula.
And of course, I was way off.
At the beginning of each game, you pick which ‘character’ out of 9 to start with, but with each move, your character changes depending on direction (if you move up, your changes to the one above whoever you are ATM, left, the left character, etc...). You’ll need to collect rings in order to attack (done by swiping with 2 fingers instead of one), and how you attack is dependent on which character you are currently (shown below the character icons à la Cinco Paus). It’s really quite a simple mechanic which has a surprising amount of depth, and as usual with almost all of Brough’s games, I’m questioning why no one has done it previously.
He really does have a knack when it comes to taking simple ideas and turning them into complex works, and I think that what Michael Brough has done here is really a great starting point if you’ve never played one of his games before, even if you’re new to the whole Roguelike genre.
We’re incredibly lucky to have such a talented development wizard creating games for our phones. Each one offering endless hours of entertainment that’s both challenging and incredibly fun. And, like so many other aspects of this title, the difficulty/balancing has been tuned to perfection just like each of his previous offerings.
I can not recommend it enough, especially for the newcomers.
Great job!!!
👏👏👏👏👏
From the looks of it, even though I’m fairly familiar with MB’s games and know how different each one is, I thought this might be just a sort of expansion of the Cinco Paus formula.
And of course, I was way off.
At the beginning of each game, you pick which ‘character’ out of 9 to start with, but with each move, your character changes depending on direction (if you move up, your changes to the one above whoever you are ATM, left, the left character, etc...). You’ll need to collect rings in order to attack (done by swiping with 2 fingers instead of one), and how you attack is dependent on which character you are currently (shown below the character icons à la Cinco Paus). It’s really quite a simple mechanic which has a surprising amount of depth, and as usual with almost all of Brough’s games, I’m questioning why no one has done it previously.
He really does have a knack when it comes to taking simple ideas and turning them into complex works, and I think that what Michael Brough has done here is really a great starting point if you’ve never played one of his games before, even if you’re new to the whole Roguelike genre.
We’re incredibly lucky to have such a talented development wizard creating games for our phones. Each one offering endless hours of entertainment that’s both challenging and incredibly fun. And, like so many other aspects of this title, the difficulty/balancing has been tuned to perfection just like each of his previous offerings.
I can not recommend it enough, especially for the newcomers.
Great job!!!
👏👏👏👏👏
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Perfectly Paced Strategy Game
P1 Select might be my favorite game from Michael Brough. Other candidates: 868-HACK and Zaga-33, which unfortunately has not been ported to 64-bit and cannot be played on modern iOS devices.
P1 was frustrating for me until I looked at a guide for less than a minute, then it clicked. The dense, alien UI becomes intuitive and obvious but won’t be at first. Whether you figure it out without help, read all of a guide, or just peek at some help to get an initial boost, it’s important to note P1 has a steep initial curve. There’s no tutorial included.
Advice for Brough: This is a hurdle likely keeping some away. Maybe? Gaming aesthetic/philosophy vs. more mainstream access. ...Discuss.
P1 was frustrating for me until I looked at a guide for less than a minute, then it clicked. The dense, alien UI becomes intuitive and obvious but won’t be at first. Whether you figure it out without help, read all of a guide, or just peek at some help to get an initial boost, it’s important to note P1 has a steep initial curve. There’s no tutorial included.
Advice for Brough: This is a hurdle likely keeping some away. Maybe? Gaming aesthetic/philosophy vs. more mainstream access. ...Discuss.
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My favorite broughlike
Its less intensive than the previous games but no less satisfying to master. After 100+ hours its still satisfying to play.
Great design
Brough’s games always impress me with their tight, interesting design. I am more of a fan with every game he makes.
He said on his blog that this is similar to hos ither games and that he had to comes to terms with that. I think its a good thing; roguelikes are always an iteration on a base set of gameplay rules anyway.
I enjoy that every turn counts in this game and you have to plan ahead. It’s not as chaotic as Cinco Paus or complex as Imbroglio, but the balance it strikes really appeals to me. It’s my current go-to game.
Another comment suggested that the double-finger swipe was annoying to use, so I wanted to point out that you can change the interaction in the main screen. The middle symbol on the left side will change the interaction to swiping to move and tapping to switch to attack mode. I find this to be a much better interaction myself.
He said on his blog that this is similar to hos ither games and that he had to comes to terms with that. I think its a good thing; roguelikes are always an iteration on a base set of gameplay rules anyway.
I enjoy that every turn counts in this game and you have to plan ahead. It’s not as chaotic as Cinco Paus or complex as Imbroglio, but the balance it strikes really appeals to me. It’s my current go-to game.
Another comment suggested that the double-finger swipe was annoying to use, so I wanted to point out that you can change the interaction in the main screen. The middle symbol on the left side will change the interaction to swiping to move and tapping to switch to attack mode. I find this to be a much better interaction myself.
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Great!!!!
Brough is a master. Can’t get to 20 yet!!
Another great game
I’ve spent so much time on Brough’s games, they’re all fantastic!
Just a quick control suggestion, do you think you could make it so when you attack instead of swiping with both fingers you only swipe with one finger, with the other finger staying still (but still pressing the screen), it’s just a bit easier to do.
Just a quick control suggestion, do you think you could make it so when you attack instead of swiping with both fingers you only swipe with one finger, with the other finger staying still (but still pressing the screen), it’s just a bit easier to do.
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Brilliant Game
by a brilliant game designer.
Eh
Fantastic mechanic, area too confined to really explore it.
ez to learn, hard af to master
one handed brain burner that rewards careful planning. bad graphics seem to be his brand but it’s growing on me. no manual, intro, help file, etc. this is a game for real men. also no hidden fees or pay walls