Maze Machina User Reviews

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Leave a Review Maze Machina
  • Very fun to play…

    Hard to master. The tutorial does a very good job explaining the different abilities you can use. Always being able to touch a tile and have an explanation of the ability is a great help.

    Rougelikes BY DESIGN are supposed to be difficult. They’re designed for strategic play and the RNG factor is just the nature of the games. Know what you’re getting into.

    Would be nice to have the machines being capable of carrying the cheese as they do the keys. Funny that you become emotionally invested in the mouse 😄

    Overall, one of the best first release, easy play apps I’ve seen in a very long time. Definitely looking forward to mastering the different play options. Well done!
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  • Wow. What an AWESOME GAME

    From the second the tutorial started I was hooked. What a well thought out, clever, highly polished game. You can tell the developers put everything into this one. The Card Thief was amazing, but honestly this one is way better. GREAT JOB DEVS, love the game! To anyone on the fence, buy this game, you won't regret it. It's got a great art style, amazing mechanics, great music, and really makes you think about your moves! Game design at its finest.
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  • Beautiful.

    Another great game by Tinytouchtales! They make the best mobile games. Fun, challenging, deep gameplay and great artwork. Overall great experience. Thanks!
  • I like it

    Worth the 2 bucks maybe give the robot some sound yell or grunt when he silently smashes his hands on the glass. Maybe give the mouse some squeaks here and there. Maybe add versus turn by turn.
  • Some frustrations

    Overall fun but some wonky mechanics from time to time
  • Waste of time

    This game is so frustrating it’s not even fun. The weapons never work the same way twice and the tutorial is a joke. When you can’t make it through a level you have to start all the way over at the beginning. It’s not fun.
  • All About the Cheese

    Pretty fun game, but the cheese mechanic is way OP. Whatever you do, make sure you get the cheese (which is sometimes impossible to do), or you will not make it far because it doesn’t show up enough.

    Developer: nerf the cheese mechanic! Put a slice on each level or maybe every other level instead of every 3. It is vital to survival and ruins the strategy of battling the bad guys. Your otherwise solid design becomes a game of Capture the Cheese or Die.

    Update: Just found Limit Mode which removes the cheese altogether. Better, but I think the cheese is a good mechanic, just overpowered, like I said originally. 1 star added.
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  • Great release, could be better

    I’ve been following this developer for awhile and really like their stuff. This game looks great and is well polished.

    The base mechanic is great: the breadth of modifiers and randomness make for a constant challenge. But, I have to agree with another reviewer about the cheese mechanic...

    Because enemies increase per level, and cheese only appears every three levels, what you find is by level 9+ whether or not it is even possible to get the cheese is a crapshoot. You may lose simply by running out of stamina and, due to the impossibility or bad luck of the level, be very frustrated by this. I want to lose because I strategically lost, not because random chance.

    An easy fix for this would be to have the robots pack the cheese like they do the key, so that I can destroy the cheese carrier and still obtain it. Why does the cheese disappear when a robot gets it anyway? It’s not like they can eat it...
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  • Addictive

    I got top 10 in a daily. Now I must push to be #1!
  • Almost perfect

    Really great concept for a game and the execution is great. The only reason I don’t give it 5 stars is that it doesn’t have a ton of replayability. Once you’ve beaten it there really isn’t a ton of motivation to play it again. And unlimited mode would be nice.

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