Live Reviews:
Space Grunts 2

Space Grunts 2

Roguelike with card-battles

Games
Role Playing
Card
18 reviews
⭐️3.9 / 5
Rating
🙌26
Ratings
📼1 vid & 5 scs
Content
📦w/o updates
Updates frequency
🗣❌ unsupported
Your locale
Subscribe to price changes:

All Versions of Space Grunts 2

1.23.1

June 19, 2020

CAPTAIN! - we now have support for PORTRAIT mode ! ( and landscape ) - also improved touchcontrol-setup screen - fixed some positioning on devices with a notch
More

1.23.0

June 15, 2020

CAPTAIN! - we now have support for PORTRAIT mode ! ( and landscape ) - also improved touchcontrol-setup screen
More

1.22.0

May 15, 2020

- added: Electricity surge hazard - can spawn from plasma bombs + lights - added: Electricity surge event (events are randomly decided each game, this one can appear in World 2 and up)
More

1.21.0

May 5, 2020

Captain, we have a maintenance update, fixing a lot of tiny bugs for you: - fixed: big-scenery blocking corridors/areas - fixed: crash using the tactics card near a crate/non-creature - fixed: NPC vanishing but area remains blocked - fixed: NPC-dialog not closing correctly near special teleporter - fixed: bio-dome exit not working unless power is restored (even tho door still opened up) - fixed: terminal placed inside walls
More

1.20.0

April 30, 2020

Captain, new area's discovered and scenery found including - fixed: Scavenge boxes always gave copies of a single random card. Now they give proper random cards - fixed: keycards could be placed in "hidden-rooms" and without a bomb, you couldn't access those - fixed: tiny chance a tornado flings you in a locked or secret room without a key to get out. - fixed: few info dialogs not popping up
More

1.19.0

April 24, 2020

Captain, we setup some new functional rooms behind blue doors: - added: MedLab rooms - added: Teleporter room - optionally brings you to lowest floor (very rare spawn) - changed: fruit-room now less fruit (was bit overkill)
More

1.18.0

April 16, 2020

Captains, here are a few new cards for you to try out! - added: new card - Cover - added: new card - Shotgun - added: Tiny Scavenge box - adds 3 cards - changed: Scavenge box now adds 5 cards
More

1.17.0

April 9, 2020

Captain, alien life-forms are getting more violent, and are now stealing exit-keys ! - added: Red-keys can now be stolen by Aliens ! (NPC at start of level will let you know) - added: "interactive-sign" above NPC's head - fixed: incinerator still did harm even with "Fireman datacard" activated - fixed: Blindness is now properly reset on a new game - change: shortened dialog-close button pop-up delay
More

1.16.0

April 2, 2020

Captain new crawlspace discovered and a super event! - added: Superman event - extra boost to attack+defense stats.. Acid is your kryptonite! - added: Alternate route - Crawlspace - added: new card: Card Printer (found in Crawlspace) - fixed: iOS swipe-up closed the app
More

1.15.0

March 27, 2020

Captain, we found new friendly life! - added: NPC's with various items (random, red-card, power-card) - added: can now also check on your Active modifier cards - added: Buff cards now also added to pause screen - fixed: oops! perma-buff cards were never actually activated :D - fixed!
More

Price History of Space Grunts 2

Description of Space Grunts 2

Land on a planet, find an entrance to a space station, and battle aliens, robots and hazardous environments using your deck of cards. Key features: ] Endless variation – Every game plays like a unique mission for your away-team – the layout is different every time. From the level layouts, to special events, and alternate paths. Every game will be unique. ] Unique card/inventory system – Your inventory is your deck of cards, every weapon, shield, or item you pick up is a card you use in battles and sits in your inventory (your deck). ] Unlockable extras – Complete challenges to unlock special Trinkets to help you in your games. Complete multiply missions to permanently unlock Buff cards, and increase your experience level to unlock special passive cards. Gameplay: Every game you play is uniquely generated from building blocks. No two levels are the same, no two game sessions are the same. As you progress through the levels you get to collect items for your inventory : weapons, shields, and dozens of other type items. Each item in your inventory is a card in your deck. Don’t want certain cards? don’t pick them up! That’s how you build your deck in this game: as you go. When you encounter aliens, you will engage with them in a card-battle: Either you or the alien will choose the first card, depending on who attacks who. And then the other picks his card. Defeat the alien, and move on to the next! Card battles are swift, and to the point. The game will randomly generate events, alternate routes and decide what effects plant-spores have on you or the aliens. Like I said: no two games will be the same!
Show less

Space Grunts 2: FAQ

Is Space Grunts 2 optimized for iPad devices?

Yes, Space Grunts 2 is optimized for iPad devices.
The Space Grunts 2 app was made by Pascal Bestebroer.
The Space Grunts 2 app currently supports iOS 7.0 or later.
3.9 out of 5 is the average rating that Space Grunts 2 has received from users.
The App Category Of The Space Grunts 2 App Is Games.
The latest Space Grunts 2 version released is 1.23.1.
The latest update for Space Grunts 2 was released on July 5, 2024.
The app was initially released on February 5, 2023.
This app is rated for ages 9 and up, and may contain some mild violence or suggestive content.
Currently, the Space Grunts 2 app supports the following languages: English.
Sorry, Space Grunts 2 is not part of Apple Arcade.
No, Space Grunts 2 is not eligible for in-app purchases.
No, Space Grunts 2 does not offer compatibility with Apple Vision Pro.

ASO: Keywords of Space Grunts 2

Video & Screenshots of Space Grunts 2

iphone
ipad

More Applications by Pascal Bestebroer

Alternatives to Space Grunts 2

Reviews of Space Grunts 2

  • Essential Game

    I’d you play games on your phone or iPad this is a MUST HAVE. The developer has updated this numerous times and the labor of love shows! Support him today!
  • Great rogue-lite

    I never played the original Space Grunts but SG2 does a great job of mixing up quick card based combat and rogue-lite mechanics. Game is snappy and responsive, pixel graphics are good, and gameplay is pretty addictive. Definitely recommend for the price
  • Space Grunts 2

    **yet another update!!**
    I can't believe how much this game has grown since it's release - and SO quickly too!!
    I can't really add anything to what I've already written in past 'reviews' here, other than saying THANK YOU again to OrangePixel!
    I've finally beaten all of the challenge modes and unlocked all of the trinkets, and am now working on unlocking all of the pre-game upgrades you can choose from. Also, allowing users to redistribute character's stats was a SUPER ingenious idea, and has added quite a bit to the strategy as well as replayability, flexibility and ways that players can experiment.
    My god this game is AMAZING!!!!!

    **update**
    Thank you so much for continuing to update this game!! The changes to the level layouts are great, and I'm SUPER excited to start unlocking those trinkets after beating the challenge levels....

    I'm also really looking forward to the leaderboards the dev has said he's thinking of a way to integrate for the challenge levels as well....
    This game is just.... top notch. From a top notch developer. Definitely worth supporting.
    =D

    **original review**
    Well, I LOVE the first Space Grunts and have been an OrangePixel fan since the original Meganoid.... so it was kind of a no-brainer that I was going to love this sequel... It also helps that I've been diving into more card battlers as of late.

    I really wasn't sure how OP was going to outdo the original Space Grunts, but the randomness of your options that you have here is a HUGE draw for me. Especially after falling into the Dead Cells hole this past year (loving the randomness of the weapons there and loving how it makes you alter your approach multiple times throughout each game has really made me appreciate this in other games as well).

    So- instead of running around a map trying to save ammo and hoping that you can collect enough specific ammo and upgrades to take on the more difficult late-game enemies, you're given a limit of 52 cards to hold and can only have 4-5 randomly chosen cards in your hand to use. While some cards buff your next attack, others give you more control over what you can have in your hand for the next 2-4 attacks (depending on how strong the cards you've picked up are and the enemies you get pinned by or you decide to attack), sometimes you get stuck having to search for buffing cards because not a lot of powerful attack cards have dropped in the dungeons or you couldn't find that blue card or breakable wall to gain access to the armory type rooms. Sometimes you find the breakable wall and don't have a bomb to place against it, or are worried a large bomb might damage too many of the cards behind it and don't want to go searching for a screwdriver to try and fix them all....

    It's a game that forces you into some situations and lets you stumble into others.

    The addition of the challenges is a huge plus too - going up against a swarm of spiders or playing with no tech or no shields - there's 8 different challenges that add a ton of replay value to the game... especially for those players who beat the main campaign and want something more.

    I really don't understand the negative reviews... unless they just wanted something completely different or didn't read anything at all about the game. The many ways you can approach this game is only limited by how willing and imaginative you are while experimenting and adapting to the many different situations this game will throw at you. If you're looking for that in a game, this offers it -in spades. I think it has a very good chance of becoming my favorite OrangePixel game.

    Thank you to the dev for taking the time and creativity into making this sequel. It's top notch, absolutely amazing.

    Thank you!!