Marty
Response from developer
Hi Marty, Thanks for your kind review! I am working on an update which includes a “Guard” button for knights which causes them to ignore the Rally Point. Hopefully this will help. I hope to release it in the near future once I have completed some new content I am working on for the next release. Thank you for playing, Andy
Addicting
Quick add on as I’ve been playing I’ve realized I would really like the option to make multiple points it’s really hard to micromanage the entire map at once trying to keep people in place.
Love this game!
Nice
The ‘free’ portion consists of 12 scenarios (called ‘quests’), in which you need to build forts near resources, and use the units that are created by them to overthrow the Computer’s units. Each scenario probably takes about 10 minutes.
Not sure what ‘skirmish’ (the pay time play section of the game) does, but it’s be neat to play against friends if that’s not already been implemented (though this would ideally not be behind a pay wall, so that it’s accessible to the whole group of friends).
Would be great to see more quests, too. Potentially adding more resources.
Updated review
The tutorial doesn’t explain the controls or game very well, and buttons need labels. The troop rallying isn’t explained very well so it ends up that all troops converge on one point. When this happens it makes it impossible to fight on multiple fronts. By the time I move from one front to the other, the first fronts troops are already walking across the map to get to the rally point. If it was better explained on how to make specific troops rally at specific points, that would be very helpful. I’m on the last few levels and still haven’t figured out how that works.
The game is very enjoyable, I just can’t figure everything out which makes the game frustrating. I love the idea of allowing the rest of the game unlocked with the option of free with ads or paid. It’s nice to have access to the first half ad free and the second half paid for or with ads. Overall, I enjoy this game a lot and would love to see it expanded and improved. Thanks so much!
Response from developer
Hey RandomDalmascan, Thank you for your review. I am certainly planning on reworking the Rally Point, a lot of feedback reference the issue you describe with difficulty fighting in two areas since only one Rally Point is currently supported. I am also looking at being able to order a knight to remain in a certain location. I will revisit the tutorial and see how I can improve it, if you have any more specific feedback here please let me know, I am keen to improve. I am working on adding more info in the game such as castle and unit stats and I hope this will help too. Thanks for playing, Andy
Worth checking out.
Updated Review: Game balance has been fixed and you don’t get stomped by inferior army. Pathfinding has improved, but still has some issues. Chests randomly spawning in the world add a welcomed randomness and exploration incentive.
I deleted this game and forgot about it. The dev actually responded to me very first review and I decided to give it a second look and I’m glad I did. Thank you to the dev and I even bought the game instead of playing free. Good job and keep up the work, you have something special that can get even grander.
Response from developer
Hey Savvy Trump, Thank you for your feedback. The latest update fixes a number of these issues. It includes difficulty balancing on the later levels, better path finding and improved battle odds which are now related to the number of units fighting. This makes it much harder for a level 1 unit to go on a crazy rampage. There is also a new “Treasure Chest” item and a bunch more improvements and fixes. I hope you will give the game another try! Please let me know if you have any more feedback. Andy
Good fun
Maybe even a faster collection rate or territory expansion upon castle upgrades. Not that it would be entirely necessary.
Could definitely use a health bar for the knights though. That way you don’t blindly send in troops to be killed that would be more useful some where else.
Having more than 9 land blocks to lay down at a time would also be helpful, but as the product rate increases in the late game I’d say it’s not absolutely necessary either. It would definitely be convenient though to speed up expansion in the mid game.
Overall a worthwhile game, and excellent way to kill time.
I will update my review in the next big update. (If there is one)
To sum it all up I think that this game will be a lot more fun if these issues get fixed and I hope that my opinion is helpful and if you actually read through all that great job :) (it ended up being a lot longer than I was thinking sry).
Response from developer
Thanks for your feedback, it is very useful. I have recently published an update which keeps the UI on screen while zooming (this can be done by pinching in and out or using the zoom button). There are also a bunch new levels and features. I hope you will give it a try! Please let me know if you have any more feedback :) Andy