Great game
Super fun game, nice concepts. Love the land generator part of it and that towards the middle and end your land blocks regenerate really fast, just makes it more fun.
The challenge does go pretty flat pretty fast. Only time I ever lost a game was the one where you have an ally that is separated from you and Tan kept taking him out super fast. Other then that, never lost a match at all. Kinda bummed out about that cause I beat the game pretty quick and I’m not dropping three bucks for 6 more minutes of gameplay.
Tech tree is nice and simple, nice bit of micro with planting corn. Don’t like that your troops auto destroy enemy corn, usually you are queuing troops to take castles or push and you want that corn for yourself.
There needs to be one more zoom setting ( close up, mid, and FULL map view).
The edges of the map need to be more clearly defined so you know which way to push at the start or where your safe edge is.
Would loved to see the ability to sacrifice a knight to destroy a block of land for some sort of tactical retreat, or maybe it takes two your land building blocks to destroy one land block.
The unit merge is for sure needed. Too much micro to manually merge them, good choice Dev.
Nice and simple game, great to play on the phone. Was able to rush the enemy and they never had a response for it. Loved seeing a random land bridge form and enemy pour into my land. Loved building land bridges and pouring into the enemy land.
The challenge does go pretty flat pretty fast. Only time I ever lost a game was the one where you have an ally that is separated from you and Tan kept taking him out super fast. Other then that, never lost a match at all. Kinda bummed out about that cause I beat the game pretty quick and I’m not dropping three bucks for 6 more minutes of gameplay.
Tech tree is nice and simple, nice bit of micro with planting corn. Don’t like that your troops auto destroy enemy corn, usually you are queuing troops to take castles or push and you want that corn for yourself.
There needs to be one more zoom setting ( close up, mid, and FULL map view).
The edges of the map need to be more clearly defined so you know which way to push at the start or where your safe edge is.
Would loved to see the ability to sacrifice a knight to destroy a block of land for some sort of tactical retreat, or maybe it takes two your land building blocks to destroy one land block.
The unit merge is for sure needed. Too much micro to manually merge them, good choice Dev.
Nice and simple game, great to play on the phone. Was able to rush the enemy and they never had a response for it. Loved seeing a random land bridge form and enemy pour into my land. Loved building land bridges and pouring into the enemy land.
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Amazing game - thanks dev!!!
I play this all the time and love it. Definitely worth the $
Honestly such a fun little game
Love it. Really wish there were more quests! Doing constant skirmishes at the moment.
Impossible to fight and defend two points
With rallying being really the only way to control multiple troops and that function only allowing you to cluster knights in one point it makes it impossible to be strategic and attack and defend multiple locations which you need to on larger maps. Plus it seems like the computer can attack multiple locations giving them a major advantage that you can’t really overcome. Poor mechanics for a game that has potential.
It would also be interesting to create walls or something that can be used to set up a line of defense.
It would also be interesting to create walls or something that can be used to set up a line of defense.
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Rally’s
Ok I enjoy the rally point, so then I don’t have to always go back and forth from my castles to the front lines, but I don’t like that I can only have one rally point. If I could divide my groups of knights into different sections with their own rally points then I’d be able to conduct my attacks better. Although if you want to keep the game simple that’s also fine by me it’s just I prefer to completely demolish the AI in multiple fronts at the same time. Good game either way. 👍
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This is a fun game!
I don’t do reviews very much but this game warranted a review. I buzzed right through the quests and am enjoying the skirmish’s as well. The 12th quest is not that difficult but the 11th I found very tough. My only issue is the rally feature. It seems that if there is not enough space for the troops to rally around, a good portion of the units will then move around the base instead of merging or populating around the rally point. This has caused me to lose a few battles but it doesn’t take away from the experience. Very fun game. Worth the couple bucks to purchase. I hope there’s more quests coming!
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Would give it 3 Michelin stars if I could
Thank you so much mr Anderson this game changes me in the best of ways, as in my wife no longer nags me for how long I am in the bathroom because all I want to do is finish and get back to playing your game, thanks Andrew please keep making awesome mobile games x
I like it
Yeah I like the idea, it’s cute and easy to pick up, I can definitely see this picking up some popularity with added work and adjustments here and there. Nice. Not too sure the the “!” Mark next to dormant castles means however.
Needs improvement to be a great game
I love this game and it runs smoothly and it is a lot of fun to play. The idea of it is really great but I have some problems with it. 1. There needs to be a better way of rallying your troops because I may accidentally rally them or I rally troops that I want to stay where they are. 2. YOU CANNOT EVEN PLAY THE MAPS YOU MADE. *ahem* I spent 3 days making a great map and finally realized I can’t even play it. Also you should find a way for multiplayer co-op and have access to community made maps, for free is course because my wallet is empty and I prefer to watch ads so I don’t have to pay. Great game with a great concept!
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Such a great idea
I enjoy this so much! Why can i only play Red though? I tried multiple times to switch from Red to others colours and it wouldn’t allow it. Usually Red is common for the enemies and it feels awkward playing. Also the attacking noises become annoying. My 2 cents of recommendation would be to consider Creating an Attack Animation consisting of a Swirling Sword. Given that this game is Mostly Attacking the entire quests should have a little Sword Animation instead of that obnoxious noise that makes no sense. Hope this helps
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