Cash grab
I wish there were options to purchase this as a game where you could enjoy the gameplay. As it is this game is incredibly cute and has great art direction and animation. It’s one of the most fun games for mobile I have played and enjoyed. However items run out very quickly and it asks you to purchase things in order to keep playing the game. It takes a very long time for things to reload if you don’t purchase. Even when I did purchase a couple bundles the gameplay only lasted a short time due to the “cost“ to put item producers back into commission or pop bubbles for new items. If there were some other option to buy the game I would do that. The biggest crippling factor to this game is the fact that no one thought about how much people would enjoy it but also not be able to spend $100 a day to play it.
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Wonderfully designed, and great developers!
Let me just say that everything about this game design-wise is delightful. The visuals are bright and cheery, the characters are interesting and clearly have their personalities thought through, the story is fun to follow (maybe a little cliche to begin with, but I don’t mind it), and the animation is honestly better than what I see in most mobile games. There is so, so much to love about it, and I can’t wait to see how it’s built upon in the future.
As well as that, the developers are super responsive! Perhaps just because the game is relatively new, but either way they really seem to take note of what players are saying (or complaining about, whoops) and use that feedback to make their gameplay better. It’s clear that they care deeply about the product they’re creating, as well as all those who love playing through it!
All in all, I think Love & Pies has a really fun, solid foundation, and I’m so excited to see how the story and the game itself continue to develop from here. I think I’ll be keeping this one downloaded for a good while!
As well as that, the developers are super responsive! Perhaps just because the game is relatively new, but either way they really seem to take note of what players are saying (or complaining about, whoops) and use that feedback to make their gameplay better. It’s clear that they care deeply about the product they’re creating, as well as all those who love playing through it!
All in all, I think Love & Pies has a really fun, solid foundation, and I’m so excited to see how the story and the game itself continue to develop from here. I think I’ll be keeping this one downloaded for a good while!
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Love!!
I adore this game. It’s probably my favorite merge game I’ve ever played and merge games are my favorite type of phone game. There is definitely a lot of merging you need to do to complete orders once you start to really progress in the game, but I don’t think that’s really an issue. After all, the whole point of the game is to merge things!! The game is so soothing and I especially love that you’re always working towards gaining more information regarding the story, unlike a lot of other merge games where you are merging to “fix up” a part of a place with no dialogue or anything involved. I really enjoy how often you get to hear about the plot and different characters because it keeps me invested and excited to keep working through orders. I absolutely recommend this game!
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Quickly became my favorite merge game until I realized..
TL;DR: Great game, but be prepared to be frustrated if you like playing rather than waiting!
I love merge games. This quickly became my favorite with its cute storyline and awesome graphics. But it's aggravatingly slow. The energy restoration time takes way too long, the item producers are too short-lived and they spawn low-level items 98% of the time. So if your want to play and not be frustrated, you have to consistently purchase more energy when you're lives run out and gems when the item producers are exhausted. It would make more sense to either make the energy and gems reproduce more quickly and reward more supply chests throughout the "day" after completing tasks or input ads, and/or make it a paid app to earn money. As it is, it's way too slow to be enjoyable for a prolonged period.
Also, the outlines of Joe and Raj's characters aren't as crisp as the others in the story tasks, like their drawings weren't reviewed before the game went live. I just updated and it hasn't been addressed yet. It's a small detail but worth mentioning when all the other illustrations are so great.
I love merge games. This quickly became my favorite with its cute storyline and awesome graphics. But it's aggravatingly slow. The energy restoration time takes way too long, the item producers are too short-lived and they spawn low-level items 98% of the time. So if your want to play and not be frustrated, you have to consistently purchase more energy when you're lives run out and gems when the item producers are exhausted. It would make more sense to either make the energy and gems reproduce more quickly and reward more supply chests throughout the "day" after completing tasks or input ads, and/or make it a paid app to earn money. As it is, it's way too slow to be enjoyable for a prolonged period.
Also, the outlines of Joe and Raj's characters aren't as crisp as the others in the story tasks, like their drawings weren't reviewed before the game went live. I just updated and it hasn't been addressed yet. It's a small detail but worth mentioning when all the other illustrations are so great.
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Beautiful art, but progress is too slow with little reward.
I really enjoy the graphics and diversity of the characters, but the storyline takes up too much time. It takes DAYS to complete a single order of higher level ingredients because of the limit on energy. And when you finally have enough coins to complete a task, the tasks mostly involve scripts rather than updating the cafe. Not only is there very little progress as far as decorating, but there also are rarely any rewards for completing a task- you have to wait to “complete the day” to get a gift basket, but every now and then you’ll get a random object or energy box.
It would be helpful if our max energy could be increased because, as it stands, I’m only able to play for 5-10 minutes before I run out, thus taking even more time to complete orders. I also think boosters would be helpful! Like maybe one that splits a higher-level object into two of its previous level items, and maybe one that doubles or triples production of a resource with a single click.
It would be helpful if our max energy could be increased because, as it stands, I’m only able to play for 5-10 minutes before I run out, thus taking even more time to complete orders. I also think boosters would be helpful! Like maybe one that splits a higher-level object into two of its previous level items, and maybe one that doubles or triples production of a resource with a single click.
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Game
It is a addicting game
Ads for Energy!
Thank you for adding the ads for energy feature but please consider adding it as a constant option. Only being able to watch 3 doesn't offer up a whole lot more energy. I would watch lots of ads for that option!
Fun but temporary
I’m enjoying merge games at the moment and decided to give Love & Pies a go. The graphics are solid, easy to navigate and I’ve even found myself forgetting to skip some of the stories.
Here’s why I know this will be a temporary game unless a more satisfying user playtime experience becomes the focus.
Slow progress - I don’t mind a game that is slow up unfold, especially when you’re afforded the space to do that. I’m currently at level 19 with still a dozen locked spaces on a 63 space board. If one unlocks the game through progression, why not encourage players to progress in the game by giving enough play time to want you coming back.
Time - speaking of playtime, this is the other double whammy here. And that’s not a positive if you don’t get that reference. One the earlier levels, they are quite a few new discoveries one can make with the 100 lot of energy points. However, as you level up and orders require more energy, it takes several refills of that 100 bar to meet an average order. One of the things that made that easier, the 100 energy box was just decreased in the last update. Why??
Currently, there is little enticement for me to play, so I definitely won’t invest more money into it. Unless there are more points of interest added in the next few updates, I’ll end up deleting this game. Which is a bit sad, it’s a really cute game!
Here’s why I know this will be a temporary game unless a more satisfying user playtime experience becomes the focus.
Slow progress - I don’t mind a game that is slow up unfold, especially when you’re afforded the space to do that. I’m currently at level 19 with still a dozen locked spaces on a 63 space board. If one unlocks the game through progression, why not encourage players to progress in the game by giving enough play time to want you coming back.
Time - speaking of playtime, this is the other double whammy here. And that’s not a positive if you don’t get that reference. One the earlier levels, they are quite a few new discoveries one can make with the 100 lot of energy points. However, as you level up and orders require more energy, it takes several refills of that 100 bar to meet an average order. One of the things that made that easier, the 100 energy box was just decreased in the last update. Why??
Currently, there is little enticement for me to play, so I definitely won’t invest more money into it. Unless there are more points of interest added in the next few updates, I’ll end up deleting this game. Which is a bit sad, it’s a really cute game!
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So cute! However, the storyline, as per usual, ropes women into a dumb trope
I love merge games and this one doesn’t disappoint. The graphics are amazing! The story line is whatever to me, they always seem to be about divorce hahah, new love interest, yawn. Kind of don’t love that women are portrayed that way. Can’t she just decide to fix up the cafe without having been heart broken or have some love interest? Not all women need that. She could have always wanted to take over her moms business. She could be worried that her mom disappeared and wants to find her. Women have passions and dreams that don’t revolve around a man or relationship. Just saying. So the story I skip because all these merge games have the same dumb way of roping all women into this trope. Boring. But I like the merging and the graphics. It’s relaxing to me.
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The best merge game I’ve played!
I truly, dearly love this game. The graphics are stunning, the character design is absolutely fantastic and so darling and expressive. For once I actually enjoy the episode scripts because I love seeing the characters’ reactions! The bright cheery atmosphere and creative character design is what made me download the app and what truly makes it the most memorable game I’ve played this year (and I’ve played a dozen merge games that I picked up and discarded). I can’t wait until there’s more episodes available.
My literal only recommendation is to allow players to watch ads for more energy or to pop some of the item bubbles. Everything else is absolutely top notch stellar design!
*ETA: I also am delighted beyond words to see Sven and his partner. I’m always disappointed that games with love interests as part of the story inevitably have no LGBTQ+ representation, and I am so wonderfully happy to be proven wrong here!
My literal only recommendation is to allow players to watch ads for more energy or to pop some of the item bubbles. Everything else is absolutely top notch stellar design!
*ETA: I also am delighted beyond words to see Sven and his partner. I’m always disappointed that games with love interests as part of the story inevitably have no LGBTQ+ representation, and I am so wonderfully happy to be proven wrong here!
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