Zombie Raft User Reviews

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Time-Taxing and too many Ads

Whilst I don’t want to rag on a Unity app for being far too taxing on the device, this one is actually not too bad when it comes to how much it drags from the device. That’s to say: it’s still a power and resource hog. iPhone XS seems to barely keep it going up till 10 minutes in. How long it DOES hold up is why this isn’t a flat 1-star.

The ads are so saturated in this app that you can’t go two minutes without getting one. And yet it also offers them for resources that will drop on your platform. So the frequency is kinda unnecessary if you’re offering free resources.

Oh yeah, and the resource gathering. I’m on platform 2 after the tutorial. The speed you get resources is abysmal for a game start. The speed needs increased by nearly double to make at all appealing. Otherwise, idling and letting my battery drain to just come back to having my guys mobbed by zombies and only a couple planks gathered is… kinda pointless.

At the current point in the game, it’s got maybe ten minutes of playability before it starts the ‘grind’ of balancing battery life/interest/progress. So I can’t really recommend it at all.
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I totally agree.

The ads in this game are out of control, which is a shame because the game is fun and unique. Let people play longer and get hooked on the game, and then give them an option to pay a fee to remove the ads. No one is going to pay anything for a game that they can’t even play from the beginning.

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