Retro Bowl College User Reviews

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  • Go Back to Retro Bowl(+)

    This game is okay. It adds a dimension to standard Retro Bowl, which means it’s not just monotonous football all the time. But, key things are missing — like transfers. The rates of walk ons aren’t high either. Managing GPA is also kind of ridiculous, as any training besides light leads to a rapidly declining GPA. But the biggest problem with the game, and I paid for the unlimited version, is that it’s still buggy. It feels like a beta game, so no wonder it’s free. I am in Y6 and stuck with the original team I picked. Why? Because I’m unable to improve my coach rating despite winning the Naty for several years. The lack of improved rating means I get no job offers from other schools. And my rating doesn’t increase because, per the developer who I emailed, I’m not at “a supposedly better college.” So, effectively, I’m stuck. I’m only out $1, but until this game gets fixed, don’t waste your time and money. As stated, the developers aren’t helpful either besides “please be patient, we’re aware of this,” yet the game’s been out for awhile.
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  • Obviously amazing game but here are some suggestions

    I really have a lot of fun with this game and the pros version of this game. But my suggestions is to find a way in both games to make extending the OC and DC contracts mean something. In both games I have never resigned a coordinator because I feel no difference in the plays my offense is calling when I have a 3 star OC vs a .5 star OC.

    I’m sure there’s a lot of people suggesting this but yea it would be great to find a way to play defense. Although I see how it would be hard to do that with the mechanics of this game.

    Maybe add a way to change the uniform colors lol. My local college has like pink uniforms in this game instead of thief maroon color. Plus our in state rival is not wearing anything close to what they wear in real life. It’s kinda hard to get used to. It be nice if we could alter the colors of the unis or if you did a update on the accuracy of uniforms.
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  • Potential to be Great

    I like how every game matters and that the margin for error to get into the CFP is small (unlike Retro Bowl, where it feels like all you have to do is make the playoffs to win the Retro Bowl). The signing process and scholarship cap also forces you to calculate and sacrifice more, and means you can’t build an all-out five-star dominate team, which keeps the game exciting when you play tough teams. The GPA meter is interesting, and I have no problem trying to maintain it during the season, but if GPA drops during the season shouldn’t it rise over the off-season? It doesn’t seem fair that a player’s low, end-season GPA remains the same the following year (did he not study during spring and summer semester!?). And a four or five star Minor team can actually be more difficult to beat than most Major teams, so there might need to be an adjustment there. And I’m still confused about how to maximize the prevention of fumbles, especially for running backs, who seem to fumble more than WRs and TEs. And, of course, maybe the ability to choose a few more teams at the beginning would be nice. Also, I never liked having to play the final game of the season as your first game as head coach; teams usually hire coaches before the new season, and I’d rather start fresh than be at the tail end of a crappy season.
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  • Can’t pick College of youre choice - but why not?

    I like this game. I also like the regular, Retro Bowl, which I played for years now. The main problem with the college Retro Bowl is that you’re unable to pick the college of your choice. When you first start playing the game, you can only choose from a limited number of low to your colleges. The question is, why? Why Is it structured this way? If the goal of the developers is to have the players work their way up, I get it. However, at some point, it’s simply ridiculous to prevent people from playing the college that they really like.

    If the goal is to prevent everyone from picking, for example, Alabama, and winning every game every year, well, then make it harder …. The real fun and joy of playing a college football game is the colleges themselves. If you can’t play the college that you like, then this game is maddeningly frustrating. To put it bluntly, as structured, it serves no purpose.

    To be clear now I have won multiple majors championships with multiple teams, including Nevada and Las Vegas – I won with Las Vegas two years in a row - Which should set me up as a pretty good player. However, most of the major college teams are still blacked out and I cannot pick them to play. Why? It serves NO purpose.
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  • Great game with small things to fix

    I’ve been a fan of the bowl games for as long as I can remember and the developers are usually pretty good at making adjustments. College football is definitely a bit harder to manage due to the huge amount of teams, locations, bowls, rankings, standings, etc. I really do hope they can make it work because it’s ones of the best mobile games in our time. Issues I’ve noticed: ranking system is weird, doesn’t make sense at times; a lot of teams with the wrong names, and school colors (team editor helped for my favorite team); no way to maintain players GPA levels other than spending a lot of credits player by player each time (Maybe add option for investing in overall Academics); Other aspects missing is actual recruiting work not just admissions; the Transfer portal similar to Free agents in NFL version; having the name of the city or team in the end zone; other team being able to stop the clock with their own time outs; show the final top 4 teams in bracket form; finally implement some type of way to play defense and control my defensive stars. Great work to the whole team that has worked on this project. Hope it can continue to grow with a lot of support.
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  • 0 DOMINANT Teams?!… That’s Utterly RIDICULOUS!!!

    In EVERY season that I’ve played?! ALL of The CFP Teams had At LEAST 3 but MOSTLY 4 losses. What kind of NCAA Football is that?! My 1st season at Vandy, I went 10-3 (losing only to UGA and Tenn). I was my division Runner-Up but EVERY CFP Team had a worse record than us. I had to settle for A Sugar (I think) Bowl appearance vs USC (we lost, in kind of a BlowOut; 45-28). I’ve purchased The Unlimited Version, 50 Coaching Credits and even 500 Coaching Credits because I play on “Dynamic” and I want to have A Competitive Edge. But I would like to see Power House Football Teams with Powerhouse records. UGA, BAMA or Ohio State SHOULDN’T finish 9-4 or 8-5 and be the top teams in their conference. That’s An OFF Year, for those teams. Oregon winning The PAC-12 at 8-5?! RIDICULOUS. Please, fix!!! Other than that?! GOOD Game. Change The UNREALISTIC PARITY and make The Powerhouse Teams actually POWERHOUSES?! That and adding A Transfer Portal?!… Will make “Retro College Bowl TOTALLY AWESOME!!!🙏🏽🔥🏈🎮💯
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  • A bit rigged?

    Great game and I recommend it highly. However, as you play on there is clearly an algorithm that works against the player. I have it on both the phone and ipad, so play two separate leagues and I play often (I travel a lot, so it’s a tidy little activity while the plane is boarding, etc). In two unrelated experiences the game is constantly penalizing me with negative issues, sometimes two at a time (curfew, skip studying, etc.). The game clearly wants me to pay for more credits to upgrade, increase GPA, increase happiness, etc. Similarly, the whole GPA path is basically a pay to play/win scheme, in this case, sort of literally. You essentially have to pay to play your players. Otherwise, they are often on the bench. In my lifetime I don’t know if I have ever heard of a star player actually benched for academic reasons, while if I didn’t pay for grades it would happen to almost every player every season. That’s a bit much. Injuries as well.

    Finally, add a SIM button. All my offensive players are injured (another thing that has happened on iPhone/ipad at similar times), it would be good to sim the games without them.
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  • This game is great but minor improvements would make it amazing

    First of all, this game is great. But it lacks some big parts of realism on college football.

    In-season recruiting-I cannot express how much this feature needs to be added. Due to having to cut a player mid season for partying and etc. I believe there should be a scouting/recruiting portal in the admin/facility page. In this portal, you will see seniors, maybe juniors in high school who have interest in your school. You can spend coaching credits to make them more interested into coming to your program. Once the interest level becomes full, the high school player will commit to your program. Even you don’t want to spend coaching credits, you should be able to scout players so you know what is coming from the freshman class of next year. For example, if my running back is a junior and wants to declare for the draft early, you can go to the recruiting portal and see if there is good running back prospect that you have scouted or players that are committed to you, if you indeed do have good running backs for next years freshman class, I would let them declare early. If not, then I would ask them to stay another year.

    Also a helpful attribute to have would be the ability to sim games like in the original retro bowl.

    Overall a great game, but I believe with a recruiting portal, things would get a whole lot better.
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  • Great Game, small issues

    First off, I love all of the “Retro” games you all have made. The depth of these simple mechanic games are incredible. I’ll probably never go back to the original Retro Bowl after playing this version. I don’t mind the GPA mechanic. It’s not hard to work around that. I never spent points in the original retro bowl on players so now I actually have to for GPA. I’d rather more focus go into how the rankings work each week.
    For example I started at Vandy and I played Georgia week 7. Both undefeated me #14 and Georgia #1. I beat them and Georgia remained #1 the following week while I only climbed to #7. I’ve noticed lots of rankings are weird like a 3 loss bama team or Penn St. will still be top 5-6 and one loss teams will barely be in the top 10. I’d recommend applying some tweaks there. It really breaks the immersion of the game.
    Also if a team doesn’t play in their conference championship at the end of the season it should hurt their ranking for the playoff. 3 loss bama shouldn’t be the #4 team in the playoff when they didn’t even play in their own conf championship.

    Again, these are small issues and I love the game just ideas for how you could continue to tweak it.
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  • Great But Could Be Improved

    I would like to start off by saying this game is great in many aspects, however, some mechanics could be tweaked to make the user experience near perfect.
    First, while having to manage the player's gpa, the only way to increase their gpa is by having to bench the player or use coaching credits. Even setting the training regime to low seemingly has no effect on improving player gpa.
    Second, the random events in RB College are mostly, if not all, negative. In my own experience I think I only experienced 3 events that in fact boosted a specific players moral. Most of the time the random events cause either a loss in morale, or coaching credits.
    I really hope that the developers tweak these mechanics because this game has so much more potential than where it is now. I would still recommend playing the original RB for now.
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