Port Defender® Lite - 2D Field Defense

Port Defender® Lite - 2D Field Defense

Details about Port Defender® Lite

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Version History of Port Defender® Lite

1.4

March 23, 2016

This app has been updated by Apple to display the Apple Watch app icon. 1. Crash fixes 2. Minor updates

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1.3

March 30, 2015

1) Fixing Random Waves not working 2) Changed Comments to Facebook Page Link

1.2

March 4, 2015

Added iPhone 6, iPhone 6+ Support Added 4x artwork for creeps & towers to look crisper (On newer devices) More Tutorials Menu icons/style have been changed New loading screen

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1.1.5

May 6, 2013

--------------------------- 1.1.0 Changes --------------------------- It's been over a year since the 1.0.32 update, but the 1.1.0 update is finally ready for public consumption. The term update really doesn't accurately describe the scope of the changes, but we basically re-wrote everything from the ground up, built new tools and re-did all the artwork in order to make playing the game easier and more entertaining. Major Changes: 1) Complete Engine rewrite to straight C++ 2) New in-game memory management/recycling infrastructure 3) Upgraded to ARC builds to reduce UI memory leaks 4) Music! 5) New Interface paradigms and better touch tracking 6) More settings 7) Binary file formats 8) Minimal iOS support raised to 4.3 9) iPhone 5/iOS 6 Support 10) Retina fonts Other changes: 1) We changed the map guidelines, so larger maps over 16 tiles wide had to be dropped, but we added support for taller maps. 2) Anti-Air tower is now the flak cannon 3) Microwave tower is now the Ray Accelerator 4) Rocket tower is now the Missile launcher 5) GameCenter Support 6) You have the Admin vehicle on field when you start, but you need to unlock its full potential by buying costly upgrades 7) The term for "Score" has been changed to "Valor" 8) Switch from "cash" to a more generic "currency" 9) Fuel is always show on the screen 10) In-game help has been expanded Planned Changes: 1) Creep redesign 2) Bring back updates 3) Taller maps 4) More custom waves --------------------------- 1.1.1 Changes --------------------------- 1) Fixes for Posting Scores/Achievements [Thread failures] 2) Fixed issue with creeps facing the wrong direction when leaving map, [missing logic] 3) Changed help description of "Explosive Bomb" to "Fire Bomb" [Screen issues] 4) The developer checked some boxes so achievements and leader boards show up --------------------------- 1.1.3 Changes --------------------------- 1) Added in a new setting called "Slow Start" and enabled it by default. When enabled it causes the game to delay creep entry by 5 seconds. --------------------------- 1.1.5 Changes --------------------------- 1) New Settings "Auto Save", "Continuous Play" & "Admin Zoom" 2) Cloud Sync your Statistics 3) Admin has shadow 4) Updated setting icons with Red/Green status indicators 5) Pause/Finish screen has been upgraded 6) Fixed a path finding bug 7) Currency is converted to valor when it overflows 8) Faster saves

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1.1.3

December 13, 2012

--------------------------- 1.1.0 Changes --------------------------- It's been over a year since the 1.0.32 update, but the 1.1.0 update is finally ready for public consumption. The term update really doesn't accurately describe the scope of the changes, but we basically re-wrote everything from the ground up, built new tools and re-did all the artwork in order to make playing the game easier and more entertaining. Major Changes: 1) Complete Engine rewrite to straight C++ 2) New in-game memory management/recycling infrastructure 3) Upgraded to ARC builds to reduce UI memory leaks 4) Music! 5) New Interface paradigms and better touch tracking 6) More settings 7) Binary file formats 8) Minimal iOS support raised to 4.3 9) iPhone 5/iOS 6 Support 10) Retina fonts Other changes: 1) We changed the map guidelines, so larger maps over 16 tiles wide had to be dropped, but we added support for taller maps. 2) Anti-Air tower is now the flak cannon 3) Microwave tower is now the Ray Accelerator 4) Rocket tower is now the Missile launcher 5) GameCenter Support 6) You have the Admin vehicle on field when you start, but you need to unlock its full potential by buying costly upgrades 7) The term for "Score" has been changed to "Valor" 8) Switch from "cash" to a more generic "currency" 9) Fuel is always show on the screen 10) In-game help has been expanded Planned Changes: 1) Creep redesign 2) Bring back updates 3) Taller maps 4) More custom waves --------------------------- 1.1.1 Changes --------------------------- 1) Fixes for Posting Scores/Achievements [Thread failures] 2) Fixed issue with creeps facing the wrong direction when leaving map, [missing logic] 3) Changed help description of "Explosive Bomb" to "Fire Bomb" [Screen issues] 4) The developer checked some boxes so achievements and leader boards show up --------------------------- 1.1.3 Changes --------------------------- 1) Added in a new setting called "Slow Start" and enabled it by default. When enabled it causes the game to delay creep entry by 5 seconds.

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1.1.1

December 1, 2012

--------------------------- 1.1.0 Changes --------------------------- It's been over a year since the 1.0.32 update, but the 1.1.0 update is finally ready for public consumption. The term update really doesn't accurately describe the scope of the changes, but we basically re-wrote everything from the ground up, built new tools and re-did all the artwork in order to make playing the game easier and more entertaining. Major Changes: 1) Complete Engine rewrite to straight C++ 2) New in-game memory management/recycling infrastructure 3) Upgraded to ARC builds to reduce UI memory leaks 4) Music! 5) New Interface paradigms and better touch tracking 6) More settings 7) Binary file formats 8) Minimal iOS support raised to 4.3 9) iPhone 5/iOS 6 Support 10) Retina fonts Other changes: 1) We changed the map guidelines, so larger maps over 16 tiles wide had to be dropped, but we added support for taller maps. 2) Anti-Air tower is now the flak cannon 3) Microwave tower is now the Ray Accelerator 4) Rocket tower is now the Missile launcher 5) GameCenter Support 6) You have the Admin vehicle on field when you start, but you need to unlock its full potential by buying costly upgrades 7) The term for "Score" has been changed to "Valor" 8) Switch from "cash" to a more generic "currency" 9) Fuel is always show on the screen 10) In-game help has been expanded Planned Changes: 1) Creep redesign 2) Bring back updates 3) Taller maps 4) More custom waves --------------------------- 1.1.1 Changes --------------------------- 1) Fixes for Posting Scores/Achievements [Thread failures] 2) Fixed issue with creeps facing the wrong direction when leaving map, [missing logic] 3) Changed help description of "Explosive Bomb" to "Fire Bomb" [Screen issues] 4) The developer checked some boxes so achievements and leader boards show up

More

1.1.0

November 21, 2012

It's been over a year since the 1.0.32 update, but the 1.1.0 update is finally ready for public consumption. The term update really doesn't accurately describe the scope of the changes, but we basically re-wrote everything from the ground up, built new tools and re-did all the artwork in order to make playing the game easier and more entertaining. Major Changes: 1) Complete Engine rewrite to straight C++ 2) New in-game memory management/recycling infrastructure 3) Upgraded to ARC builds to reduce UI memory leaks 4) Music! 5) New Interface paradigms and better touch tracking 6) More settings 7) Binary file formats 8) Minimal iOS support raised to 4.3 9) iPhone 5/iOS 6 Support 10) Retina fonts Other changes: 1) We changed the map guidelines, so larger maps over 16 tiles wide had to be dropped, but we added support for taller maps. 2) Anti-Air tower is now the flak cannon 3) Microwave tower is now the Ray Accelerator 4) Rocket tower is now the Missile launcher 5) GameCenter Support 6) You have the Admin vehicle on field when you start, but you need to unlock its full potential by buying costly upgrades 7) The term for "Score" has been changed to "Valor" 8) Switch from "cash" to a more generic "currency" 9) Fuel is always show on the screen 10) In-game help has been expanded Planned Changes: 1) Creep redesign 2) Bring back updates 3) Taller maps 4) More custom waves We already noticed that the leader boards and achievements are missing, and will submit a new build today to address this.

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1.0.31

November 14, 2011

Everyone, thanks for playing, this is update #31 to Port Defender Lite. We are still working on more additions and updates, but the game has come a long way since its initial march 2009 release. Please leave a review after you've fully experienced the latest changes, and if you have a comment and or question, please use the E-mail Developer button to contact us. 1.0.31 Changes 1) iOS 5 Fixes, moved around game asset files to reduce sync time. 2) Changed About to Credits 1.0.30 Changes New Features: 1) New Random Wave System 2) Updated Tower Placement System 3) Updated Pause Menu 4) Updated Score Display 5) New setting, disable screen shot mode Bug Fixes: 1) Fixed Bomb! icon active at wrong times

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1.0.30

May 26, 2011

Everyone, thanks for playing, this is update #30 to Port Defender Lite. We are still working on more additions and updates, but the game has come a long way since its initial march 2009 release. Please leave a review after you've fully experienced the latest changes, and if you have a comment and or question, please use the E-mail Developer button to contact us. New Features: 1) New Random Wave System 2) Updated Tower Placement System 3) Updated Pause Menu 4) Updated Score Display 5) New setting, disable screen shot mode Bug Fixes: 1) Fixed Bomb! icon active at wrong times

More

1.0.29

April 14, 2011

Everyone, thanks for playing, this is update #29 to Port Defender Lite. We are still working on more additions and updates, but the game has come a long way since its initial march 2009 release. Please leave a review after you've fully experienced the latest changes, and if you have a comment and or question, please use the E-mail Developer button to contact us. New Features: 1) Added in new game loading tip Bug Fixes: 1) Fixed crash bug when using classic mode 2) Changed "Classic View" text back to "Classic" 3) Removed extra files

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Price History of Port Defender® Lite

Description of Port Defender® Lite

Welcome to Port Defender® Lite, a fun area defense game that has just received its biggest update ever. Your goal is to build expansive mazes in order to stop ever expanding waves of creeps from escaping. For players who seek a more guided approach story and fixed path levels are also available for a predefined and challenging experience. Notice: On first launch this application will need a few seconds to create its internal database, later it will load instantly. Please don't turn off your device while there is a spinning symbol or it says please wait. Please leave a review, any rating will do, good or bad, just please leave one. Features: +10/24 built in maps +Support for all device orientations +Retina support 7 Towers + Gun, Flak, Missile, Slow, Gas, Ray, Nuclear Extra features +Weapons (Fire, Slow, Gas & Nuclear) +Admin (Moving Tower) For more images and videos please check out our website Also please follow us on Twitter: @mgatelabs
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Port Defender® Lite: FAQ

Does Port Defender® Lite work on iPads?

Yes, there is an iPad version available for Port Defender® Lite.

Who is behind the development of the Port Defender® Lite app?

The Port Defender® Lite app was created by Michael Fuller.

What is the minimum iOS requirement for Port Defender® Lite to function properly?

The app needs iOS 6.0 or later to function properly.

What do users think of the app?

5 out of 5 is the fantastic rating that Port Defender® Lite has received from users.

What genre is the Port Defender® Lite app?

The App Category Of Port Defender® Lite Is Games.

Which is the latest version of Port Defender® Lite?

1.4 is the current version of Port Defender® Lite.

When was the last update for Port Defender® Lite released?

Port Defender® Lite updated on September 29, 2024.

When was Port Defender® Lite introduced to the market?

The specific date when the app came out was February 5, 2023.

What content advisory rating is assigned to Port Defender® Lite?

The content advisory rating for the Port Defender® Lite app is Michael Fuller.

What are the languages supported by the Port Defender® Lite app?

Currently, Port Defender® Lite supports English.

Is Port Defender® Lite included in the roster of games on Apple Arcade?

No, Port Defender® Lite is not on Apple Arcade.

Does Port Defender® Lite support in-app purchases?

No, Port Defender® Lite does not support in-app purchases.

Is Port Defender® Lite designed for Apple Vision Pro integration?

Sorry, Port Defender® Lite is not designed for integration with Apple Vision Pro.

Are there commercial ads in Port Defender® Lite?

No, there are no commercial ads in Port Defender® Lite.

Video & Screenshots of Port Defender® Lite

Port Defender® Lite - 2D Field Defense video #1 for iPhone
Port Defender® Lite - 2D Field Defense screenshot #2 for iPhone
Port Defender® Lite - 2D Field Defense screenshot #3 for iPhone
Port Defender® Lite - 2D Field Defense screenshot #4 for iPhone
iphone
ipad

Alternatives to Port Defender® Lite

More Applications by Michael Fuller

Reviews of Port Defender® Lite

Leave a Review Port Defender® Lite
  • Best game ever

    Wish the developer would continue to work on this game!!
  • Classic tower defense

    This is a good taste of the full game, which I purchased.
  • Well done, lots of variety and game control

    An interesting and enjoyable take on castle defense games. Some of the boards are wide open, letting you create your own paths for the creeps to travel. Thoroughly addicting.