Good: tough but fair campaign that gradually increases capability and difficulty, flimsy storyline but very fun on the balance. Some levels are brutal until you crack what the game wants you to do, other levels are easily overcome with an OP tech tree. Though honestly? I wanted more.
Rough Edges: gameplay isn’t very balanced, but with so few moving pieces, I can’t be sure if I want to see it as an oversight or as a challenge. Path finding is only ok, and the mining units often lose focus. Tapping on the screen to get exactly what you want has a steep learning curve and the frustration never really goes away. In fact many units leave things unfinished and because the path finding and grouping is so poor, larger scale troop battles have to be tightly micro’d to be effective, and even then it’s a toss up.
Notes: there was a sequel made, it looks cool, but it’s not out on the iPhone.
Final thoughts: worth your time, no micro transactions, looking forward to more from this dev. I’d have given it 3 stars for the cons, but the game really was fun. Thanks!
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