Space Harvest User Reviews

Space Harvest
Space Harvest
All-Seeing Interactive Ltd

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Leave a Review Space Harvest
  • please make the sequel available

    I love this game and i want to play space harvest 2 but when i try to get it by searching it up it won’t show up and when i press the button through google it just tells me the game isn’t available in my state or region so can you make this game available in the U.S.?
  • Solid game mechanics, lots of room for improvement

    Good: tough but fair campaign that gradually increases capability and difficulty, flimsy storyline but very fun on the balance. Some levels are brutal until you crack what the game wants you to do, other levels are easily overcome with an OP tech tree. Though honestly? I wanted more.

    Rough Edges: gameplay isn’t very balanced, but with so few moving pieces, I can’t be sure if I want to see it as an oversight or as a challenge. Path finding is only ok, and the mining units often lose focus. Tapping on the screen to get exactly what you want has a steep learning curve and the frustration never really goes away. In fact many units leave things unfinished and because the path finding and grouping is so poor, larger scale troop battles have to be tightly micro’d to be effective, and even then it’s a toss up.

    Notes: there was a sequel made, it looks cool, but it’s not out on the iPhone.

    Final thoughts: worth your time, no micro transactions, looking forward to more from this dev. I’d have given it 3 stars for the cons, but the game really was fun. Thanks!
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  • Fun, time killing game

    Played this game a couple of times already. Quite fun, though using walls to delay the enemy until you get your forces built is an easy way to win. Waiting for more levels to play!!
  • Good

    U should add a feature where people can make custom levels and more units and upgrades to units more people will play it if you update more.
  • Balls to the walls

    the game past stage 4 is balls to the walls impossible for me but.....it's very well made and quite odd because your. Money is mushrooms so....your a drug dealer...yea. Have fun!
  • I really want to give this 5 stars BUT...

    This is a great old school RTS like Command and Conquer and it is great to find that on iOS, but the difficulty is waaay too hard. I think I'm on like the 4th or 5th mission and it is just impossible. There is no chance to build an economy and the enemy starts out with a super defended fort and you start out with almost nothing. I've tried numerous different strategies and none of them seem to make a difference. The previous missions were pretty tough but I was eventually able to find a winning strategy but that doesn't seem to be the case with this one. I've nearly thrown my iPhone 6 across the room a few times and that is not the kind of frustration that I need in my life.
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  • Reviewing guy

    This is a pretty fun game to play. I love strategy games like this but you should really make it widescreen for iPod/iPhone 5 or higher. It would be great to have some background music too. Other than that the game is great and I would definitely give it 5 stars
  • Please update

    Okay, I just got this game and I absolutely love it, but it's got the same missions and it doesn't take up the whole screen (cause last update was 2010). Please just update the game!
  • Mushroom Wars

    The game is a lot of fun to play for the first three levels but at level four the AI difficulty is on steamroller as in you would be rushed every minute to spew out a bumblebee or build walls near the giant mushrooms because the AI in that level has way too much money to spend on units while your stuck in the red just waiting for the inevitable to happen.

    Aside from that I see potential in this game if it had like a skirmish mode or a difficulty slider because level 4 for me and along with everyone else agrees that it is outright impossible if the AI has more cash than you to spend.
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  • A Suggestion, Advice, and A Review

    The only issue I've really had with this game is unit selection. The current method is inefficient and makes reacting to a threat quickly difficult. It also means that I cannot have units of different types in the same group. Also, a suggestion: Along with a new way to select units, a tab system on the side of the edge of the screen would be incredibly useful. For those that don't know, a tab system is where you can save selections of units so that you don't have to be at their current location or be looking at them to select them.

    Other than that, this is a top-notch game. Keep up the good work!

    I've read that many people are finding this game quite difficult, so here is some advice: This is NOT a console game where you can blindly rush in "guns blazing". This, is an RTS meaning you have to think before you do something or you'll get swamped. I have advanced far in the storyline because I work slowly and carefully when the situation allows. Here is my general order of activity, perhaps it will prove useful to someone else.

    Defend -> Build -> Retaliate -> Destroy

    Thanks for reading this!
    - Crimson
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