Epic RPG - Worth every penny
I have nearly all of these Spiderweb apps for IPAd - all as immersive as each other. Hours of gameplay. Just need a IPhone version. Surely the new iphone 6 can handle it!!!! I'd happily pay again for an iphone version
The best of the best
Spiderweb makes the best turn-based RPGs, and Avernum 6 is my favorite of them. It's got a meaningful plot, a relatively painless level-grinding process, and a well-balanced difficulty level. Only downside: it's HUGE, and took me months to complete at an hour a day.
Excellent Time Passer
I've put in dozens or hours into this game and have usually had a hard time putting it down. Spiderweb does not disappoint here with content and secret places to find.
World map and food
When touching on quest locations in the world map, the text appears almost directly where you touch. This is almost totally unreadable because it is under your finger. The text should appear further away from where you touch to be user friendly.
Also, with all the talk of the importance of food in this game, there is no clear indication of if or whether you actually need to eat or are getting hungry. Does eating food actually do anything other than restore some health?
Also, with all the talk of the importance of food in this game, there is no clear indication of if or whether you actually need to eat or are getting hungry. Does eating food actually do anything other than restore some health?
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Excellent
I love this game!
Hours of epic old-school RPG goodness
This is arguably one of the most expansive RPG experiences to be had on the iOS platform. Epic story, sprawling world, challenging dungeons, tons of side quests, awesome customizability. The world-building is phenomenal. I love how well thought out and detailed the culture of Avernum is. It's really pulled me into the game. One complaint is that the controls can be a bit finicky. It can sometimes be difficult to target/select smaller objects, like the radio buttons in the menus. But I've found playing with a stylus helps.
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Great game, but..
The Avernum 6 story is chronologically after Avernum:Escape from the Pit, however the game uses an earlier game engine to Escape.
Whilst it's still a great game and very playable, there's a few little shortcomings in the interface. The local Map works differently (cant drag it around, and it shows single fixed areas at a time, rather than centering on your characters),
Character build is interesting though, and quite different to Escape.
Either way, I'll be playing this through to completion, but would love to see it recompiled with the same game engine as Escape used, which has many improvements.
Whilst it's still a great game and very playable, there's a few little shortcomings in the interface. The local Map works differently (cant drag it around, and it shows single fixed areas at a time, rather than centering on your characters),
Character build is interesting though, and quite different to Escape.
Either way, I'll be playing this through to completion, but would love to see it recompiled with the same game engine as Escape used, which has many improvements.
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Addictive, intuitive old-school rpg
I love spiderweb software - the style of rpg works well for me, you can save as you go, and it prevents all the nausea-making first-person viewpoints. Highly recommend. Also don't forget to practice first aid. I played it once without any - super hard.
Good, Needs the Escape From The Pit revamp
I loved Escape From The Pit, which was apparently revamped for iOS instead of just ported. It had clear skill trees and switched scale between outdoor and indoor maps just like old school D&D campaigns. The world and overview maps looked quite nice. In this game the skills are all "mystery meat," with completely secret dependencies. It uses the same scale indoors and out, so towns are now just a corridor away from each other and the world feels a lot less epic. The world and overview maps are pretty crude, forcing you to "hover" with your finger and look down in a scrolling box to see the label text. Crucial information (such as characters being debilitated by hunger) is shown only by a passing line of text in that box - no icon or anything in the actual character info. And a crash can corrupt the current saved game file, requiring you to use iExplore on your computer to delete it to get the game working again. That said, there are hundreds of hours of play with complex story lines and combats - well worth the purchase price.
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Immersive and awesome
This game keeps me up nights, and has strained my relationship with my girlfriend. She calls it "the other woman" lol