So much potential (please fix issues)
This is an amazing game that allows you to dive into the depths of a truly amazing world. While some may call it hard. This game is truly balanced to make you think about how you can better develop in your next run through the game.
I believe the game is perfectly balanced to be just hard enough.
What crushes my heart is that the only real way you can get different playable characters and scenarios is to spend real money. They have killed this expansive game by pushing away its players through pay to play methods
Please fix this. I really love this game but I can’t watch 12 ads every day for 15 days in a row just to unlock 1 character.
I believe the game is perfectly balanced to be just hard enough.
What crushes my heart is that the only real way you can get different playable characters and scenarios is to spend real money. They have killed this expansive game by pushing away its players through pay to play methods
Please fix this. I really love this game but I can’t watch 12 ads every day for 15 days in a row just to unlock 1 character.
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Great game but paywall and odd gameplay
This is a pretty nice indie text-based RPG, but this game somewhat messes up by making diamonds unobtainable without paying. Make us watch ads for diamonds or something! Also change some things like:
- If you completely block an attack, no status will be applied. If I fully block a slash and take 0 damage, how do I bleed?
- When having a options of removing traits, one option should let me not remove a trait
- Don’t allow mobs to stun you!
- If you completely block an attack, no status will be applied. If I fully block a slash and take 0 damage, how do I bleed?
- When having a options of removing traits, one option should let me not remove a trait
- Don’t allow mobs to stun you!
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Really fun, super hard
Game is enjoyable for people looking for a more hardcore experience. I think the progression system is terrible, defending doesn’t offer enough of an edge to prevent spamming attacks, and obscenely loaded with micro transactions as stone walls to enjoying more content. It’s a time sink and really not worth your time if you get frustrated easily or don’t have a lot together free time. 4/10, might recommend. Would be nice to get more rogue-like elements or legacy upgrades from each run
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Good game but pay-to-advance and not satisfying to win
The game is great, but you can’t advance anywhere without paying. There are many unlockable characters and another chapter but you can’t unlock any of those things without purchasing diamonds. There’s no way to win diamonds and price on them is quite high. You literally only get one free character and only able to play with that one unless you pay. (You can get 10 free dimonds per ad in the store, but those ads are limited and since the cheapest character cost 800, it’s meaningless)
The game design is hardcore - it’s extremely difficult, which is nice on one hand but makes it frustrating on the other because it’s not balanced well. Very often you can’t get far if you don’t get certain set of skills which are randomly granted throughout the whole game, and it’s only based on luck. But this part is tolerable, makes it more realistic.
However, the worst part is that finally winning the tower doesn’t feel satisfying in any way. It took days to learn each enemy move, and to get a satisfactory set of skills, and to finally defeat the crazy end bosses, but at the end they don’t even give you a single diamond, don’t unlock a single character or chapter, and you don’t even get enough experience to get to another level of “destiny”, which is a permanent in-game character improvement (I was on lvl.2 and didn’t even to get lvl.3 after beating the game).
The game design is hardcore - it’s extremely difficult, which is nice on one hand but makes it frustrating on the other because it’s not balanced well. Very often you can’t get far if you don’t get certain set of skills which are randomly granted throughout the whole game, and it’s only based on luck. But this part is tolerable, makes it more realistic.
However, the worst part is that finally winning the tower doesn’t feel satisfying in any way. It took days to learn each enemy move, and to get a satisfactory set of skills, and to finally defeat the crazy end bosses, but at the end they don’t even give you a single diamond, don’t unlock a single character or chapter, and you don’t even get enough experience to get to another level of “destiny”, which is a permanent in-game character improvement (I was on lvl.2 and didn’t even to get lvl.3 after beating the game).
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Challenging
Interesting story and lore. The rouge lite aspects are addictive. Fairly polished game-play