Slice & Dice User Reviews

Reviews Summary

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Great game

Great game & almost infinite replay value - worth the money for me

Hello developers

Please change to an in-store buyout, I can't complete the purchase in the game, I'm a Chinese player, I can't bind a credit card, but I can spend with a recharge card. Thank you, I would love to play this game, it helped me a lot.

I love this game

Super fun and involved combat system that’s easy to understand but provides plenty of depth, with the perfect amount of exciting variance and randomness mixed in. All of the loot and level ups from run to run make each one feel fresh enough to come back, even though the game doesn’t push you to. All the information you need is easily accessible and digestible, making it super easy to pick up right away despite its numerous mechanics. Also looks and runs great, with a very simple and clean aesthetic, and minimalistic visual effects that somehow makes you feel powerful just from rolling dice. Overall amazing game that I would highly recommend.
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Fun but…

When I first installed I was hooked. Paid for the full game and was having a grand time… for a day. The game gets very repetitive very fast. I feel if there was something to gain from playing over and over. For something in this style I juat personally felt it needed more. I will say you get basically the full experience without paying for the full game.
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Best bang for you buck you’ll ever see on the App Store

Such a simple premise but what’s you get into it gets so in depth with all its mechanics and it’s endless replay ability I’m talking at least a 100 hours and updates on the way seriously just try it out for yourself

Awful UI

It’s a cool idea but it’s hindered by things not being adequately communicated and things are confused For instance if you hold down on an enemy they will show who they're attacking but the lines are different colours, why are they different colours, the colours are for the class of hero, does it make a difference? It might do but it’s not communicated, I don’t know if they lack all sense of UX in one way or lack it in another You’re rolling dice and the tutorial is in the way? Well you can close it but oops it seems to prefer tapping dice over the x and now you’ve got a dud die, now it would be dumb if the game didn’t let you put the die back… oh wait when you tap it you’re stuck with it. Well if you were to tap the x on the tutorial to see the die underneath you’ll find an option to close it, close it for good, and close it, hmm that feels familiar The developer should hire a UX person to overhaul the game. The game itself is neat, it’s new, I like the item system, I like the classes, I like the possible rolls, I just really really hate the UI and it’s stopping me from wanting to play again The game is free to try, so do give it a go, just hope that in the future the UI is fixed and it doesn’t make you think “ah they went with pixel graphics because they thought it would be the easiest option”
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So much fun and strategy

I enjoy the classes, tutorial, explanations and free run before buying for $9 which is well spent to get more options and thank the developers. The enemy habits and dice rolls are cool too, as there is a ton of ideas to do, like dodge, hit exploding barrels, or weaken an enemy to have other allies attack their lower defense.
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wow

I don’t think i’ve ever written a review for a mobile game, and i think it was mostly because they were something i’d click once and never again. I recently downloaded this one, and have been playing it constantly. I have never EVER played this style of games, and I am glad I was introduced through this one. Highly HIGHLY recommend for some casual challenging fun gameplay.
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dangerously fun

If you've got the same type of autism I do you'll find yourself playing this at 3am going "hey maybe I should go to bed soon but maybe just one more roll-". Posted at 3am.

SO WELL DONE, just needs one more thing

So much love has obviously gone into this game. If you like dungeon delving/rogue-like games and dice rolling, definitely give this a shot! Even in demo mode it's awesome, but if you unlock everything, there are so many more possibilities!

It just needs one more mode though. A campaign! Would LOVE to see something that involves a story and a map of dungeons with a central town of quest givers and shop(s). Get a quest, go to a dungeon with maybe 5 fights to complete the quest and earn gold, then return to town to level up a couple heroes and buy an item or two from the shop(s), rinse and repeat. Make everything (quests, levels, items, etc) randomized each campaign, and you'd have a real winner!
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