Can run on older iPhones
I really do not see why they limited it to the iPhone 15 Pro’s with the A17 Pro chip. My friend has this exact game running on his iPhone 12 pro max by installing the game using software as App Store doesn’t allow it and it runs perfect, it actually runs so good in fact he played the entire game without any hiccups. They really should launch this game to the older iPhones as it does work.
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Incredible
I’m amazed at what I’m seeing. I get great performance with lighting settings maxed. I turned metal fx off and graphics and textures between medium or high .5. Get a constant 30fps and the experience with a controller is wonderful. Yes there are haptics that seem similar to ps4. There’s an insane amount of settings, it’s like playing the pc version. I run the game at 720 and find that with metal fx off and the other settings that the experience is very similar to console. It feel’s somewhere between ps4 and ps5 but at 30 fps.
You can hit higher fps but at significant loss to quality. I think the trade off is definitely worth it and having played this game in psvr2 I think that iPhone 15 pro would be a solid way to experience it the first time. That oled and hdr goes a long way.
You can hit higher fps but at significant loss to quality. I think the trade off is definitely worth it and having played this game in psvr2 I think that iPhone 15 pro would be a solid way to experience it the first time. That oled and hdr goes a long way.
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Easy Performance Fix
For those experiencing slowdowns on A17 Pro devices, the solution is to disable MetalFX upscaling and instead use interlaced scaling and a 1.1 resolution render.
First, and most important, this will mostly eliminate the seemingly random drops to 15-20fps that happens as you traverse around the game world. This is likely because MetalFX is heavily taxing the CPU, which causes the CPU to choke when loading new data as you walk around, resulting in large frame drops.
Second, the game looks much sharper, though there is a little bit of aliasing and pixelation when moving about. Furthermore, with interlaced rendering, the HDR seems to look much better. MetalFX causes the black levels to appear more gray and washed out.
There are still some minor frame drops on my iPhone 15 Pro but it’s largely 30fps with nice image quality and manageable thermal levels.
First, and most important, this will mostly eliminate the seemingly random drops to 15-20fps that happens as you traverse around the game world. This is likely because MetalFX is heavily taxing the CPU, which causes the CPU to choke when loading new data as you walk around, resulting in large frame drops.
Second, the game looks much sharper, though there is a little bit of aliasing and pixelation when moving about. Furthermore, with interlaced rendering, the HDR seems to look much better. MetalFX causes the black levels to appear more gray and washed out.
There are still some minor frame drops on my iPhone 15 Pro but it’s largely 30fps with nice image quality and manageable thermal levels.
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Amazing
This is the beginning of a new era of mobile gaming.
Almost Perfect Game!
The game it's self is really good, but if you don't know what your doing graphics wise, the game will crash. I have a iPad Pro 4th generation, with the M2 Chip and I wanted to test the limits, I put the settings at max for everything to test the M2 capabilities. It held the game really well at 120 Hertz refresh rate, but then 5 minutes in, the game reset the entire iPad. I would recommend adding a limiter to the setting menu, something like “based on your device capabilities, it would be best to put these settings for the best performance” and etc. and maybe add a ignore option for people to have their fun with the settings, otherwise you’ll be needing to go through each settings to see what the max is while the game runs smoothly. The game is awesome, the M series chip is truly powerful, but I think this game could run better on a MacBook M series chip. Something like the MacBook Pro with a M3 Max chip. But anyways, don’t set your settings too high or it might crash your entire iPad or iPhone 15 pro with the A17 Pro chip. Either way I’m still very impressed with how both chips handles the game at such high settings. The game is very good, and the gameplay is very well done even if it’s not at the max settings. Some adjustments is required to the game settings wise with performance, but story wise and device capabilities, I’m super impressed! I would recommend this game to my friends on both a desktop computer and IOS/iPadOS.
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Stuck at an error!
The game was working perfectly in my iPad Air up to a point in game where I can’t proceed anymore because a pop up shows up saying ”Game has not finished downloading yet” I have updated paid version of the game still it says that. Kindly get back to me on how to resolve this issue!
Great game and well optimized for iPad
Good:
-Very well optimized, I’m playing this on M1 iPad Pro and the game runs at a consistent 30fps with good frame pacing, 1920x1342 resolution with all high settings, I didn’t even need to enable MetalFX upscaling
-Game is stable and well polished, I didn’t run into any bugs or crashes throughout my two full play through of the story
-Good graphics, the graphical quality seems to be scaled down compared to the Mac/PC versions but it is still beautiful and one of the best looking on iPad
-Full controller support and has controller vibration
Bad:
-Touch controls are awful as expected
-Does not recognize my PS5 controller so all the button icons are Xbox controller ones, also does not have support for DualSense adaptive triggers or haptics (there is still vibration though)
Overall this is one of the best AAA games I’ve ever played on iPad and I definitely recommend.
Protip: I recommend playing this while plugged in to save the battery, also if you have a magic keyboard, plug it directly into the iPad instead of the keyboard charging port, otherwise the battery will drain while you are playing.
-Very well optimized, I’m playing this on M1 iPad Pro and the game runs at a consistent 30fps with good frame pacing, 1920x1342 resolution with all high settings, I didn’t even need to enable MetalFX upscaling
-Game is stable and well polished, I didn’t run into any bugs or crashes throughout my two full play through of the story
-Good graphics, the graphical quality seems to be scaled down compared to the Mac/PC versions but it is still beautiful and one of the best looking on iPad
-Full controller support and has controller vibration
Bad:
-Touch controls are awful as expected
-Does not recognize my PS5 controller so all the button icons are Xbox controller ones, also does not have support for DualSense adaptive triggers or haptics (there is still vibration though)
Overall this is one of the best AAA games I’ve ever played on iPad and I definitely recommend.
Protip: I recommend playing this while plugged in to save the battery, also if you have a magic keyboard, plug it directly into the iPad instead of the keyboard charging port, otherwise the battery will drain while you are playing.
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Where’s the rest
I’d play about 1 hour and the game was just good ( not perfect because of fps and graphics issues ) on IPad Pro M1
But after 1 hour the game ended and I wasn’t able to continue and faced to this message : You can purchase the base game via:
Online Store
But after 1 hour the game ended and I wasn’t able to continue and faced to this message : You can purchase the base game via:
Online Store
Doesn't work on my IPhone 15 Pro
For some reason I can install the app but I cannot begin the download to play it when I tap Begin Download - nothing happens!
Slick, but pricey being a port of an older game.
Since most RE fans already had this game on PS5/XB I’m not sure the FULL price is worth it, considering you have the ability to remote play —albeit black bars on the sides. On iPhone 15 PM it looks amazing in full screen, and works great w/Backbone (ver 2.0) controller. You have to tone down the settings a little though to make it run smoothly, if you max out GFX it can get glitchy. On sale it’s definitely worth it.
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