Ages of Conflict World War Sim

Ages of Conflict World War Sim

Simulate infinite AI battles!

Details about Ages of Conflict World War Sim

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Version History of Ages of Conflict World War Sim

3.3.2

August 27, 2024

## Changelog v3.3.2 ### Additions - You can now view the entire simulation history with the History Panel. - You can filter the History Panel log by event types and text search - You can choose whether or not you want the game to save your history log in save files, since they can make them significantly larger - Added a search bar to Rightful Owner Selection Panel ### Bugfixes & Improvements - Fixed a bug where when using Target Mask, some painted tiles showed up the same wayas borders - Fixed a bug where the game would crash if you closed the game before it could load all saves/scenarios - Fixed a bug where you could paint mountains or water on top of cities - Fixed a bug where you could move camera while selecting a rightful owner - Fixed a bug where you could pause while selecting a rightful owner - Fixed a bug where puppet view didn't update properly when a nation lost their last puppet - Fixed a bug where Paint Territory Toggle in Scenario Editor was enabled when it wasn't supposed to - Fixed a bug where there was a brush sound on selecting a mask target - Fixed some errors and missing revolts in various Default Scenarios - You can now press 'Escape' to easily close most popups - Pressing 'Escape' also deselects currently selected nation - The first time you open the game it will autoselect the language based on your system - Small adjustment to credits

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3.3.1

August 15, 2024

Scenario Editor has been reworked! You can now edit alliances, cities, revolts and puppets! You also have access to a target mask to make painting easier! ## Changelog v3.3.1 ### Additions - You can now turn off Nation and City names in Scenario Editor - Added 'Turn into Capital' button to Scenario Editor - Added 'Target Mask' functionality to in-game God Mode Panel - Added some Puppet relations and Preset revolts to Default Scenarios ### Bugfixes & Improvements - Fixed a bug where you could delete capital cities in Scenario Editor - Fixed a bug where Toggle All buttons in Scenario Editor showed the opposite text prompts - Fixed a bug where Puppet Master's color didn't update in puppet mapmode if they lost their only puppet - Fixed a bug where God Mode actions didn't cancel when closing the panel - Fixed a bug where Nation Actions didn't cancel when closing the panel - Fixed Settings button from blocking text popup texts - Fixed some translations - Adjusted some city names and placements in Default Scenarios - Adjusted some nation colors in Default Scenarios - Improved Target Mask tooltip to clarify you need to Hold Alt and then Left Click to select the mask target - Reordered some Display Settings - (Mobile) Fixed missing button sounds - (Mobile) Improved Full Version Page ## Changelog v3.3.0 ### Additions - New features in Scenario Editor - You can edit nation's initial gold and combat efficiency - You can create and manage alliances - You can create and manage puppets - You can annex nations - You can edit the rightful owner of cities more easily - You can create Pre-set revolt nations as rightful owners of cities - You can revive a dead nation in a city they are a rightful owner of - You can turn on Diplomatic View - You can turn on Alliance View - You can easily turn all cities in cores or remove all cores - You can use a Target Mask when painting Territory. This way you only paint on top of a specific nation - New Puppet View has been added to both Scenario Editor and In game views ### Bugfixes & Improvements - Fixed a bug where painting territory caused the land to show up with the same color as the border in many situations until unpausing - Moved Diplomatic View button from Display Settings to its own button - Combined Display Settings and Text Popup Settings together behind a gear icon in Bottom Row - Made it so that toggles inside Actions and God Mode can't be selected at once to avoid conflicts - When you save or play a scenario in the Scenario Editor, dead nations with no remaining cores will be permanently deleted - Other small UI changes

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3.2.4

June 26, 2024

## Changelog v3.2.4 ### Additions - Raised size limit for imported maps (meaning maps made outside the in-game editor) from 500k pixels to 4 million pixels - Added a warning for maps & scenarios larger than 500k pixels telling you that those maps might not run well. So play at your own risk! - Added an overall size bar to Map Editor Setup view to more easily know how close to max your map size is - Added a text popup for peace deals. These are disabled by default ### Bugfixes & Improvements - You can now manually type map dimensions in the Map Editor - Instead of Map Editor width and height limit both being stuck at 600 pixels, now they are dynamically changed based on changing the other, to make it so that overall max size is always 360k pixels - If "Hide Bottom Row" option is turned on, text popups will move to the bottom corner when bottom row gets hidden - Fixed a bug where city popup didn't close after removing selected city in Scenario Editor - Fixed a bug where classic revolts spawned with only one tile - Fixed incorrect territories in World Map Large scenario - Fixed incorrect city names in US scenario - Removed "Remove Exclaves" Setting - Fixed some translations - Minor API changes

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3.2.3

June 1, 2024

## Changelog v3.2.3 ## Additions - You can now manually input a specific gold value to nations by clicking the gold info on Nation View if you have the full version - Added a setting for changing the UI Size. This does not affect the Main Menu UI ## Bugfixes & Improvements - Fixed a bug where if you restarted the game after playing a scenario that you had saved in the editor, the game would start with incorrect info on many nations - Fixed a bug where in some situations, especially when editing saves through scenario editor, ids would get mixed up and scenario might load with wrong info - Reverted Puppet coloring to how it was in v3.2.1, outline option still exists of course - Fixed a bug where nations with disabled AI still made core purchases and revolted against their overlord - Fixed a bug where some war info was not saved - Fixed a bug where changing owned crossing tiles to land wouldn't increase nation area - Fixed incorrect nation and city names in World Map Scenarios - Fixed UK's starting gold in Large World Map Scenario - Fixed capitals of Kentucky, Alabama & Missouri in US Scenario - Added the cities of Louisville & Saint Louis to US Scenario - Added missing tooltip to Puppet control action - Added a scrollbar to scenario editor tools - Fixed some translations

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3.2.2

May 11, 2024

PUPPET STATES ARE HERE! Also new map and scenario for United States! ## Changelog v3.2.2 ### Additions - You can choose the look of puppet nations in Display Settings, so either the new color overlays similar to overlord, or the colored border. This setting will be saved - You can now see the puppets of your allies on Diplomatic View - You can now see the puppets of your overlord's allies in Diplomatic View - Added missing tooltip to Puppet control action ### Bugfixes & Improvements - When on Alliance view, if an allied nation has puppets, their border will use the alliance color instead of grey - Slightly adjusted puppet colorization to make puppets not blend so much with their overlord - Fixed a bug where the "No Nation selected!" text color in Territory Painter did not update correctly - Fixed a bug where puppets of allied nations could declare war on each other - Fixed incorrect territories in Americas scenario - Fixed text popups going over Nation View - Mobile: Spawn Nations, Die, Recolor now available for free ## Changelog v3.2.1 _Released 9.5.2024_ ### Bugfixes & Improvements - Puppets will now appear on map with an alternative color similar to their overlord - Changed puppet formation requirements. Defender can only be turned into a puppet at the end of the war if they have lost territory during the war - Attacker can now also be turned into a puppet after the war, same rules as the other way around - Slightly changed the size requirement for puppets so a bit larger puppets can now be formed - Alliance tab in Statistics now counts puppet areas into alliance sizes - Added missing tooltips for Puppet AI Settings - Added missing tooltip for Puppet Section in Nation panel - Removed wrong tooltips from puppet action buttons - Fixed a bug where clicking outside map while trying to manually puppet or release a nation would get the mouse stuck unable to click anything - Fixed a bug where a nation could ally with a puppet - Fixed a bug where map colors didn't update after puppet was released - Fixed a bug where regular Donation sounds played even if donation popups were disabled - Fixed missing or incorrect city names in Europe 1914 & 1938, Americas, United States & World Map scenarios - Fixed misplaced cities in World Map Large scenario - Fixed incorrect territories in Europe 2024, 1938, 1914, Americas, United States and World Map Large scenarios - Fixed incorrect terrain in Americas scenario - Fixed some translations ## Changelog v3.2.0 ### Additions - USA map and scenario have been recreated - Nations can now form puppet relations with other nations - Puppets can naturally be formed at the end of wars if the conditions are right - Puppet nations will give gold to their overlord every few years - Occasionally puppet masters can demand land from their subjects - Puppets can declare war on their overlord in an attempt to gain independence - In normal view puppets' border is the same color as their overlord, and they will have a puppet icon next to their capital - Puppet nations show up in a striped pattern in the Alliance view if their overlord is in an alliance - Puppet creation, land seizing, and puppet revolts can individually be turned off in AI Settings - Puppets can be manually created and released through the Actions Panel - Text popups relating to puppet actions can be toggled on/off

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3.1.5

April 5, 2024

## Changelog v3.1.5 ### Bugfixes & Improvements - City names now appear a bit further away - Nation names also appear from a bit further away - Fixed Color picker defaulting to black when opened for the first time - Fixed nation names sometimes not appearing on map - Fixed missing translations ## Changelog v3.1.4 - Added city names to normal World Map scenario - City names are now visible on the map - You can turn off visible city names in Display Settings - You can press shift to increase/decrease gold by 1000 instead of 200 ### Bugfixes & Improvements - Updated map text font to white with black outline to make text more visible from background and other texts - When hovering your mouse over a city, its name and other info will be brought infront of other cities and be highlighted in yellow - City and Nation names will now dissapear when you zoom out far enough - Workshop item preview image is now saved as a jpg in order to prevent situations where corrupted workshop items showed up in New Game menu - Fixed 9 missing or incorrect city names - Fixed Vanuatu terrain & capital placement in Large World Map - Fixed Russian territory in 1914 Europe Scenario - Fixed a typo in random name suffixes - Fixed some translations - On Mobile: Attempted to fix possible problems with registering full version when returning to menu - On Mobile: Move Camera is now the default tool in Map Painter ## Changelog v3.1.3 ### Additions - Added city names to most default scenarios - Added the ability to edit revolt chance on individual nations - Recreated the three Europe Scenarios and their map ### Bugfixes & Improvements - Adjusted the nation colors in default scenarios and made them more uniform with each other - Fixed some terrain in Large World Map - Fixed some missing button sounds - Fixed one translation

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3.1.2

March 8, 2024

No More Joysticks!! Game now support dragging and pinching to move the camera, which should be a much smoother experience. Also, new map and scenario for Africa! Plus you can now name cities! ## Changelog v3.1.2 ### Additions - Some alliance names now use the nations capital name if available, like Treaty of Paris - Added an X before dead nation names in stats - On Mobile: Replaced old camera movement controls. Camera is now moved with dragging and pinching - On Mobile: Map painter now has a separate "Move Camera" tool ### Bugfixes & Improvements - Fixed a bug where cities didn't get razed even though the setting was on - Fixed a bug where you couldn't paint territory over previously owned cores - Fixed a bug where map wouldn't fully update during territory painting if Diplomatic View Setting was turned off - Fixed a bug where city and nation counts in menu lists was sometimes counted wrong - Fixed a bug where the full description of your workshop items didn't load when updating them in game - Fixed a bug where a nation could get ownership of unownable tiles on save load - Fixed a few translations - Fixed city popup sounds - Nation names now appear white on links if their color is too dark - Brush sound is now considered a UI sound ## Changelog v3.1.1 - Added Africa as a base map and scenario - Added a search bar to all main menu lists - Added Russian language to the game - You can now give a city a name - If a city has a name and a new nation spawns there as a revolt, it will be given the same name instead of a random name - If you click the info icon in main menu containing the save folder location, the folder path will be copied to your clipboard to hopefully make finding the folder easier ### Bugfixes & Improvements - Fixed a bug where the info about who destroyed a nation was lost when loading a save file - Fixed a bug where the City Popup would close when dragging the camera with the mouse or mobile joysticks - Fixed a bug where the Rightful owner link in City Popup wasn't updated when pressing core/revert buttons - Fixed a bug where territory tool could not be deselected if no nation was selected - Fixed a bug where text input fields sometimes allowed forbitten characters - Fixed an issue where the game could crash with a long nation name by adding name limit of 100 characters - Fixed an issue where some text fields in Actions Panel did not change to pixel font - Fixed Indonesia's name in Asia Scenario - Fixed some territories in Asia Scenario - Fixed some nation names in Americas Scenario - Fixed some text overflows around the UI - Fixed the pause icon blocking map clicking - Changed how City Popup closes. It will not close when clicking on other UI. It can be closed by clicking on the map or with the close button in the corner - Scenario Editor no more zooms in/out when switching tool with the exception of the first action in a new scenario - Territory brush in Scenario Editor can now be toggled on without a nation selected - Changed temporary workshop folder name - Updated main menu list button graphics

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3.1.0

February 16, 2024

New Maps, New Music! Includes changes from v3.0.6 and v3.1.0 ## Changelog v3.1.0 ### Additions - Added 2 new songs that play during the simulation - Added North and South America as a new map and current day scenario - Added Asia as a new map and current day scenario - You can now see red highlights over selected nation's enemy-occupied cores - Added Steam Auto Cloud Support across all platforms ### Bugfixes & Improvements - Fixed a bug where you if you clicked water or outside map when using some Actions your cursor would get stuck to an action without any nation selected - Attempted to fix the bug where a normal city sometimes shows nation's name and gold - Game popup sounds now get quieter the further zoomed out of the map you are - If text popups for donations or core purchases are turned off, the sound effect will also be silent, unless you manually made the donation - Further improved performance of revolts - Fixed Canada's capital in Large World Map Scenario - On some maps slightly raised suggested nation amounts on random simulation screen - Reorganized maps & scenarios - Adjusted Credits ## Changelog v3.0.6 ### Additions - Added Rich Presence integration with Steam and Discord. With this, your friends will be able to better tell what you are doing in the game through your profile - You can turn off Rich Presence from the Settings - New nations now have a larger selection of colors, including more darker and more saturated ones - Default Alliance names are now localized - Added a tooltip to the Alliance name label on Nation's info panel ### Bugfixes & Improvements - Improved performance of annexations, nation defeats and maybe revolts too - Fixed a bug where Audio Settings were still from -40 to 0 in simulation view - Fixed a bug where during a war the highlighted border sometimes had small gaps - Workshop Scenarios and Maps are now listed in alphabetical order - Minimum amount of random nations to spawn is now correctly set to 2 - Improved Settings panel - Fixed some error logs

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3.0.5

January 10, 2024

## Changelog v3.0.5 ### Bugfixes - Fixed God Mode Screen not scrolling to the bottom - Fixed one tooltip typo ## Changelog v3.0.4 ### Additions - Added a new World AI Setting for "Looping Map". If turned on, nations can expand through the left and right sides - Added crossings across the Pacific to Normal and Small World Maps - You can now see the number of cities on scenarios and savefiles in the main menu - Savefile listing now shows when each save file was edited. Savefiles are also ordered from newest to oldest ### Bugfixes & Improvements - Fixed a bug where the rightful owners of cities were not saved on save files if the nation was dead - Fixed a bug where if you pressed Restart during a simulation, some current nation data was transferred to the corresponding nations in the reset - Fixed a bug where the land counter in Map editor did not work properly when undoing bucket tool - Fixed a bug where save file folder tooltip didn't show correctly in some languages - Fixed a bug where speed was not going to 5x sometimes - Fixed an issue where the Main menu scrollbars would become too small to see if you had too many items in the list - Fixed a bunch of terrain in Large World Map - Fixed a few territories and names in Large World Map Scenario - Fixed a typo, one capital and some colors and borders in a couple Europe Scenarios - United States Scenario now also starts in 2024 - Audio Settings sliders now go from 0 to 40 instead of -40 to 0 - Fullscreen, pixel font and joystick settings can now also be toggled by pressing the label - Adjusted main menu button colors - Improved the gold and skull icons in Nation View panel ## Changelog v3.0.3 ### Additions - Added one new default map: World Map XL. Also renamed other world maps - Added 3 new default scenarios and updated one. These new scenarios now come with cities and cores from the start - Europe 1914 - Europe 1938 (updated) - Europe 2024 - World Map XL (replaces the smallest world map scenario) - Note: This map features multiple crossings between left and right edges, but the looping map feature isn't yet done. That will come later. ### Bugfixes & Improvements - Current day default maps now start at January 2024 - "Allow Razing" -setting will now be disabled by default - Fixed a bug where you could cause main menu buttons to disappear if you clicked on them too fast - Fixed a bug where screen fade out speed was affected by game speed - Fixed some nation name translations in default scenarios - Slightly decreased the minimum revolt chance gain from starting wars - Slightly increased the revolt chance loss from killing revolts and from revolts forming - Improved main menu scaling on all aspect ratios - Reordered World AI Settings menu

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3.0.2

December 18, 2023

COMPLETE UI REMAKE NOW AVAILABLE!! ## Changelog v3.0.2 ### Bugfixes & Improvements - Fixed a bug where clicking Play on Scenario Editor caused the screen to fade to black if scenario was saved before playing - Fixed a bug where the selected nation capital showed a square instead of a circle - Fixed a bug where the Load Game menu button would load forever if you had not made any save files - Removed one wrong tooltip ## Changelog v3.0.1 ### Bugfixes & Improvements - Updated the Main Menu background. The map now has accurate borders - Fixed a bug where clicking outside the map didn't deselect the currently selected nation - Fixed a bug where main menu settings panel could be closed - Fixed a bug where the file location popup would be inaccurate - Fixed a bug where Map Editor tools were in a weird order - Fixed a bug where a tooltip near bottom of the screen could be partially hidden - Fixed a bug where the pause icon would show and stay if you opened the pause menu in Scenario Editor - Attempted to fix a bug where a new city wouldn't spawn after razing another - The sounds that trigger when clicking on a nation on the map are now considered UI sounds - Fixed some typos & translations - Improved Credits screen - Improved some logging ## Changelog v3.0.0 ### Additions - Completely redesigned the UI Textures and layout in most places - The game now uses a cohesive art style across the game, instead of a complete mix of vector art and pixel art of different resolutions - Buttons now have better responsiveness, like highlights or animations - Scenario Editor UI has been made simpler and easier to understand and more similar to God Mode Panel - Many sections of the UI are now more uniform with other parts - Map Editor now has a better preview image on how big of a map you are creating - Game now has a custom cursor - Clicking on a nation now produces a small sound - Added an option in the Settings to toggle between a pixel/non-pixel font - When looking at scenarios in menu, you can now see their accurate date ### Bugfixes & Improvements - Improved how the game scales on wide or narrow aspect ratios - Language is now changed from the main menu button row - Recreated the look of the cursor when attacking, allying, or spawning - When selecting a random simulation, a number of cities will also be spawned unless changed - Eraser toggle has been removed from Scenario Editor. You can now simply right click on empty land or water to deselect current nation and paint unoccupied land - Minimum nation name length has been changed from 3 to 1 character - The game should now support using Cyrillic character, like Russian alphabet - Fixed Tooltips from flickering sometimes when appearing - Fixed errors when inputting invalid years in Scenario Editor - Fixed Turkish and Finnish Scenario translations being switched - Fixed other old translations

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Ages of Conflict World War Sim In-App Purchases History

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Price History of Ages of Conflict World War Sim

Description of Ages of Conflict World War Sim

Ages of Conflict is a versatile Map Simulation game where you spawn and observe custom or random AI nations battle it out across an infinite number of worlds. Command nations to nudge the world events into your liking. AI SIMULATION In this game you observe randomized or custom created AI nations interact with each other and ultimately try to control the world in a massive free-for-all, including alliances, revolts and all kinds of political twists! MAP VARIETY The game comes with multiple pre-made maps and scenarios, but you can also create your own in the map painter or the scenario editor! GOD MODE You can affect the world by changing the names of nations, force them to battle, peace, ally or simply collapse with a click of a button!
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Ages of Conflict World War Sim: FAQ

Is Ages of Conflict World War Sim compatible with iPad devices?

Yes, Ages of Conflict World War Sim is compatible with iPad devices.

Who created the app?

Ages of Conflict World War Sim was launched by JoySpark Oy.

What should be the minimum iOS version for Ages of Conflict World War Sim?

The minimum required iOS version for the app to work is 12.0 or higher.

How do users rate Ages of Conflict World War Sim?

The overall user rating of Ages of Conflict World War Sim is 3.6.

What’s the app category of Ages of Conflict World War Sim?

The Main Genre Of The Ages Of Conflict World War Sim App Is Games.

What’s the latest version of the Ages of Conflict World War Sim app?

The latest version of Ages of Conflict World War Sim is 3.3.2.

What is the update date for Ages of Conflict World War Sim?

Ages of Conflict World War Sim rolled out its latest update on September 18, 2024.

When was the app initially released?

Ages of Conflict World War Sim originally came out on April 13, 2024.

What is the age rating for Ages of Conflict World War Sim?

Ages of Conflict World War Sim is suitable for children aged JoySpark Oy.

What are the languages supported by Ages of Conflict World War Sim?

Ages of Conflict World War Sim is available in English.

Is Ages of Conflict World War Sim accessible through Apple Arcade's subscription model?

Unfortunately, Ages of Conflict World War Sim is not on Apple Arcade.

Does Ages of Conflict World War Sim allow for in-app purchases?

Yes, Ages of Conflict World War Sim allows for in-app purchases to enhance your experience.

Can I use Ages of Conflict World War Sim with Apple Vision Pro?

No, you cannot use Ages of Conflict World War Sim with Apple Vision Pro.

Does Ages of Conflict World War Sim display any ads?

Yes, Ages of Conflict World War Sim displays ads.

Screenshots of Ages of Conflict World War Sim

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Reviews of Ages of Conflict World War Sim

  • Why?

    I got this game because I didn’ realize there was a full game and I can’t even use 1/3 of the mechanics and I can never make them how I want them to,I try to make Asia Africa north and South America…. But the Europe gets north of Africa takes Middle East Asia takes Indonesia and Panama is South American so I wish you could make the full game free,so that most people would give this game 4-5 stars more often game developers, if you do this,I will give this game 5 stars forever so do it or it’s staying 3 stars until you do it so I hope you do this developers
  • Why I think this could be better

    So we all know that we have to pay to get all of these available stuff and perks but still again it's kind of boring. You have to pay money for all of this stuff when you could have it for free and it's not really fun with just a normal stuff I think that you should find a way, where we don't have to pay money like we have to do this thing to get that or just make it the whole game free
  • Review.

    Amazing game, I just think y'all should make it so the more cities a country has the move money it makes instead of the more land the more money because when you get the premium thing Russia makes a lot of money because it’s the largest country, despite it having a terrible economy.