Yes, Your Grace User Reviews

Reviews Summary

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A work of art

I don’t know how they did it, but I found myself fully immersed in my little pixel kingdom and family. Emotional highs and lows, difficult decisions and big payoffs. I don’t know if it’s possible to get a ‘perfect’ ending but I will certainly play through again to try. Big shout out to the writers and whoever did the music and sound.
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Absolutely amazing

Most story games struggle to truly make a player feel emerged in the world, this is not one of them.

Cute game

It’s a sweet game and has some empathy-inducing moments. If it was $3, I’d probably give it 4 stars. It feels a bit brief at the $5 price tag.

I think this game would benefit greatly if it gave you the option to continue playing with random events and battles after the main story. But that’s the thing, it’s more of a point-and-click novel than it is a video game. I just wish the novel was longer and brought a little more depth with the main character and other lords and ladies.
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Amazing

Such a refreshing thing to pay for a game and enjoy it thoroughly, I’m really glad they let you play the beginning of the game for free. Then just a one time purchase. Will perhaps replay it at some point to get a different ending.

Didn’t give me full game after purchase

I was really enjoying the game and I paid $7 for the full game but after another 30 minutes or so it claimed my trial was up and wanted me to pay again…very disappointing as it is a very interesting game but I already paid once not paying again

Fated

*spoilers*

This is more like a story than a choice game. Two third of the story is controlled. The last third of the story is basically pass or fail. It gives a very good illusion of resource management and that you have choices, but ultimately, most decisions and outcome is already chosen for you.

I think there’s two big ways this game could be improve on. One, having Radavian’s prince as an option for the eldest daughter (instead of marrying Ivo). It would be neat to actually fulfilled the long forgotten promise and add a mystical air to the world. This would also free up one third of the story to having choices instead of being controlled.

Second, actually allow resources to impact the game outcome. For example, having more army survive the first war will leave more army for the next. Instead of 20 army regardless. And also a chance to fail the first war. It makes managing resources and choosing path point less when it will end with the same result no matter what.

Overall, I love the art and the premises. I was just hoping for more of an interactive game play.
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Strongest story on mobile game

Usually I don’t write reviews on anything really. This game’s story was so strong and really well thought out, it kept me intrigued and honestly made me emotional at some some points. If this story were made into a movie I wouldn’t be surprised I believe it deserves to go that far.

I didn’t expect this…

I’m not a mobile game player, especially a story based player - but wow.
The story is merged with strategy and big decisions that will effect your next move. the atmosphere is perfect and the characters all unique.
I didn’t expect to be blown away with the twists and turns, and to be so attached to the kings family members to the point i feel emotions with them.
Devs, you did an amazing job at creating this masterpiece. Truly blown away.
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Amazing game

Absolutely loved the game and the story! I just happened to stumble upon the game and started playing it only to finish the entire game in one day. I really hope there could be a sequel where we could play as the son and see the challenges he faced or have new options for the original story. Really enjoyed the game and would happily play any game made by this company and replay this game to get different storylines.
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I Demand You Return To Me My Lorsulia

Played this game religiously for the entire day and did not sleep until I finished! WORTH IT!!

Seriously, I’m not the type to buy a game after a demo but this one had me hooked. The gameplay and strategic elements, and the various characters were so addicting! (Loved the playful and naive Cedani, and I kneeew I saw something in Asalia, HAHA!!!)

The only major problem I had with the game was that the decisions available to me were unclear. For one, I didn’t know I could’ve used the fireworks instead of my witch. Man. I didn’t have to sacrifice her, did I? And for the siege, I thought I had to spread my supplies out over the three days, not two. I know it wouldn’t have made much of a difference, but I still wish I could’ve fed those villagers. Those extra supplies I worked so hard for were wasted :(

There was also the glitch with the task / gem icon at one point, and I spoke to Cedani and the witch (and clicked every object in the room) over two dozen times. Got a bit frustrated there.

Otherwise, as another review has mentioned, the game definitely feels like it’s being forced into one end—the personal aspect isn’t really there. Don’t get me wrong, I still love the story. I just wish I DIDN’T HAVE TO SEND MY LORSULIA OFF TO THAT DIMWIT IVO!!!!
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