Great game, wasted platform.
This is great for an app developed from the ground up to be a phone game. My suggestions to you are to take the base mechanics, art, and content of this game, change the name to be something more unique, add a little flare and rerelease on steam. You’ve got the bones of a really good indie game that I can’t help but feel like are wasted on a phone app. Unlike some of the other greats that started on pc and got their phone ports such as balotro, monster train, dead cells, slay the spire, etc, this seems to have been created specifically for the phone with limited scope on mind. I want to see this game reach its full potential. Also we need a change in the control scheme a bit. Dragging up to U-turn your character and also having to drag cards up has cause a lot of fumbled U-turns that have gotten me the majority of my losses so far. I suggest scrapping the swipe system entirely and just do an arrow button system, or at least make it an option.
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Great game!!! - Shogun Showdown clone
I would give it 5 stars if the weapons description will not be behind the money and health. I have an iPhone SE and because of the screen size, it becomes unreadable. Also, you should do a paid version without the adds. I would definitely buy it!
Buggy
An interesting idea but not well executed - too many bugs:
- The description of what weapons do is hidden by the top bars, and you can’t move them.
- You collect gold, but there’s nothing to spend it on!
- Some upgrades are unbalanced (eg lightning for longer cool-down and negligible damage).
- Potions disappear after you buy them, and the sell button doesn’t work.
- Sometimes you start with items like trap that make it impossible to win. Also the trap sometimes goes off immediately with no enemy on it.
- Spending blood to buy items instead of gold is just weird.
- Lots of wasted space on the bottom half of the screen.
Again a good idea, but too buggy to enjoy properly.
- The description of what weapons do is hidden by the top bars, and you can’t move them.
- You collect gold, but there’s nothing to spend it on!
- Some upgrades are unbalanced (eg lightning for longer cool-down and negligible damage).
- Potions disappear after you buy them, and the sell button doesn’t work.
- Sometimes you start with items like trap that make it impossible to win. Also the trap sometimes goes off immediately with no enemy on it.
- Spending blood to buy items instead of gold is just weird.
- Lots of wasted space on the bottom half of the screen.
Again a good idea, but too buggy to enjoy properly.
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Great game
Amazing game, looking for more stage and more monster.
However, needa fix some bug especially when the stage is over. -1 star because of bugs
However, needa fix some bug especially when the stage is over. -1 star because of bugs
Response from developer
thank you for your feedback!
Amazing so far
As soon as this game has more worlds and enemy types I think this will such a solid game
Response from developer
thank you!
A fun and challenging roguelite.
I enjoyed this game. Took me quite a while to defeat it. Not sure what the coins are for though
Response from developer
thank you! coins will be useful in future updates
Good Game But Buggy
I just downloaded and started playing for the first time. On my second run, I got a card that was a bear trap. The card's description stated that it would remain on the placed tile until an enemy walked over it. Initially, it worked as described during the first round. However, it began activating every time I threw it down afterward, regardless of whether there was an enemy present or not. Another review I read also mentioned encountering the same issue.
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Response from developer
thank you for your attention! we will try to fix it in new versions
So close
Really great concept and implementation, and very close to amazing!
If you leave mid-run you lose all progress which is a bit frustrating.
I can’t check what my attacks are or what they do exactly. I had a bear trap that just closed if I didn’t throw it directly on top of an enemy, so it was just an attack.
If you leave mid-run you lose all progress which is a bit frustrating.
I can’t check what my attacks are or what they do exactly. I had a bear trap that just closed if I didn’t throw it directly on top of an enemy, so it was just an attack.
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Response from developer
thank you! we will try to fix what you described
Tactical puzzler, lots of fun
Reminds me of Hoplite, one of my all time favorites. Learn enemy patterns, manipulate the field with a small set of moves that have deep strategic combinations.
Hoping to see more content, the three provided levels give a good taste, cleared in a few hours. Would love to see more enemies, more abilities, more game modes.
Would also love more variety with affects. Poison and fire seem identical (DoT), would also be nice to long press on enemy moves to see a description. Minor nitpicks, overall I had a lot of fun with this and hope to see more updates.
Of note, the game does not save mid run, and closing the app (or losing focus long enough that the app closes in the background) resets progress. Make sure you have enough time to clear a run, and hope you don't get a phone call! Maybe a fix for a future update, mobile games really suffer when they don't save state, this is turn based so should be easy enough to implement.
Hoping to see more content, the three provided levels give a good taste, cleared in a few hours. Would love to see more enemies, more abilities, more game modes.
Would also love more variety with affects. Poison and fire seem identical (DoT), would also be nice to long press on enemy moves to see a description. Minor nitpicks, overall I had a lot of fun with this and hope to see more updates.
Of note, the game does not save mid run, and closing the app (or losing focus long enough that the app closes in the background) resets progress. Make sure you have enough time to clear a run, and hope you don't get a phone call! Maybe a fix for a future update, mobile games really suffer when they don't save state, this is turn based so should be easy enough to implement.
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Response from developer
Thank you! We will try to take it into account in future updates.