rymdkapsel User Reviews

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  • Great Game But...

    The game is great but the few problems are that first of all the minion's ai have no common sense AT ALL. I mean it walks past the closest defense station and goes to the farthest one possible! The second problem is wave intermissions and I call it that because after wave 14-16 I can't even change the focus of a minion without hearing the alarm 4 seconds right after the previous wave. I mean it's so ridiculously fast for the next wave to come that you can't even make more minions to replace the ones that died. PLEASE SLOW DOWN WAVE SPEEDS!!!😡 P.S. On my first try I got to wave 22 barely.
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  • God the concept..

    This game has a simplicity to it that boggles me. Beautiful ascetics and sound track, and most importantly is completely original in every way. But...
    It has one flaw that most people will notice after playing the game twice or so times through: before around wave 12 it is essentially impossible to die, and after wave 16 it is impossible to survive. This is a major flaw that could be solved if the developer made the game into a more puzzle strategy archetype with levels, changing goals and maps, rather than a repetitive sprint to level 16, at which point waves come to fast for you to even regenerate troops, let alone actually expand on infrastructure and decode monoliths. Good start though.
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  • Fun aesthetic masterpiece, but heavily flawed by AI.

    Let's start with the good part. This game is, overall well worth the money. It features simplistic yet strategic gameplay, paired up with great visuals and an overall artistic appeal. However, there is one thing that heavily detracts from the game's playability- the minion AI.
    Minions are your workers, who build units, man them(notably weapons,which are crucial to your survival) and research monoliths-one of the primary goals of the game. However, their movement and pathfinders mechanics ignore the most logical options to perform the required task. This hits hard when you need to man your weapon and defend against waves of attackers. Minions will just randomly choose a room, regardless of its proximity- sometimes, minions will go to the other side of the map, ignoring much closer options that they pass along the way. The AI's infuriatingly incompetent path finding has frequently resulted in defeat; losses that easily could have been avoided if it was a better system. Despite this, the game is still quite fun- as long as the pathfinding program doesn't screw you over...
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  • Great game

    Really enjoy this game
  • A splendid little game

    Quick to learn, impossible to master. That is the appeal though. Use Tetris like pieces to build the most perfect efficient space station and defend it against waves of enemies.

    Hopefully the dev continues to add new features, this game is a winning idea!
  • Its good and its bad

    Followed the hype and instabought this today.
    Just played the first game and LOVED it ...

    ... UNTIL I got to ~wave 20 from where on you can't practically do anything anymore but have all your minions in the weapons room and hope it goes well. Which it doesnt for very long.

    Also, minions are STUPID. The AI and wayfinding is really a bad joke.

    This could be one of my favourite games on iOS and a rock solid 5 Stars IF you work on the AI and give me something like a relaxed mode where attacks dont speed up and I can focus on base-building.

    UPDATE: Sorry, after playing some more, I have to downgrade to ONE star. The reason is this useless, crappy, worthless, unbearable AI.
    WHY do they run by empty weapons rooms instead of just going in?
    If I continue researching after a wave, WHY dont the minions in the weapons room right next to it go there, but some random ones from far far away ???

    This feels like an alpha preview, NOT a finished game.
    Will stop playing until this is resolved.

    Update: For two years now, no update, not a peep. They just took our money and ran. Big BOOO! And I will NEVER buy any of your apps again.

    Update: After AGES, finally an update. Minions are as unforgivingly stupid as ever, which was the main flaw with this game. Total FAIL, you guys should just not try to make games if you are not up to it.
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  • Good, but

    Slow pace, a bit too slow. Good game though. The upgrades from the monoliths are disappointing and not enough palatable.
  • Almost worth £2.49... but definitively not.

    It must be said that the gameplay and concept are both amazing, and if this game was priced at £0.69, I would be encouraging absolutely everyone to purchase this game. I've currently played this game twice, competing the only three missions the game offers on my second run through; the lack of any further missions or difference in level design results in absolutely no incentive to play again.

    Once you have fully completed the game (which takes approximately an hour), you're left with an overwhelming feeling that you're owed something more. The hour spent completing the game was fun, but I feel that the developers owe me something more than what is currently offered considering the price point.

    Whilst I'm sure you will love playing the game and will no doubt enjoy the simplicity of the gameplay and visuals, you'll finish it feeling disappointed... which is a massive shame considering the brilliant concept.
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  • Something to clear up

    Is that the game is short but it's hard to beat don't give up it's really hard but relaxing until all your minions die I strongly suggest buying if your looking for a relaxing but challenging game.
  • Très bon mais...

    Il manque de tableau

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