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  • Fun!!

    This game is very strange, but quite addictive. In it, you are a guy's subconscious and are trying to get him through the dream world. To stop him from falling, you pick up apples and block his path. But, when you block him, he just turns, usually off of the edge of a building. When I first started playing I struggled with clicking on the apples, but you can just change the control settings to make it easier. And the art is so cool! There's lots of M.C. Escher-y stuff, and the background is really pretty. Overall, it's a really fun but bizarre game and it's really original, and should get it while it's free!
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  • Everyone is wrong

    This is a great game. Seriously. Relaxing. Good graphics. Makes you think fast because you feel bad when he falls haha. People are literally complaining over a creepy voice because they are soft. Also the controls are so simple so you are stupid if you can't use them. Highly recommend.
  • Bad Interface, Very Bad Interface

    I gave this game 2 stars to encourage the author(s) to try harder. I wouldn't want them to be as frustrated as the poor souls who download this game.

    The game has an intriguing gameplay mechanism, but the interface is just too clumsy to use.

    First off, your fingers cover too much of the screen. If you use the option directional control, you can see better, but the rest of the troubles persist or get worse. Second, it's far too easy to overshoot the square you're trying to reach. Third, it's too difficult to negotiate tight spaces because of these first two difficulties. Fourth, there is no way to sweep over the gamespace unless the game is running, so planning is much more difficult than it should be. Fifth, sixth, etc. need I say more? Any game whose I/F problems get to 4 this quickly needs to go back to the drawing board.

    I played 5 levels, which is not much to base a review on, but I couldn't stand to play any more. Those levels would be trivial if the interface were not so bad. So the only challenge is to not get so frustrated that you delete the game. In my book, that does not translate to fun.

    My advice: fix the I/F and then work on interesting levels.

    BTW, do the editors at the App Store put more than a moment's thought into choosing their featured games? Is this really the best they could find?
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  • BUMMBLEBEAR

    Good start love the game but make it easier to pick up apples
  • It could've been better

    I like the idea but what bothers me is that the game wouldn't do what I directed it to do right away which makes it harder cuz I always loose and makes it boring.
  • Hmmm..

    I like the point of this game and the idea but I think it should be improved on controlling. Like when tap it, it doesn't react in any way
  • Ugh

    Boring and stupid.
  • Welllll

    Is has good animation but kinda gets boring after a while and when I was playing it.It was pretty darn hard andthat was only on the fist level😞.
  • Creepy

    This whole game & it's soundtrack is really scary. Deleted after 2 plays.
  • Great game marred by poor controls

    This is one of the more original and absorbing games in recent memory. However many a times I am frustrated by the poor controls. Navigating Subob can be a pain when he starts picking up the apple when I want to move him elsewhere, or placing the apple in one place when I wanted it somewhere else! It's one of the key reasons why I would sometimes just stop playing because the game becomes headache-inducing one where Subob chases after Bob with an apple. Can't you guys just employ a point-and-click mechanism to move Subob, and double-click to place the apple?
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