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  • Control issues read this

    The game is awesome but I also was getting frustrated with the controls until I figured out how to use them properly.

    In order to pick up the apple you have to click on the right side of the screen. If the apple is on the left side and you try to click directly on the apple it won't pick it up. You have to tap on the right side of the screen to pick it up. Once I figured that out I have been enjoying the game a lot more.
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  • Good game

    i like it
  • Too bad!!!

    Great graphics!
    Bad concept and booring.
  • Decent

    The art and graphics are really well done. The sounds were spot on. But, the controls felt a little weird. It's kinda hard to control and tap where you want. Gameplay wise, I wasn't too into the game... I got bored quite easily.
  • Fun but....

    Whenever I complete a level it just freezes.
  • Pls read HORIBLE GAME

    Story in advance for the long revew. So one day, I was just normally browsing the top charts,when I found back to bed.I was like "ooh!! A cool new game!!",and so I got it. 2 days later, (WHEN IT FINALLY FINISHED LOADING!!!)I got on it. So,first of all,it took FOREVER to get to the play screen,so I was stuck sitting there staring at some eyeball that said "back to bed" on it. Then,when it did,I hit "play". So,natruly,it brings me to settings (because "play DEFINETLY means setting,because why not???)!! So I got out of the game,shut my phone off,then turned it back on. Only to find that the app wasn't there anymore. So I went and got it again,waited 3 and a half hours,and it FINALLY finished loading. AGAIN. And I got back on. When I got back on,everything was fine until I hit level one. Then it tried to Show me this REALY long and wierd introduction. I tried to go and skip it, and when I did, I waited for a LONG LONG time before the game crashed,and took me to my home screen. This happend 3 times before I finally gave up and deleted the app. Above all that,the game has REALY scary scenes to it,and makes me feel like I'm being watched. So if I were you, I wouldn't wast 2 days,8 hours(about),and 45 minutes(also about.). I would give this game zero stars if I could. Don't give yourself nightmares,and don't get this game.
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  • Good

    This game is really fun and a good brain simulator because the moving objects and stuff
  • Broken

    The game has beautiful artwork, the music is decent, and the concept great. It could be a really nice contrast between the relaxing, peaceful visuals and audio, and challenging gameplay, however. It isn't.

    The challenge should come from the level design, and while there are some alright puzzles so far (caveat, I'm 10 levels in), the controls are awful. The game shouldn't be 'fiddly'; the floor tiles and objects you click are pretty large compared to many items you have to tap playing on tablets. The challenge should come from the level design and not the utter frustration and despair repeatedly tapping blocks as you can't place down/pick up an item (apple). It's clumsy and super disappointing.

    I don't agree that it's part of the fun, it's not super meat boy or a metroidvania where the controls are part of the games design.

    It would have a couple more stars but badly needs an update to improve on the responsiveness of inputs
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  • Salvador Dali

    Salvador Dali is one of my fav artists and this game has aspects of his artworks like the drooping clocks, I don't know whether or not it's suppose to rep Dali but it's amazing. Good job, the graphics are amazing as well.
  • Nice...

    ...but the controls are awful. Can't change the control scheme in-game either, I had to re-download it because settings only lets you change the sound. Having changed the controls, they're still awful. Its begging for a diagonally-orientated control pad that stays still and is visible at all times on the left along with 'pick up' and 'put down' apple buttons on the right. It's so obvious didn't anyone even suggest it? The regular updownleftright control doesn't work because the action is diagonal so where you're going isn't intuitive, and touch doesn't work either, especially because if you want to go up and right it either fast-forwards the game and you speed your man to his death or you pause the game repeatedly. Also, why can't we have a good LOOK at a level before we're expected to know how to solve it? It's a shame because everything else is so beautifully and intelligently done... Well, apart from the voices, which should sound dreamy but sound like a 70's speak and spell toy. In a bad way. Not a cute retro way.
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