
ABYSS: Echoes Never Leave
Three heroes. One rule.
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$4.99
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About
Every Sigil you play stays.
ABYSS is a turn-based deckbuilder built around one rule. A Sigil you play
does not go to the discard pile — it enters a queue of three slots, and
every card in that queue fires again at the end of every turn.
So playing a Sigil pushes one out. The engine you spent five turns building
can be undone by the card in your hand right now — every play is also a
choice about what you give up. The queue even fights on its own: there is
an achievement for winning a fight without playing a single card.
- Three heroes who each treat the queue differently: hold it still,
arrange it, or empty it as fast as possible
- Eighty-seven cards and forty-five relics, seventeen of which
rewrite the queue's rules outright
- Four acts, twenty depths of difficulty, and a final boss that turns
your own echoes against you
- Forty Game Center achievements. Signing in is optional — everything
works offline
- No ads, no purchases, no account, no network. You buy it once and it
is yours, offline, forever.
Runs take twenty to forty minutes. It is built for a phone, in portrait,
one thumb.
Accessibility: reduce flashes, disable screen shake, and three animation
speeds — all in Settings.
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What's New in ABYSS
1.1.0
September 21, 2026
This update is for the ones who have already finished the abyss. - Each character now shows their deepest cleared depth and their cycle count on the select screen - Three new relics that only appear from a second cycle onward: Second Dawn, Mourner's Bell, Deep Engraving - A character who has finished the abyss can stand behind another character's run: the Warden's ward reduces damage taken, the Arcanist's ward grants Block at combat start, the Reaper's ward raises damage dealt Everything here applies from your next new descent. A run already in progress continues exactly as it was, and clears from before this update are restored from the record book kept on your device.
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