Best game ever - but ruined.
I’ve played for years - literally about 7-8 years. However, the game freezes and my turns don’t register randomly these days.
I spent ages trying to get my coins back and contacted the in game mod… they said sorry and they were gone. I don’t spend them, I didn’t get any explanation.
I’d love a new version that was faster and less laggy. But after today’s disaster of the culmination of 45 minutes just for my game to lag - I’m deleting.
I spent ages trying to get my coins back and contacted the in game mod… they said sorry and they were gone. I don’t spend them, I didn’t get any explanation.
I’d love a new version that was faster and less laggy. But after today’s disaster of the culmination of 45 minutes just for my game to lag - I’m deleting.
Show more
Great
This game is one of the best ever especially the downloadable maps. It’s like risk but way better and more strategic
conseil
Le jeu dans l’ensemble est bon avec un système de diplomatie bien pensé mais il manque la possibilité de développement de l’économie.
Je vous conseille d’ajouter la possibilité d’investir une certaine somme dans l’économie d’une ville.
Le développement de la population n’est vraiment pas au point. Le système de festival devrait être graduel, en ajoutant au fil du temps un bonus de fécondité à la ville sans rajouter instantanément des gens en plus.
Je vous conseille de crée une fonctionnalité qui ira avec le développement de l’économie en rajoutant le facteur de chômage.
Je vous conseille d’ajouter la possibilité d’investir une certaine somme dans l’économie d’une ville.
Le développement de la population n’est vraiment pas au point. Le système de festival devrait être graduel, en ajoutant au fil du temps un bonus de fécondité à la ville sans rajouter instantanément des gens en plus.
Je vous conseille de crée une fonctionnalité qui ira avec le développement de l’économie en rajoutant le facteur de chômage.
Show more
Update Suggestions :)
I really like this game and I think there are some really cool mechanics and design elements but I think it would really benefit from improved diplomacy.
At the moment it feels like the only real way to prosper is either to invade everywhere or spam fertility festivals during peace time. While this is fun initially, it can become quite repetitive over time.
My suggestion would be to develop the diplomacy mechanics and introduce trade gameplay: the better relations you have with other nations, the better your trade and income will be. This will give more incentive to develop good relations and put less focus on just invading.
You could also develop this dynamic by introducing recourses.
Each province could have certain recourses that you could trade with other nations, further adding to this dynamic.
Each action you want to take requires a specific recourse (think Cataan). Want to build cities? You’re going to need stone and timber. Want a large army? You’re going to need grain, etc. You can either trade for this or you can invade.
This would promote diplomacy while also making conflict more strategic.
A last detail that could be interesting, is adding infrastructure improvement options: building a port would improve trade income, building a quarry could increase stone yield and so on.
Another final addition could be adding a recourse depletion option. As time goes by certain resources become more scarce, increasing the odds of conflict and upping the anti as you approach endgame.
That’s my two cents.
Thank you for reading this far :)
Hope this game continues to grow and prosper.
At the moment it feels like the only real way to prosper is either to invade everywhere or spam fertility festivals during peace time. While this is fun initially, it can become quite repetitive over time.
My suggestion would be to develop the diplomacy mechanics and introduce trade gameplay: the better relations you have with other nations, the better your trade and income will be. This will give more incentive to develop good relations and put less focus on just invading.
You could also develop this dynamic by introducing recourses.
Each province could have certain recourses that you could trade with other nations, further adding to this dynamic.
Each action you want to take requires a specific recourse (think Cataan). Want to build cities? You’re going to need stone and timber. Want a large army? You’re going to need grain, etc. You can either trade for this or you can invade.
This would promote diplomacy while also making conflict more strategic.
A last detail that could be interesting, is adding infrastructure improvement options: building a port would improve trade income, building a quarry could increase stone yield and so on.
Another final addition could be adding a recourse depletion option. As time goes by certain resources become more scarce, increasing the odds of conflict and upping the anti as you approach endgame.
That’s my two cents.
Thank you for reading this far :)
Hope this game continues to grow and prosper.
Show more
No map!!
It doesn’t have any free maps, everything is paid. Why though?! At least give one free map so we can see how it is. How money-hungry can you be?? Even the first map gets repetitive after a while and the game stops being fun.














