Airline Architect

Airline Architect

Airline Manager & Tycoon Sim

18 ratings
16 reviews
Free
In-App Purchases

Details

Released
July 28, 2026
Updated
October 13, 2026

Features

Airline Architect screenshot #1 for iPhone
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About

Build and manage a global airline from a single plane to a vast fleet. Make strategic decisions about aircraft, routes, crews, and finances in a dynamic, real-time simulation. Compete with rival carriers and adapt to changing weather and market demands.

✓Fleet management and acquisition
✓Route planning with passenger demand model
✓Crew management with duty limits
✓Dynamic world events (weather, failures)
✓Airport hub development
✓Financial management and stock market
✓Rival carrier acquisition
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+2

What's New in Airline Architect

1.14

October 13, 2026

MAINTENANCE FOR BIG FLEETS Running dozens of jets? Heavy checks no longer arrive in waves. Aircraft that join your fleet together, bought in a spree or with an airline you acquire, now come due at different times, and busy short-haul jets need a C check about once a year instead of every few months. Existing games are spread out once when you load them, and no check comes due sooner because of it. • Do a C or D check early, from 80% of its interval, at the normal price. Look for Early in Fleet ▸ Maintenance • A cover now waits for the hangar slot, so your aircraft keeps flying until then. You can also reserve a replacement that's busy now but free within a week • Fleet cards, aircraft details and the Routes panel show who covers whom, like "Covering for N3ZQ" or "Held to cover N3ZQ in ~4d" • One alert when a check comes due and one more if it goes overdue, no longer every day. "Keep flying on all" clears them at once • A heavy-check alert now opens that aircraft's options (cover, buy a replacement, or suspend the route) instead of quietly pausing the route • The maintenance list puts overdue and due checks first, and each aircraft's details show its progress toward A, C and D checks • A C check that comes due on the calendar now goes overdue like any other, so parked aircraft need their checks too MULTI-CITY LOOPS, UP TO 8 STOPS The route planner now offers the best order for your stops, a "Return the same way" button that flies a route out and back, and Undo. Loops can have up to 8 stops, up from 5. YOUR TRAINING CENTER EARNS Training centers now rent spare simulator hours to other airlines. Your own crews come first, so a fleet that fills its simulators has none to sell. See it on the Crews tab and in Finance. Also: • When you can't afford an ad campaign or loyalty push on every contested route, it now runs on as many as your cash covers, busiest first Fixes: • Aircraft in the shop were offered as cover, and picking one did nothing • "Acquire a replacement" is now always there on a heavy check • Buying a replacement now brings you back to Maintenance

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Subscriptions & In-App Purchases

Pro—Annual

Unlimited routes & fleet. Billed yearly.

$49.991 Year
3 Days trial
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User reviews

Great game - Few ideas

This is the most all-encompassing business simulation game I’ve run into on the App Store, and I really appreciate the developer’s response to all the reviews. Super cool game, highly recommend.

Few ideas:
-It would be really cool if we could update liveries for acquired airlines separate from our own, and more options for our own liveries would be awesome in general
-Easier plane purchase after choosing a route, for example the plane options being limited to planes with ranges long enough to complete the route, and a filter option that allows us to see which planes are overall “optimal” for the route in order from most to least within the required range
-For the ops tab, a separate “longhaul” or “international” tab would be super cool for overseas flights, and a tab for significantly shorter turboprop flights as well
-Some kind of way to see if hubs have a route between each other or not would be really cool as well, maybe another ops tab that just suggests routes between hubs
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Response from developer

Thank you! Sorry about those early bugs, and thanks for sticking with us through them. The next update is close: you'll be able to sort and filter your routes (by hub, by airline after a merger, by profit), launch an ad campaign or loyalty push on every contested route with one tap, and a few more fixes. Happy flying!

Find your groove!

Honestly one of the best airline sims I’ve played. So many others are scared to put the maintenance options, or put real setbacks into the aspect. The fact there is no option for pay to play is amazing, earn it. It takes time. I had 3 airlines going before I found the one that worked best.

So much fun, and you are fully in control.
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Response from developer

Thank you so much, this genuinely made my day. Maintenance, setbacks and slow, earned growth are exactly what we hoped players would enjoy, so it means a lot that it clicked for you. Three airlines before finding the one that works sounds just like real aviation. We're glad you're in the pilot's seat, and there's more on the way. Happy flying!

Great Simple Aviation Game

Thank you for updating your game consistently. This game is addictive and can occupy hours of play. I appreciate the ability to merge or acquire other airlines. Some suggestions:
• Could we adjust how stops are added on routes so longer paths become possible? For example, HKG to EZE? Even when I tried adding a stop at LAX, the system would not allow the route.
• Could we add a filter in the Route tab to separate routes from different hubs? Or from different airlines after a merger?
• Could we include a filter in Route to sort from oldest to newest?
• Once two airlines merge, could we use separate liveries?
• Could we have the A359-ULR and A35K-ULR?
Thank you and cheers!!
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Response from developer

Thanks for taking the time to write this out, genuinely. The fact that you called the concept engaging means a lot, and I'd much rather hear the sharp version than nothing at all. A few things, because you raised real points: On the planes — good news on one: the A350-900 is already in the game (widebody, in the marketplace). You're right that the A350-1000 isn't in yet, but those are fair requests and exactly the kind of current, in-service metal we like to add, so that on the 8i are on the list. To be fair, the 747-8i only sold 47 tails. That's why we modeled the -400 that airlines actually flew, but I hear you that the "legendary" jets are part of the fun even thought I wouldn't say the 8i is remotely legendary like the -400. On earning while you're away: this one's a deliberate design choice, not a bug: Airline Architect isn't an idle game, so the world pauses when you're not in it. But here's the thing that fixes your actual complaint: you don't have to sit and watch. Bump the sim speed to 25× and a couple of real minutes becomes many in-game days of flying and earning. Open a good network, set it to 25×, check back in a few minutes. That's the intended way to make real progress without babysitting the screen. On the heat: that's the live world map redrawing continuously, and it works your phone harder at the highest speed. Two things: at normal speeds it runs much cooler, and I'm going to look at easing how hard the map redraws when you're running fast. That's a fair optimization. Appreciate you flagging it. "Unplayable" seems unfair, but the underlying notes are useful, and a couple of them are going straight onto the roadmap. Give the 25× tip a try and let me know if it changes the experience.

Great app!

Such a fun game played it for like 2 hours absolutely incredible game, just wish there wasn’t a pay wall as I don’t really have £10 to set aside for a game. But if you have £10 spare definitely play super fun and creative game!

Finally a fun airline tycoon game

This game is so much fun to play!

I wish there were more airport to choose from within the United States and I wish there was a way to toggle all of the notifications, but besides those two gripes it’s great overall

Response from developer

Thank you, Caden! Really glad you're enjoying it. Both are good calls: more US airports are on the list, and a settings screen to switch off notifications is coming in an update soon. Thanks for playing!

Developer apps

FAQ

What is Airline Architect?

Airline Architect is a deep, realistic airline-management simulation game where you build and grow an airline empire. You manage your fleet, open routes, hire crews, and navigate financial markets in a simulation that never pauses.

Does Airline Architect have ads?

No, Airline Architect does not contain advertisements. This allows for an uninterrupted and immersive simulation experience.

What are the subscription options for Airline Architect?

Airline Architect offers a 'Pro' subscription with monthly ($5.99/P1M) and annual ($49.99/P1Y) plans. These subscriptions likely unlock additional features or benefits within the game.

How realistic is the aircraft selection in Airline Architect?

The game features over thirty real-world aircraft, from turboprops to widebodies, each with accurate range, capacity, and economic data. This allows for strategic matching of aircraft to specific market demands.

Can I play Airline Architect offline?

The description emphasizes a 'living world' and 'rival carriers contest your most profitable routes,' suggesting an online component is integral to the experience. Offline play capabilities are not explicitly mentioned.

What age rating does Airline Architect have?

Airline Architect is rated '4+' by the app store, indicating it is suitable for a wide audience of players.

How often is Airline Architect updated?

The latest version is 1.1.2, released on August 5, 2026, following a July 28, 2026 release date. This indicates a recent and active development cycle.

What devices support Airline Architect?

Airline Architect is supported on iPhone and iPad devices, offering a mobile simulation experience across Apple's tablet and smartphone platforms.