Update 1.2
Tolles Spiel
Good Potential, But Released Too Earl
The biggest issue for me was the end-game balance. The final planet maintenance system appears broken. Even with technology fully upgraded, I could not create a sustainable resource balance. It felt less like a difficult strategic challenge and more like mechanics that were not functioning correctly.
Overall, the game gives the impression that it was released before enough testing and balancing had been completed. With more bug fixing, balance work, and quality checks, I think there is a good game underneath, but right now it feels rushed to publish.
Response from developer
Thanks for the detailed feedback. I really appreciate you taking the time to write this. I understand the frustration you’re describing. Issues with interface consistency and fleet controls are something we’re actively working on, as they should feel reliable and predictable at all times. The points about progression and especially the late-game balance are also very important. If the endgame feels unsustainable even with full upgrades, that’s not the intended experience, and we’re currently reviewing both balance and underlying mechanics there. Your comment about the game feeling rushed is fair. We’re continuing to improve and refine it based on feedback like yours. If you’re open to it, feel free to reach out to us at contact@ukando.eu with more details (or a save/screenshot). That would really help us track down what’s happening in your case. Thanks again. Feedback like this helps us focus on the right areas.
Sogar noch besser als der Vorgänger
verständlich und kann etwas dauern bis man dahinter steigt - aber dann ist es toll. Klare Kaufempfehlung und ich freue mich auf die ersten Updates.

