Alien Tribe 3 User Reviews

Top reviews

Update 1.2

A great step in the right direction. Keep on polishing the game and adding flavor and lore. Keep on the good work.

Tolles Spiel

Gefällt mir besser als der Vorgänger. Weiter so.

Good Potential, But Released Too Earl

Wanted to really like this game because the previous title was quite fun, but this one was disappointing. The interface and fleet controls feel buggy and inconsistent, making basic gameplay frustrating at times. Enemy progression also becomes very predictable, which removes much of the challenge and replay value and causes the game to feel repetitive fairly quickly.

The biggest issue for me was the end-game balance. The final planet maintenance system appears broken. Even with technology fully upgraded, I could not create a sustainable resource balance. It felt less like a difficult strategic challenge and more like mechanics that were not functioning correctly.

Overall, the game gives the impression that it was released before enough testing and balancing had been completed. With more bug fixing, balance work, and quality checks, I think there is a good game underneath, but right now it feels rushed to publish.
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Response from developer

Thanks for the detailed feedback. I really appreciate you taking the time to write this. I understand the frustration you’re describing. Issues with interface consistency and fleet controls are something we’re actively working on, as they should feel reliable and predictable at all times. The points about progression and especially the late-game balance are also very important. If the endgame feels unsustainable even with full upgrades, that’s not the intended experience, and we’re currently reviewing both balance and underlying mechanics there. Your comment about the game feeling rushed is fair. We’re continuing to improve and refine it based on feedback like yours. If you’re open to it, feel free to reach out to us at contact@ukando.eu with more details (or a save/screenshot). That would really help us track down what’s happening in your case. Thanks again. Feedback like this helps us focus on the right areas.

Sogar noch besser als der Vorgänger

Der Vorgänger machte schon richtig Spaß, doch Teil 3 ist sogar noch besser. Richtig gute Echtzeitstrategie-Spiele auf dem iPhone sind schwer zu finden und Alien Tribe 3 ist eins davon. Am iPhone erstaunlicherweise gut spielbar, auf dem iPad nahezu perfekt. Das Spiel hat Tiefe und zu Beginn einen guten Einstieg. Einzig das mit den Ressourcenabbau auf Planeten und der Food Produktion ist nicht sofort
verständlich und kann etwas dauern bis man dahinter steigt - aber dann ist es toll. Klare Kaufempfehlung und ich freue mich auf die ersten Updates.
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Tolles Strategie-Spiel

Super Spiel! Macht sehr viel Spaß. Es gibt immer etwas Neues zu erforschen. Tolle Features.

A Must-Play for RTS Fans

I have been lucky enough to beta test this RTS from early on, and its been amazing watching it grow into such a polished and addictive game. The developers clearly care about both strategy depth and player feedback.

If you are a fan of RTS games, this is absolutely worth checking out.

Awesome so far, needs some bug fixing and a better tutorial

Love the core concept, but the game needs a lot of Quality of life features-
1. Be able to create “groups” so I can send multiple fighters at once, the follow command spreads them out too far or you drag the wrong one that’s not the leader

2. Science vessels run from combat, right they parked under enemy stations and die

3. Be able to move buildings once built. Destroying a mining depot once the local asteroids are cleared is such a waste instead of flying it to the next cluster. Same for power nodes/defense stations if I want to change adjust my grid

4. I’ve played for 1.5 hours in the same save, 5 or 6 solar systems colonized. Food is a huge issue, constant alert that pops are starving. (Add a setting to mute the alerts noise at least?) The game prompts you to “transport food” but I can’t find how to manually move resources around.
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Response from developer

Thanks a lot for taking the time to write this. This is genuinely helpful feedback. A few of the points you mention are exactly the kind of Quality of Life improvements we want to tackle. Better unit control (like grouping fighters) is on our list, and science vessels parking under enemy stations is clearly not intended behavior. We’ll look into that. Regarding buildings, moving them freely is a bit tricky because it ties into the power grid mechanics. Right now the intended way to adjust your setup is to recycle structures (you get part of the resources back, accessible via the info panel on a long-press), but if that isn’t obvious, that’s on us. We need to make this much clearer in the UI. We’re also looking into better options here. The food system is probably on us the most. Food is transported automatically by transporters, but only within the same solar system. And right now the game does a poor job explaining that. The alerts also trigger too early (when storage hits zero, not when people are actually starving), which makes it feel more critical than it is. We’ll improve both the messaging and the alerts so it’s clearer what’s going on. Thanks again. Feedback like this helps us improve the game in the right places.