CozyBlanket

CozyBlanket

Retopology, UV, Baking

71 ratings
123 reviews
Free
In-App Purchases

Details

  • Released
  • Updated
  • April 11, 2022
  • May 15, 2025
CozyBlanket screenshot #1 for iPad
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About

Prepare and optimize 3D models for animation, games, and rendering directly on your iPad. This app offers manual retopology, UV unwrapping, and baking of normal maps and vertex colors with an intuitive, puzzle-like interface. It's designed to be beginner-friendly yet powerful, integrating seamlessly with desktop pipelines.

Manual retopology
Seam-based UV unwrapping
Normal maps and vertex colors baking
High-poly mesh import
Game-ready asset export
Network streaming for desktop integration
Apple Pencil optimized tools
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What users say

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What's New in CozyBlanket

2.1.7

May 15, 2025

- Fix packing with meshes with more than 60k vertices. - Fix multiple UI binding bugs.

3

In-App Purchases

$89.99

Standard

Includes file IO and extra features.

User reviews

Really good tool but with some nitpicks

I was test running this app for retopo, and this apps great with the gestures and all

But this app gets limiting if you can’t change the sculpted model without redoing the retopo work all over again

Another thing, what if we wanted to continue work in CozyBlanket but retopo was already started in Maya or Blender?

I’m willing to pay for the standard version if it unlocks this feature, but it doesn’t seem like CozyBlanket even has this
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Good, needs some work

I would give it 5 stars if it would allow to import Lo poly to rework

Update please

Please update app

Over priced

I mine as well just export my object to blender cuz it has the same features for free so I don’t see the point for paying 90$ bucks the 20$ bucks version is useless because the tools you need are STILL locked behind a paywall. Just use blender I wouldn’t be surprised if there’s a web app for uv unwrapping why do y’all think exporting and saving is 20$ bucks kinda want my money back. I’ve been in this game for years now some apps took my feature requests and made them features if you guys don’t add more to the 20$ version you will be over shadowed blender iOS that’s in development that will have these features for OR any app that does the same and offers more. Sad to say your time is ticking.
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Overpriced but fun

After thinking about it for a while, I decided to buy the Lite version. It feels a bit expensive for manual retopology, especially in the Lite version, since you can’t split quads into triangles and have to plan the topology carefully in advance (this feature is available in the Standard version). The process is challenging and time-consuming, but also genuinely interesting — almost like solving a puzzle that requires thinking ahead.

The tool needs stronger surface constraints so that polygons remain locked to the active face/island and do not project onto neighboring geometry, regardless of whether the edges are beveled or not. It would also be great to have a snap-to-view feature to quickly switch between front, back, and side views in orthographic mode, instead of always working in perspective.
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User experience

🐞

Reported Bugs

87 issues

Mesh covers topology

Bug

Camera freaks out

Bug

Denser topology areas not showing

Bug

Touch controls not working

Bug

Undo/redo buttons unreliable

Bug

Deleted project without warning

Bug

No way to save or export

Bug

In-app purchases not applied

Bug

UI clunky

Bug

Modifier buttons not sticky

Bug

Touch/pencil gestures hard to remember

Bug

Saving files clunky/unclear

Bug

Buggy with iPad multitasking

Bug

Undo button placement issue

Bug

Mixing models

Bug

App breaking bugs

Bug

Not precise with pen

Bug

Tools incomplete

Bug

Doesn't utilize Apple Pencil features

Bug

No palm detection

Bug

Purchase not restored

Bug

App crashes

Bug

Crashes with import

Bug

Crashes when importing

Bug

Weird input registration

Bug

Tools not performing actions

Bug

Input registration issues

Bug

Gestures iffy

Bug

Settings don't save well

Bug

Toolset removing erase tool

Bug

File management clunky

Bug

Cannot import/export FBX

Bug

App crashes on open

Bug

Camera erratic zooming/panning

Bug

Camera stuck inside model

Bug

App reset loses work

Bug

Zoom and move tool not working

Bug

Retopology works inconsistently

Bug

Doesn't weld fine details

Bug

Camera pivot out of whack

Bug

Clone tool crashes program

Bug

Camera trouble with small decals

Bug

Merge UVs gesture not working

Bug

Basic function broken

Bug

Handling of scale issues

Bug

Camera snaps and goes wacky

Bug

Double tap to re-center issues

Bug

Texture preview doesn't work

Bug

UV unwrapping requires repacking islands

Bug

UV maps export mirrored

Bug

Tools do too many things

Bug

Gestures work less off target mesh

Bug

Cannot adjust camera orbit speed

Bug

Cannot transition target mesh verts to flat surface

Bug

Cannot add vertex to existing triangle

Bug

App reads gestures on back of mesh

Bug

Unwanted actions from gestures

Bug

App consistently adds tri instead of quad

Bug

Cannot isolate sections of meshes

Bug

App crashes when opening

Bug

Zoom and move tool issues

Bug

Retopology works inconsistently

Bug

Cannot weld fine details

Bug

Camera erratic zooming

Bug

Cannot pan/orbit

Bug

Camera stuck inside model

Bug

App reset loses work

Bug

Save locked behind license

Bug

No redo gesture

Bug

Poly strokes, patches, knife tools missing

Bug

Cannot slide edge loops

Bug

Difficult to retopo fingers/cylinders

Bug

Limited finger gestures

Bug

No 3-finger redo

Bug

No updates for months

Bug

Cannot sub-D surface

Bug

Cannot do loop extrude

Bug

Manual retopo needs work

Bug

Pivot camera out of whack

Bug

Finger gestures don't work well

Bug

Double tap to pull verts counterintuitive

Bug

Auto-merged polys

Bug

Vertices/edges count unclear

Bug

Tri count vs poly count unclear

Bug

Cannot isolate meshes

Bug

Cannot retopo tight areas

Bug

Cannot work with thin areas

Bug

Requested Features

29 requests

Import Lo poly to rework

Feature

Add more to $20 version

Feature

Sticky modifier buttons

Feature

Improve touch/pencil gestures

Feature

Save/export functionality

Feature

Web app for UV unwrapping

Feature

Better palm rejection

Feature

Adjust camera orbit speed

Feature

Flat surface transition for UVs

Feature

Hide sub-models

Feature

Object manager

Feature

UV seam tool

Feature

Layer system

Feature

Better mirroring system

Feature

Unsubdivide button

Feature

Sliding edge loops

Feature

Knife cut tool

Feature

Poly strokes, patches, knife tools

Feature

Subdivision

Feature

Import texture for reference

Feature

Apply mirror for asymmetrical objects

Feature

X-ray underlying mesh

Feature

Extruding edges

Feature

More undo history steps

Feature

Redo gesture

Feature

Support for FBX with multi-object meshes

Feature

More file type support

Feature

Dark mode option

Feature

Advanced analytics dashboard

Feature

FAQ

What does CozyBlanket do?

CozyBlanket is a comprehensive suite for 3D model preparation and optimization. It allows users to perform manual retopology, seam-based UV unwrapping, manual packing, and baking of normal maps and vertex colors directly on their iPad. This enables the creation of game-ready assets from high-poly models.

What are the key features of CozyBlanket?

Key features include manual retopology by drawing on the mesh, seam-based UV unwrapping, normal maps and vertex colors baking, and the ability to import high-poly sculpts and export game-ready assets. It also offers network functionality for integration with desktop software and is optimized for Apple Pencil and multitouch.

How much does CozyBlanket cost?

The app is free to download and use, but it includes in-app purchases to fully unlock its import/export options and advanced features. Pricing for these unlocks is not specified in the description.

What devices is CozyBlanket compatible with?

CozyBlanket is designed for iPad devices. Its performance is primarily limited by the available memory of the iPad. While Apple Pencil is recommended for the best experience, it is not strictly required for operation.

Can CozyBlanket be used for professional 3D pipelines?

Yes, CozyBlanket is designed to integrate with desktop software and pipelines. Its standard version supports network functionality, allowing geometry streaming over a local network. It provides a scriptable network protocol to fit studio pipeline requirements and custom tooling.