Really good tool but with some nitpicks
I was test running this app for retopo, and this apps great with the gestures and all
But this app gets limiting if you can’t change the sculpted model without redoing the retopo work all over again
Another thing, what if we wanted to continue work in CozyBlanket but retopo was already started in Maya or Blender?
I’m willing to pay for the standard version if it unlocks this feature, but it doesn’t seem like CozyBlanket even has this
But this app gets limiting if you can’t change the sculpted model without redoing the retopo work all over again
Another thing, what if we wanted to continue work in CozyBlanket but retopo was already started in Maya or Blender?
I’m willing to pay for the standard version if it unlocks this feature, but it doesn’t seem like CozyBlanket even has this
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Good, needs some work
I would give it 5 stars if it would allow to import Lo poly to rework
Update please
Please update app
Over priced
I mine as well just export my object to blender cuz it has the same features for free so I don’t see the point for paying 90$ bucks the 20$ bucks version is useless because the tools you need are STILL locked behind a paywall. Just use blender I wouldn’t be surprised if there’s a web app for uv unwrapping why do y’all think exporting and saving is 20$ bucks kinda want my money back. I’ve been in this game for years now some apps took my feature requests and made them features if you guys don’t add more to the 20$ version you will be over shadowed blender iOS that’s in development that will have these features for OR any app that does the same and offers more. Sad to say your time is ticking.
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Overpriced but fun
After thinking about it for a while, I decided to buy the Lite version. It feels a bit expensive for manual retopology, especially in the Lite version, since you can’t split quads into triangles and have to plan the topology carefully in advance (this feature is available in the Standard version). The process is challenging and time-consuming, but also genuinely interesting — almost like solving a puzzle that requires thinking ahead.
The tool needs stronger surface constraints so that polygons remain locked to the active face/island and do not project onto neighboring geometry, regardless of whether the edges are beveled or not. It would also be great to have a snap-to-view feature to quickly switch between front, back, and side views in orthographic mode, instead of always working in perspective.
The tool needs stronger surface constraints so that polygons remain locked to the active face/island and do not project onto neighboring geometry, regardless of whether the edges are beveled or not. It would also be great to have a snap-to-view feature to quickly switch between front, back, and side views in orthographic mode, instead of always working in perspective.
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