
Flour Co: Supply Chain Tycoon
The Best Economy Strategy Game
About
What's New in Flour Co
1.1.0
August 4, 2026
The town got hungrier, and the mill got a manual. HOW TO PLAY, FROM THE GROUND UP A 13-part illustrated tour now covers the whole company: drawing roads, building and upgrading mills, pricing against the wheat market, assigning trucks, traffic, bridges, depots, silos, bakery contracts, skyscrapers, farms, and the weekly unlocks. Every step animates, so you watch a mechanic work before you use it. Open it any time from HOW TO PLAY on the menu. SKYSCRAPERS Finish week 3 and the town stops building houses — from then on every new block is a tower. It moves in already crowded with 10-14 residents, climbs to 40, and each of them eats half again as much as someone in a house. They pay your price and answer to your ads like any home, and they starve like one too. One tower on a long road is a slow leak your fleet has to answer for. A TOUGHER ECONOMY - Overbuilding costs you now. Mills that out-produce the town flood the market, and a flooded market will not pay a premium: your own fair price gets marked down. Past day 15 the same overcapacity costs twice as much. - ADS, R&D and FLEET are real investments. Prices climb faster the deeper you go, so no upgrade quietly pays for the next one. - Silos only feed your mills once you open them. Buy the dip, then pick the spike to spend it on. CONTINUE WHERE YOU LEFT OFF A run interrupted by a phone call, a low battery or a closed app is saved. Tap CONTINUE on the menu and you are back in it, exactly where it stopped — same day, same roads, same trucks mid-delivery. TURKISH, TOP TO BOTTOM The whole game now speaks Turkish as well as English — menus, the tour, tips, toasts and the end-of-run report. It starts in your device's language and you can switch any time with the TÜRKÇE / ENGLISH button on the menu. The city eats every day. Good luck.
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