Flour Co: Supply Chain Tycoon

Flour Co: Supply Chain Tycoon

The Best Economy Strategy Game

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Free
With Ads

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Details

  • Released
  • Updated
  • July 24, 2026
  • August 4, 2026

Features

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About

You own the only flour company in town. Every home on the map is waiting on a delivery. Factories buy wheat and mill it into flour. Trucks carry it down roads you draw with your finger. You set the price. That's the whole company — and keeping it in balance is the whole game. Build too little and the pantries run dry. Charge too much and demand collapses. Let one family stay hungry too long and the town takes your factory. DRAW THE ROADS Press a building, drag to another, release. That it, extend it, or drag it over to the new home that just went up. Roads are the only thing connecting anything to anything. PLAY THE WHEAT MARKET Wheat drifts in slow waves and jumps on shocks. t sets the fair price, so the town forgives a hike when wheat is visibly expensive. Build a silo, fill it on the dip, and hold it. A held silo is never touched. You pick the spike to spend it on. FEED THE TOWN Homes grow. Rush hour hits twice a day. A depot near the crowd beats a factory across the map, and a factory with nowhere to put its surplus wastes everything it makes overnight. Tap a factory to upgrade it: same spot, more flour. SIGN CONTRACTS YOU CAN KEEP Bakeries pay a flat rate no matter what you charge and eat like three homes — but one empty shelf cancels the contract forever. Farms settle outside town and sell wheafactory you can reach with a road. GROW OR DROWN Survive a week to unlock ad campaigns. Another for R&D. Another for fleet training. Every level is permanent and compounds — and so does the demand you just created. Plus a river you have to bridge, traffic jams why goals, and a run that ends the moment you stop paying attention. Full tutorial included.
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What's New in Flour Co

1.1.0

August 4, 2026

The town got hungrier, and the mill got a manual. HOW TO PLAY, FROM THE GROUND UP A 13-part illustrated tour now covers the whole company: drawing roads, building and upgrading mills, pricing against the wheat market, assigning trucks, traffic, bridges, depots, silos, bakery contracts, skyscrapers, farms, and the weekly unlocks. Every step animates, so you watch a mechanic work before you use it. Open it any time from HOW TO PLAY on the menu. SKYSCRAPERS Finish week 3 and the town stops building houses — from then on every new block is a tower. It moves in already crowded with 10-14 residents, climbs to 40, and each of them eats half again as much as someone in a house. They pay your price and answer to your ads like any home, and they starve like one too. One tower on a long road is a slow leak your fleet has to answer for. A TOUGHER ECONOMY - Overbuilding costs you now. Mills that out-produce the town flood the market, and a flooded market will not pay a premium: your own fair price gets marked down. Past day 15 the same overcapacity costs twice as much. - ADS, R&D and FLEET are real investments. Prices climb faster the deeper you go, so no upgrade quietly pays for the next one. - Silos only feed your mills once you open them. Buy the dip, then pick the spike to spend it on. CONTINUE WHERE YOU LEFT OFF A run interrupted by a phone call, a low battery or a closed app is saved. Tap CONTINUE on the menu and you are back in it, exactly where it stopped — same day, same roads, same trucks mid-delivery. TURKISH, TOP TO BOTTOM The whole game now speaks Turkish as well as English — menus, the tour, tips, toasts and the end-of-run report. It starts in your device's language and you can switch any time with the TÜRKÇE / ENGLISH button on the menu. The city eats every day. Good luck.

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