Devs clearly hate the players
If it doesn’t feel like the devs have made a game as unfun as possible, is it even a roguelike? Insert a leveling system that throws obnoxious debuffs at you, enemy spawns that make it so very often you spawn in with literally unwinnable layouts of enemies, and a stamina system that punishes you for that. 2/5 because the game had potential if it wasn’t for tons of cashgrabs and malicious game design. Don’t waste your time
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Idk I’ve never been good at titles
I am a fan of the original guidus and played quite a bit of it back in I think 2022-2023 and was excited to see a new one came out. While I am a little disappointed by the addition of more monetization I guess it is to be expected for a free mobile game. My biggest problem with the game however is with the font and how it clashes with the pixelated art style. I haven’t seen how it looks in other scripts but the font used for the Latin alphabets is way too smooth and looks out of place
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Missing features
This is a little different to the original which is fine but the main thing is offline mode not being available and the bombardment of micro transactions on your screen which gets annoying I hope the game improves in the future and adds the characters from the original game
Bad mechanic
They added this terrible unkillable mechanic to some monsters that just happens, no indicator, no warning no nothing. Like you get into a great flow of the game only for this monster who btw only indicates it’s in the berserker mode after you already took the monster down to zero hp. It’s counterintuitive and not fun it makes absolutely no sense that you guys didn’t add any indicator, you’ll get your 5 stars back when you add an indicator or just straight up remove the mechanic. It not fun and just straight up ruins gameplay.
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레벨 디자인이 아쉽다
41 레벨 부터는 무슨 깨라고 만든건가 싶은 정도로 적들의 체력이 급상승한다.
접을 때가 되었나...
접을 때가 되었나...
버그도 버근데
버그도 버근데 겜하고 있으면 어느 순간 프레임 느려지면서 렉걸리네요.. 이거 빨리 수정해주세요
ruined the things that made the original good
this game unfortunately has taken many of the notable aspects of game design in the original, and traded them for cheap gatcha and pay to win mechanics, with daily rewards and other errands that take away from the original gameplay loop and progression that made the original game feel so rewarding. The game is still beautiful and it still has potential, and i enjoy the creativity of the rhythm game mode introduced as of late, but i still struggle to enjoy the game the way i did the original guidus, and instead tend to feel like this version is a bit of a sell-out. if i could trade this game for a version of guidus that lets you pause/save in the middle of runs i would, but since i can’t i guess ill wait and see if this new game can grow into something better than what it currently is.
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ゲーム内容は面白いが…
このゲームだけ、プレイするとiPhoneがすごく熱くなり、バッテリーの減りが早くなります。
ドットゲーは比較的軽いイメージがあったので意外でした。
そこさえクリアになれば移動中もプレイしやすくなるので、消費電力を抑える設定に切り替えられる機能の追加に期待しています。
ドットゲーは比較的軽いイメージがあったので意外でした。
そこさえクリアになれば移動中もプレイしやすくなるので、消費電力を抑える設定に切り替えられる機能の追加に期待しています。
Don’t waste your money!! First Game is Better
The original Guidus was a solid roguelite RPG. This game’s monetization is absurd. There are less heroes, less features, and ten times as many adds and shop items. I was looking forward to the sequel. What a shame!!
Great sequel!
I loved the first game, it’s the most played game on my phone by far. I really like some of the changes you’ve implemented for this one. Is there going to be another chance to get the 4-star characters if we missed the first event?
前作同様楽しい
商売っ気が無さすぎて心配になるレベルだった前作から変わって、ちゃんと課金要素を用意してて安心しました。要素がてんこ盛りに追加されてて、当分楽しめそうです。
要望としては、各ショップで消費するためのアイテムの種類が多くて、頭の中で紐付けがしにくいというのがあります。所持品に表示されるアイテム説明の欄に、各ショップに飛べるボタンを設置してくれると大変スムーズです。
それと、前作にあった画面を細かく弾くタイプの移動もいつか必ず実装して欲しいです。ボタンのタップはいつの間にか指が場所からずれていることもあり、ボタンの位置が見にくいことと合わせても個人的にはややストレスです。ぜひお願いします。
9/23
フリック操作の実装嬉しい!大変プレイしやすいです!ボタンを少しずつずらして画面外まで追い出してプレイしています。
要望としては、各ショップで消費するためのアイテムの種類が多くて、頭の中で紐付けがしにくいというのがあります。所持品に表示されるアイテム説明の欄に、各ショップに飛べるボタンを設置してくれると大変スムーズです。
それと、前作にあった画面を細かく弾くタイプの移動もいつか必ず実装して欲しいです。ボタンのタップはいつの間にか指が場所からずれていることもあり、ボタンの位置が見にくいことと合わせても個人的にはややストレスです。ぜひお願いします。
9/23
フリック操作の実装嬉しい!大変プレイしやすいです!ボタンを少しずつずらして画面外まで追い出してプレイしています。
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ログインできない
設定から
別のアカウントでログイン→Sign in Googleを押したらすぐに「要請を処理できませんでした」と表示される。
ios版だとAppleアカウントでのログインしかできない?
ゲーム自体は面白いので評価は高いのですがアカウント移行できずに困っています。
別のアカウントでログイン→Sign in Googleを押したらすぐに「要請を処理できませんでした」と表示される。
ios版だとAppleアカウントでのログインしかできない?
ゲーム自体は面白いので評価は高いのですがアカウント移行できずに困っています。
面白いが
ゲーム自体は面白いしキャラもとてもいい、がキャラのイラストが見れないのが残念、キャラ選択の時とかにヘーゼルみたいな感じのイラストが見えるようにして欲しい。
EDIT: Great game, but doesn’t beat the original Guidus (YET)
I’m not happy with the fact that there is an energy system (vigor) and no swipe movement like the original Guidus.
BUT after spending hours on this game, I can see with future updates, this game will surpass the original very quickly!
BUT after spending hours on this game, I can see with future updates, this game will surpass the original very quickly!
전작과 비교
전 솔직히 전작이 더 좋았다고 느끼는게 전작은 모션이 느리다거나 답답한게 없는데 지금 이 게임해보면서 좀 많이 답답함을 느낌.그리고 당연히 돈을 벌어야하는 기업 입장은 이해가 돼는데 전작에는 BM이랄게 없어서 꾸준히 하면 모든 캐릭터다 얻을 수 있고, 모든 컨텐츠를 즐길 수 있는데 잠깐 해보니 캐릭을 뽑기 느낌으로 하는거 같고 그러면 자동적으로 모든 캐릭을 얻을 수 있다고 느끼지는 않음.따라서 자신의 게임 성향과 맞는 캐릭을 뽑는게 중요한데 전작과 비슷하게 한 캐릭을 쓰다보면 숨겨진 특성같은게 있는거 같은데 이 특성이 캐릭을 거의 완전 바꿔줌.전작에서 가장 애용하던 캐인 다크 스토커는 마지막 스킬로 아마 주변에 데미지를 확산시키고 2배로 차징돼는 특성이 있던걸로 알고있음.이런거 까지 알려줘야 캐릭을 뽑든 말든 할거 같은데 이 게임을 전문적으로 하는 유튜버도 없고 정보가 너무 부족함.전작 저장 버그만 없었어도 아직까지 하는건데 지금 울며 겨자먹기로 신작을 꾸준히 해볼까 생각중임.결론 : 모션이 답답함,캐릭 그래픽 뭔가 부자연스러움,캐릭 정보가 부족한거 같음,다크 스토커 빠른 시일내에 출시좀……
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love this game
cute pixel art, ya know what, i was play this game for 2 year of my life man🫸🔴🔵🫷🤌🫴🟣
スワイプ待ち
前作をスワイプでやり込んだので現在のキータップ操作は厳しい
スワイプ操作の実装を待ちます
スワイプ操作の実装を待ちます
First game was way better
DO NOT PLAY THIS GAME UNLESS YOU ARE WILLING TO SPEND MONEY. The first game was better since it had less ads. Too many parts of the game has ads. The first shop reroll needs an ad. Rerolling karma needs an ad. The stages aren’t even skill based as the enemies just have insane amounts of health. Enemies have huge AoE and projectile attacks that combo together to be unavoidable. Bosses’ attacks layered on top of your own attacks/effects sometimes makes it impossible to differentiate between your own attacks and boss attack indicators. Enemies occasionally start so close to you when enter a new room that they surround you instantly. Blessings and karma don’t really matter much because killing the enemies requires high base stats. All that makes the “get hit 5 times or less” star almost impossible to get for some stages. The game has great art and interesting mechanics, but a few levels are frustratingly and infuriatingly difficult to beat.
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Best quality game
I love ❤️ this game
최악의 운영
리퍼받고 실행했더니 기존 계정 싹 다 증발 애초에 연동이 있는지도 몰랐음 연동하는 곳도 어디에 쳐박아뒀나 보이지도 않았고 나름 과금 수십만원 했는데 이메일도 보내봤는데 아무 답변없고 환불신청도 전부 거절 개쓰레기 운영 그냥 하지마세요
