Free

Details

  • Released
  • Updated
  • February 27, 2015
  • March 24, 2025

Features

iNethack2 screenshot #1 for iPhone
iNethack2 screenshot #2 for iPhone
iNethack2 screenshot #3 for iPhone
iNethack2 screenshot #4 for iPhone
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About

Embark on a single-player dungeon crawl to collect treasure, find the Amulet of Yendor, and survive perilous mazes. This port offers graphical tilesets, touch controls, and customizable shortcuts for an enhanced roguelike experience.

Single-player dungeon exploration
Treasure collection and escape
Multiple graphical tilesets
Touchscreen gesture controls
Customizable keyboard shortcuts
Bones file sharing integration
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What users say

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What's New in iNethack2

2.1.5

March 24, 2025

• New Animated Tileset: "DawnHack Animated" Based on the DawnHack tileset, this adds a second frame of animation to all monsters and some other dungeon features. Enable it in the App Settings! Other updates: • New monospace font dialog window to make intro and ending text more readable. • When using DawnHack (regular and animated), tiles will now be obfuscated until they are identified in-game. No more cheating by seeing that bag is has teeth before you put your hand in it! • Credits page updated and links now work again. • Corridors are now lit by default. • Some minor UI fixes.

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User reviews

Mostly good, could use an update

I have the latest iPhone on 26.6.1, a random crash cost me about 15-30 minutes of progress. Opening the app back up put me back at my last save, at least. Not exactly a game you can quick save in. Hopefully a new update is coming soon, 5.0 is excellent, and it’s nice for us non-Windows users to play tiled Nethack without being an astrophysicist.
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Faithful to the original... including the input system

From what I've seen of this, it looks like a pretty faithful port of NetHack. However, that faithfulness included NetHack's input system. What would normally be a single keystroke on a computer requires a mobile user to search through menus to perform a simple action. Common actions can be bound to the buttons on screen, but that can only help so much, given how many different actions a player might do.

EDIT: The on-screen keyboard can also be used for controls, which helps somewhat. This is also the only IOS port I've seen that lets you apply a magic wand. Good job on accuracy to the original.
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Finally ascended after 10 years!

Love the game and love the app. No bugs over the hundreds (thousands?) of hours I’ve played over the last decade. Thank you for making this app and making it ad-free!!

Great potential; needs mobile-friendly interface.

Great game. I almost love this mobile version of the game if not for the lack of easy controls, which makes it basically unplayable.

Every action takes so long to scroll through a menu and find. Better controls would make a huge difference.

This could be fixed by making it so that keyboard shortcuts only show up when you are able to use them. That way, the controls you need are always on screen.

Movement controls are very difficult, and it’s very easy to miss-click and have the character move a mile and die of hunger. Adding 8 large movement arrows would be very helpful. Alternatively, allowing the character move in the direction of swiping the screen would fix this.

Simple changes like this would make the game infinitely more playable.

I wish the mobile controls were better. It would I would honestly play this game on mobile all the time if it were better. I really hope this gets improved.

Thanks for reading. Please improve the mobile interface.
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NetHack is The Ultimate RogueLike

Turn into a dragon. Be female (or become female). Lay eggs. Hatch a dragon army that calls you mommy. They grow up and leave the nest. You find them many turns later and they murder you. Then you discover your grave 20 games later and they kill your reincarnation.

“Do you want your possessions identified?”

Read a scroll. What class of monsters do you wish to genocide? Genocide mindflayers (h) but you’re a dwarf (h) and perish instantly with or without lifesaving.

“DYWYPI?”

Get a wish. Wish for a powerful artifact. The Orb of Fate. It’s intelligent and blasts you when it enters your grasp. You die.

“DYWYPI?”

Zap an unidentified wand. The beam of disintegration rebounds off the wall and hits you. You die.

“DYWYPI?”

You are blind. You hear an unseen monster hiss. You throw Mjolnir, killing it, but it returns and strikes you because you can’t see it. Your rings and wands get shocked and explode. You feel for loot and your ungloved hand brushes the cockatrice corpse. You turn to stone.

“DYWYPI?”

Get swallowed by a purple worm. It’s cozy in here. You are being digested. But at least your safe from the arch lich out there. Buuurp! You get digested.

“DYWYPI?”

You’re levitating across a body of water. Eels snap at your heels but slide off your oilskin cloak. A nymph blocks the shore. You strike them with Excalibur. They wake up, and pluck the ring of levitation from your finger. You drown.

“DYWYPI?”

You kick down the door. It’s a shop, the shopkeeper gets angry and demands 750 zorkmids as payment. You refuse. They blast you with magic missile. You die.

“DYWYPI?”

It has been in development since the 80’s and was one of the first open-source projects developed entirely remotely.

It may be part of a museum exhibit, but this game is a fast-paced, polished, and filled to bursting with witty and deep mechanics that will make you laugh and cry.

I love NetHack. Every game I learn something new. Have played since I was a kid.
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User experience

🐞

Reported Bugs

14 issues

Game crashes when using inventory (I command)

Bug

Crashes on Plane of Water during save restore

Bug

File corruption errors when switching apps

Bug

Game freezes with Chinese pinyin keyboard input

Bug

Crashes when equipping rings

Bug

Crashes when dropping items

Bug

Crashes when accessing discoveries list

Bug

Cannot open level files error (501mobile.50)

Bug

Game unrecoverable after certain actions

Bug

Double-tap causes unintended character movement

Bug

Floor tiles not rendering in corridors

Bug

Crashes on iOS 11+ when dropping items

Bug

Waiting for logfile access message loops

Bug

Game crashes immediately on startup for some users

Bug

Requested Features

17 requests

Separate button labels from command values

Feature

External Bluetooth keyboard support

Feature

Directional pad for movement

Feature

Swipe-based movement controls

Feature

Character name customization

Feature

Pet naming functionality

Feature

Partial item stack management

Feature

Cloud save synchronization across devices

Feature

iPad Magic Keyboard support

Feature

Japanese language localization

Feature

Toggle for sparkle effects

Feature

Multiple simultaneous game saves

Feature

NetHack version 3.6+ support

Feature

Slash'Em port for iOS

Feature

Voice over support for accessibility

Feature

Options file editing capability

Feature

Discoveries list access without crashes

Feature

FAQ

What is iNethack2?

iNethack2 is an iOS port of the classic single-player dungeon exploration game, NetHack. It allows players to delve into mazes, collect treasure, and attempt to retrieve the Amulet of Yendor while surviving.

What are the key features of iNethack2?

The app offers multiple graphical tilesets, including animated options, along with intuitive touchscreen gesture controls for movement and zooming. It also provides customizable keyboard shortcuts and integration for bones file sharing.

Is iNethack2 free to play?

Yes, iNethack2 is a free application. There are no in-app purchases or advertisements mentioned, making it entirely free to download and play.

What devices is iNethack2 compatible with?

iNethack2 is designed to work on iOS 12 and later versions. It has been updated to function on modern devices, ensuring a smooth experience for current iPhone and iPad users.

What is the goal of the game?

The primary goal in iNethack2 is to explore dangerous dungeons, gather as much treasure as possible, retrieve the legendary Amulet of Yendor, and successfully escape the Mazes of Menace alive. It's a game of strategy, survival, and discovery.