Average game
The game is quite average mainly because it has too many problems :
- Mainly when you have the best gear in some biomes it simply won’t be enough to beat the next monster you will have to rely on rng to beat the next monster and pray the rng god for a drop that will make you progress.
- The drop rates are very low though they have been upped recently (but not much)
- Insanely repetitive even though the latest biomes try to introduce mechanics I don’t believe 99% of players will ever reach that point
- No way to actually get stronger other than getting new gear. You don’t earn levels if you’re higher leveled than the enemy, so you’re essentially capped by the highest leveled enemy you can beat. Duplicate equipment simply don’t matter after a certain stage (a 10 times duplicate is only 20% stronger which has no impact on progression as the next drop will be way stronger anyway). The « permanent bonuses » from owning equipment and duplicates is entirely irrelevant from beginning to endgame. So you often find yourself fighting the same enemy 30 times without a drop, without a level up, and without any results whatsoever until you run out of Action Point.
- This leads to a pitiful pity system : you get gold for beating enemies which is useless if you’re not going for a luck run as the shop prices are meant for that kind of build, which is fine. So you can dump all that useless gold in a once per run roll for equipment. However it is extremely frustrating as you can spend 10^30 gold and have a 50% chance to get any item, which often results in a beginner item or useless duplicate or simply nothing… Once in a lifetime you’ll get a boss drop, but 99% of the time it is useless and stupid.
- The newest event cannot even be played as your lv1 character has no way to beat the lv1 monster apart from losing again and again until you land a 2-3x attack bonus.
Edit: have you even tried playing your event before releasing it ? After abusing the attack bonuses to beat the lv1 mob and saving treats to get some equipment I managed to beat the lv1 mob regularly and buying the highest grade equipments you can get. Then the lv5 mob just cannot be beaten with equipments 3 tiers above the monster’s. The Hex penalty is not diminished from the equipment, it is amplified !! Try testing the code your AI gives you before releasing !!! This is really basic stuff damn it !!
New edit: so it turns out the equips were for another area, and it was a lesser equipment that was needed to diminish the penalties… This is so dumb I’m almost amazed. From the idea to the implementation this was bad. And the equips always have to be bought before getting in the new area cause the penalty is too strong, so even the name of the game is wrong, there is no loot, only pre buying new equips, which you farm in the first area all the time. So so dumb.
- You get forced ads after finishing a run.
- All the paid permanent bonuses seem quite strong, which make me wonder if the game is even remotely difficult if you have them all.
Some good points though :
- The shop remains relevant through the whole game even if in some portions the price are not right
- Good idea for bonuses from stat points
- Many updates and new content
For reference I have reached stage 258, so I’ve invested quite the time in this game and that’s why I don’t want to rate it too badly. I’m quite fond of the genre too but I have also been frustrated by this game too many times
- Mainly when you have the best gear in some biomes it simply won’t be enough to beat the next monster you will have to rely on rng to beat the next monster and pray the rng god for a drop that will make you progress.
- The drop rates are very low though they have been upped recently (but not much)
- Insanely repetitive even though the latest biomes try to introduce mechanics I don’t believe 99% of players will ever reach that point
- No way to actually get stronger other than getting new gear. You don’t earn levels if you’re higher leveled than the enemy, so you’re essentially capped by the highest leveled enemy you can beat. Duplicate equipment simply don’t matter after a certain stage (a 10 times duplicate is only 20% stronger which has no impact on progression as the next drop will be way stronger anyway). The « permanent bonuses » from owning equipment and duplicates is entirely irrelevant from beginning to endgame. So you often find yourself fighting the same enemy 30 times without a drop, without a level up, and without any results whatsoever until you run out of Action Point.
- This leads to a pitiful pity system : you get gold for beating enemies which is useless if you’re not going for a luck run as the shop prices are meant for that kind of build, which is fine. So you can dump all that useless gold in a once per run roll for equipment. However it is extremely frustrating as you can spend 10^30 gold and have a 50% chance to get any item, which often results in a beginner item or useless duplicate or simply nothing… Once in a lifetime you’ll get a boss drop, but 99% of the time it is useless and stupid.
- The newest event cannot even be played as your lv1 character has no way to beat the lv1 monster apart from losing again and again until you land a 2-3x attack bonus.
Edit: have you even tried playing your event before releasing it ? After abusing the attack bonuses to beat the lv1 mob and saving treats to get some equipment I managed to beat the lv1 mob regularly and buying the highest grade equipments you can get. Then the lv5 mob just cannot be beaten with equipments 3 tiers above the monster’s. The Hex penalty is not diminished from the equipment, it is amplified !! Try testing the code your AI gives you before releasing !!! This is really basic stuff damn it !!
New edit: so it turns out the equips were for another area, and it was a lesser equipment that was needed to diminish the penalties… This is so dumb I’m almost amazed. From the idea to the implementation this was bad. And the equips always have to be bought before getting in the new area cause the penalty is too strong, so even the name of the game is wrong, there is no loot, only pre buying new equips, which you farm in the first area all the time. So so dumb.
- You get forced ads after finishing a run.
- All the paid permanent bonuses seem quite strong, which make me wonder if the game is even remotely difficult if you have them all.
Some good points though :
- The shop remains relevant through the whole game even if in some portions the price are not right
- Good idea for bonuses from stat points
- Many updates and new content
For reference I have reached stage 258, so I’ve invested quite the time in this game and that’s why I don’t want to rate it too badly. I’m quite fond of the genre too but I have also been frustrated by this game too many times
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SSentientAi2
3~4
Хорошая залипаловка. Часов 30 точно просадил. Кривая сложности в енд-гейме и ивентах требует доработки. Реклама сделана статичным баннером, который не мешает. Постоянно выходят обновления улучшающие QoL. Любителям однокнопочного гейминга и гринда точно зайдёт.
5 поставил для продвижения, по факту на 28.10.26 - 4* с натяжкой.
5 поставил для продвижения, по факту на 28.10.26 - 4* с натяжкой.
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N†N0 †
아니뭔 편의성템 가격이
2만원 5만원 이러고있네 ㅋㅋㅋㅋㅋ 인알 파쿠리 싱글겜주제에 가격이 무슨 디아4패키지값이노
카카카오오오유
質問です
パワーブーストとキャラの永続効果って重複しますか?
あと批判コメは多いけど個人的には楽しいです
あと批判コメは多いけど個人的には楽しいです
まましゅまろん戦隊
Response from developer
ゲームをプレイしていただきありがとうございます。はい、ゲーム内購入は累積されます。:)
굿
개꿀잼
뮌뮌채
Response from developer
플레이해주셔서 감사합니다 :)













