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Fun game, but PVP is ruining the experience for PVE players
Kingdom Maker can be a very enjoyable game. People play games to relax, have fun, make friends and enjoy their free time. Unfortunately, the way PvP works can turn that experience into the complete opposite.
There are players who mainly enjoy PvE, building their kingdom, developing their nobles, fighting PvE enemies and playing socially with their alliance. But powerful PvP players can repeatedly attack these players even when they clearly have no interest in fighting them. When the difference in strength is enormous, it doesn’t really feel like competitive PvP—it feels like bullying weaker players who cannot realistically fight back.
A game that someone opens because they want to have fun shouldn’t regularly leave them angry, upset or frustrated because a much stronger player decided to destroy months of their progress.
I have been playing Kingdom Maker for around two years, and during that time I have seen many friends and other players leave the game because of PvP. Some of them genuinely enjoyed the game, but after repeatedly dealing with attacks and conflicts they didn’t want to be part of, the game stopped being fun for them. It is disappointing to watch people you have played alongside for months or even years disappear because they became frustrated and no longer enjoyed playing.
I’m not asking for PvP to be removed. PvP players should be able to enjoy the game their way too. But PvE players also deserve a meaningful way to play the game their way. There should be better protection, dedicated PvE options, or systems that discourage extremely powerful players from repeatedly targeting much weaker kingdoms.
Kingdom Maker has a great community and a lot of potential, but giving PvE-focused players more protection would make the game much more enjoyable and welcoming.
There are players who mainly enjoy PvE, building their kingdom, developing their nobles, fighting PvE enemies and playing socially with their alliance. But powerful PvP players can repeatedly attack these players even when they clearly have no interest in fighting them. When the difference in strength is enormous, it doesn’t really feel like competitive PvP—it feels like bullying weaker players who cannot realistically fight back.
A game that someone opens because they want to have fun shouldn’t regularly leave them angry, upset or frustrated because a much stronger player decided to destroy months of their progress.
I have been playing Kingdom Maker for around two years, and during that time I have seen many friends and other players leave the game because of PvP. Some of them genuinely enjoyed the game, but after repeatedly dealing with attacks and conflicts they didn’t want to be part of, the game stopped being fun for them. It is disappointing to watch people you have played alongside for months or even years disappear because they became frustrated and no longer enjoyed playing.
I’m not asking for PvP to be removed. PvP players should be able to enjoy the game their way too. But PvE players also deserve a meaningful way to play the game their way. There should be better protection, dedicated PvE options, or systems that discourage extremely powerful players from repeatedly targeting much weaker kingdoms.
Kingdom Maker has a great community and a lot of potential, but giving PvE-focused players more protection would make the game much more enjoyable and welcoming.
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Pretty good
The game has a lot of strong ideas and mechanics, as well as really amazing optimization. I would say some areas can be a bit tricky to follow, while others are really well done. The gameplay itself also isn’t bad at all and is genuinely fun, but there is still so much more potential that could this game even further forward. Overall, I think kingdom maker has a really strong foundation and a lot of room to grow.
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So close but the loss of Creativity, diversity and poor PvP all made this a pass for me.
I tried this game for a significant while and it is a mixed bag that i give a harsh score because of what could have been. The way you start things is creative but within a few levels you are funneled into a pattern starves your creativity.
You start off designing three important things, your crest, the Lord and Lady of your kingdom. It lets you make them well enough and with some doing you can do East Asian and black folk are just a color job. If you are and want to have a Europeans look and game they have you covered. They will be human. Now the crest is a fun thing to do and you can redo them anytime (the royals not so much ) . You will get to make may rolls with classes only make two of the miners and only one of the others (your mate will be one) leave it like that so you can marry (They don’t tell you that ) also marry like to like class to like class so when they bonk they can magnify their abilities.
As your king home grows you will have to take a single form for your keep and buildings look around or ask others can help you. There will be no real creativity here as well.
When you sleep you should make a good alliance (The ones I had were great I actually miss them) as your keep will often not hold. In fact if you are hit at random you will not be able to strike back.
As you try to build your family that too will be restricted.
Do not expect to see any brown skinned humans as heroes There is only one East Asian. Understand you will find elves, orcs, undead and Europeans - it that is an issue you are warned. You can and should try to get a dragon and likely you will get it by building your Keep. Never stop building. They will give you gold but the resources are not all easy to get and often they have the same icons but the money .. they have a 100 kinds of in game season money. Confusing yes but creative no.
You will have to spend a lot of money or marry into better royals - you do as you like there. Your book marks will disappear often so don’t rely on them.
The PVP is far from good. Limitations on who can attack who is loose at best. Your armies may not Avenue able to help you by where they spawn from. If you are attacked you can be attacked over and over and not actually know where the person that attacked you was unless you already had a relationship with them .. seriously!
The creativity is too tight and the fixes obvious.So many almost great ideas in the package. But it just misses the mark.
You start off designing three important things, your crest, the Lord and Lady of your kingdom. It lets you make them well enough and with some doing you can do East Asian and black folk are just a color job. If you are and want to have a Europeans look and game they have you covered. They will be human. Now the crest is a fun thing to do and you can redo them anytime (the royals not so much ) . You will get to make may rolls with classes only make two of the miners and only one of the others (your mate will be one) leave it like that so you can marry (They don’t tell you that ) also marry like to like class to like class so when they bonk they can magnify their abilities.
As your king home grows you will have to take a single form for your keep and buildings look around or ask others can help you. There will be no real creativity here as well.
When you sleep you should make a good alliance (The ones I had were great I actually miss them) as your keep will often not hold. In fact if you are hit at random you will not be able to strike back.
As you try to build your family that too will be restricted.
Do not expect to see any brown skinned humans as heroes There is only one East Asian. Understand you will find elves, orcs, undead and Europeans - it that is an issue you are warned. You can and should try to get a dragon and likely you will get it by building your Keep. Never stop building. They will give you gold but the resources are not all easy to get and often they have the same icons but the money .. they have a 100 kinds of in game season money. Confusing yes but creative no.
You will have to spend a lot of money or marry into better royals - you do as you like there. Your book marks will disappear often so don’t rely on them.
The PVP is far from good. Limitations on who can attack who is loose at best. Your armies may not Avenue able to help you by where they spawn from. If you are attacked you can be attacked over and over and not actually know where the person that attacked you was unless you already had a relationship with them .. seriously!
The creativity is too tight and the fixes obvious.So many almost great ideas in the package. But it just misses the mark.
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Not “just” a game… an obsession…
Sure the game is good. Gameplay always engaging. Challenges keep you coming back. But the friendships forged… alliances built… guidance given… growth achieved.
Only game I’ve never deleted.
Totally engrossed… engaged… every day.
Only game I’ve never deleted.
Totally engrossed… engaged… every day.










