Limb from Limb: Ragdoll Comedy

Limb from Limb: Ragdoll Comedy

Zombie Horde Physics Survival

7 ratings
4 reviews
Free
In-App Purchases

Details

  • Released
  • Updated
  • August 17, 2026
  • August 26, 2026

Features

Limb from Limb: Ragdoll Comedy screenshot #1 for iPhone
Limb from Limb: Ragdoll Comedy screenshot #2 for iPhone
Limb from Limb: Ragdoll Comedy screenshot #3 for iPhone
Limb from Limb: Ragdoll Comedy screenshot #4 for iPhone
Limb from Limb: Ragdoll Comedy screenshot #5 for iPhone
Limb from Limb: Ragdoll Comedy screenshot #6 for iPhone
Limb from Limb: Ragdoll Comedy screenshot #7 for iPhone
Limb from Limb: Ragdoll Comedy screenshot #8 for iPhone
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About

Engage in a humorous zombie defense experience where you physically manipulate ragdoll zombies. Grab, throw, and improvise with an escalating arsenal of weapons and environmental hazards to survive waves of the undead across multiple campaigns.

โœ“Ragdoll physics-based zombie manipulation
โœ“Three distinct campaign locations
โœ“Ninety challenging nights
โœ“Arsenal of 32 upgradable weapons
โœ“Sandbox mode for free experimentation
โœ“Offline campaign play
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What's New in Limb from Limb

1.0.13

August 26, 2026

More to fight with, more to fight: item drops are up across the campaign, and level difficulty has been rebalanced on both Normal and Hard. Endless mode plays better, with fairer waves throughout. New gameplay sound: voiced story radio calls in Campaigns 2 and 3, plus a blaring alarm when the house is nearly down. Performance: batched zombie rendering keeps the biggest hordes smooth. Also: smoother zombie walks and runs, meteor and boulder weapon fixes, and vivid moonlit night skies.

More
5

In-App Purchases

$19.99

The Whole Arsenal

Every weapon maxed, all eight item slots.

User reviews

Edit: New review

Iโ€™m writing a second review because everything I had an issue with has been fixed, which I am very grateful for! I can actually play the game now and make progress now that the giant zombies have been nerfed! And the stars being banked regardless of win or lose is a game changer. The app is now a fantastic way to relive the classic experience, and I want to say thank you to the developer for listening to the feedback and pumping out the updates as fast as they can. This game is awesome!
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Response from developer

Your feedback is greatly appreciate, thank you! Your concerns help shape the future of the game, and I'm happy to take into consideration all issues brought forth by players. Campaign 1 has been adjusted for difficulty, including greatly reducing the health of the heavy zombies as well as reducing their numbers per wave to make it much more manageable, and instead replacing them with smaller zombies to keep the pace of the later rounds. Additionally, the zombies in campaign 1 have had their health reduced to be more in line with the learning curve involved in the game (no more heavy zombies getting knocked down and getting back up 4-5 times). There are no longer a handful of un-grabbable zombies remaining without an answer for them. We've also implemented star accumulation on levels that were lost as well so that players can purchase upgrades with the stars earned, even if they're stuck on a level. As far as your other concerns, we've added level won and level lost musical sound effects, the ability to skip the slo-mo kill cam event, and various other improvements including the ability to modify sandbox gameplay, added attack sound effects to the zombies, and various other improvements/bug fixes. Again, your feedback is greatly appreciated, and it will help future players enjoy the game much more!

ZS

I remember the OG zombie smash came out in 2010! I was in 8th grade and it was the most fun game ever. I was so sad that it was taken off and I would check every once in a blue moon. Never giving up hope. Earlier this week I go onto the App Store and see the same zombie type style as the icon and I jumped up immediately out of my seat. Itโ€™s just as good as I remember, a few little glitches, some zombies are really strong for some missions, but overall just so fun to get back to it.
Thank you!
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Response from developer

Thanks for your feedback! The difficulty of normal mode is the main concern right now and the item unlocks and difficulties are being adjusted so people can enjoy the full campaign without the frustration of getting stuck on levels and having to rely on item RNG. Many more gameplay improvements to come as well!

Ai slop

Itโ€™s one of those games where it gets stupidly hard just so you spend money. Enemies are way more tankyer and the power up pick ups have weird spawn times. The house health meter drains constantly when your house is getting attacked rather than drains with each zombie hitting the house. Itโ€™s as if the zombies are sucking the life out of the house rather than hitting it. A disgrace to the classic. Full of AI slop. Just a cash grab taking advantage of peoples nostalgia.
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Response from developer

Thanks for your feedback. The issues mentioned are bugs from the initial release and are not meant to require players to spend money. A hot fix was released yesterday to greatly reduce the tanky zombies in earlier levels from around 10 down to 1-2 to make it much more manageable whiling a player is still learning the game. The next version, which should be released in a few days will show the health meter only take damage when a zombie actually swings to hit it instead of having a constant drain for all zombies near it giving it much better visual feedback. At no point from the beginning to end of the game are users expected to pay money to progress or to unlock game modes, items, upgrades, or other perks - The issues mentioned were just bugs from the first public release. The game is meant to be more of a fan tribute and not a cash grab, which is also the reason why the game is free with no ads. Really sorry for the issues, and I'm working quickly to resolve them as they come up!

Best game from childhood

Thank you dear stranger of the internet for bringing one of my favorite childhood games back to life itโ€™s been so much fun to play and a well needed update to the old game thank you again 10/10 would play again

Response from developer

Thank you for your review! Many gameplay improvements yet to come!

Developer apps

FAQ

What is the gameplay like in Limb from Limb?

Limb from Limb features hands-on ragdoll zombie defense. You can grab zombies by their limbs, swing them, throw them, or use environmental objects like pianos to defeat them. The physics-based system means every interaction changes the combat dynamically.

How many campaigns are available in Limb from Limb?

There are three distinct campaigns: the farmhouse, the prison yard, and the fairgrounds. Each campaign consists of thirty nights, with increasing difficulty and new enemy types as you progress.

What kind of weapons can I use in Limb from Limb?

Limb from Limb offers an arsenal of 32 weapons, each with five upgrade tiers. These range from practical firearms to unconventional items like anvils, pianos, and anti-gravity devices.

Does Limb from Limb have a multiplayer mode?

The provided description does not mention a multiplayer mode. The game focuses on a single-player campaign and a sandbox mode for individual play.

Can I play Limb from Limb offline?

Yes, the campaign mode in Limb from Limb can be played offline. No account is required to access and enjoy the campaign content.

What is the age rating for Limb from Limb?

Limb from Limb has an age rating of 12+. This suggests it is suitable for players aged 12 and above, likely due to its zombie theme and comedic violence.

How often is Limb from Limb updated?

The latest version of Limb from Limb is 1.0.11, which was released on August 19, 2026. The game was initially released on August 17, 2026, indicating frequent updates shortly after its launch.

What are the in-app purchases in Limb from Limb?

Limb from Limb offers optional in-app purchases. You can buy stars to earn weapons faster, permanently remove ads, or unlock the entire arsenal instantly.