OK
Many developers force you to solve puzzles in sequence. I have never liked this approach. If developers allowed puzzles to be skipped and retried later there would be fewer frustrated players who dislike their game. Being able to completely forget what you have already tried because you’ve been analyzing something new, while gaining more experience in the process, allows the player to use a fresh approach when retrying a puzzle they have skipped.
Response from developer
I had to add some tips to this mechanic because it turned out to be the most difficult to understand. A game update with a hint to this mechanic is waiting for a review. In the meantime, a few tips on what conditions must be met to be able to connect colorful tiles: 1. One of the tiles must be on the platform (merging / separation) of colors. 2. On both tiles must be two rows or two columns of the same colors - it depends if you want to merge them vertically or horizontally. 3. If you want to merge colors, both tiles must have rows of colors in parallel to each other. I hope I helped. :)
No Hint Feature
Response from developer
It's great that you didn't give up. :)
Fun at first
Response from developer
Try to play with the tiles e.g. on level 20 to better understand the mechanics, then try to pass level 23.
Smiley Face
Response from developer
Thank you! :)
Needs navigation
Response from developer
You are close to the end. There are 51 levels. Thanks for playing. :)
The platonic ideal of puzzle games
The puzzle mechanics here are solid and fairly easy to understand, but their interactions result an unexpected complexity. To me, that is the hallmark of a worthwhile puzzle game.
In my play through, the learning curve was exactly steep enough to make the game rewarding. I am not an average player; what I find entertainingly hard might frustrate others. If you like a mental challenge though, I recommend trying this.
My only criticism is that the game ended *just* as I felt like I understood it. I’m glad the author didn’t pad out length with a lot of levels that didn’t increase complexity, but perhaps some “encore” levels at the end or a progress bar would make the ending feel less abrupt.
Overall, good work. I look forward to seeing what’s next!
Response from developer
Thanks for your valuable feedback. I will try to use it in my next projects. :)
Brilliant, even if I’m not
Apple Support, pay attention: there should be more apps like this one in your store, and a lot less of the other ‘Built In Purchases’ clutter.
Response from developer
Brilliant review. Thank you :)
Confused
Response from developer
Tap on the sign "?" in the game. You will see a hint to this mechanics. Pay attention to animations and see what moves you can do and what you can not. I hope it will help you understand this mechanics. :)
Ok now we’re talking.
“Ok, this is serious. YES.”
Love how there is no tip or anything, had to understand the logic on my own. This is how games were back in my day!! (80s-90s)
Well done!
Response from developer
I'm glad that you like it. However, I had to add some hints for the mechanics starting at level 19, because not everyone played games in the 80s :)
Confusing!
Response from developer
A game update with a hint to this mechanic is waiting for a review. In the meantime, a few tips on what conditions must be met to be able to connect colorful tiles: 1. One of the tiles must be on the platform (merging / separation) of colors. 2. On both tiles must be two rows or two columns of the same colors - it depends if you want to merge them vertically or horizontally. 3. If you want to merge colors, both tiles must have rows of colors in parallel to each other. Hope this helped. :)
Outstanding!
Response from developer
Thanks for this review. I really appreciate that. :)
Frustrating
Response from developer
I tested this functionality, but I rejected it because the game was too easy. In addition, I did not want to complicate tiled control. Thanks for playing and review. :)
