Deleted after a day
Had fun the first day. Couldn’t continue the MAIN quest because I completed the dailies before I got to that point. /yawn seriously stupid coding. It should have seen the dailies completed and auto completed.
Today I log on after reset and now my dailies are things I couldn’t complete for weeks.
If you cannot get something so simple as having a cap on dailies to ensure new players get proper lvl quests, then you clearly do not care about new players sticking around. I can’t be part of something like that.
Today I log on after reset and now my dailies are things I couldn’t complete for weeks.
If you cannot get something so simple as having a cap on dailies to ensure new players get proper lvl quests, then you clearly do not care about new players sticking around. I can’t be part of something like that.
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Guild requirement is a miss for me
I love all of the Merchant games and really wanted to like this game as well, but your progress being tied to a guild is maddening. These games are fantastic solo experiences, so I’m not sure why the decision was made to incorporate the guild mechanic so heavily but it’s killed the game for me.
I suspect if I wait it out long enough I can probably join a guild later on that has fully unlocked everything, but still not a fan of the overall design.
I suspect if I wait it out long enough I can probably join a guild later on that has fully unlocked everything, but still not a fan of the overall design.
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Highly impressed
I loved merchant rpg! This is a little more in depth and has a social aspect. Really enjoying the game thank you guys!!!
Doesn’t need to be an MMO. Does need less tapping, more auto-repeating.
I don’t want to have to keep tapping. Tap the map. Tap a map location. Tell your hero to attack. Confirm the attack. Tap to see the results. Tap to accept the results. Tap the map location. Tell your hero to attack…
Why doesn’t this stuff repeat on its own? Why is everything happening one menu at a time? Do I really need to craft just one iron sword, wait, accept it, then ask to make it again? And why is this an MMO? Why would I spend $35 for “all upgrades” if that’s going to shut down some day? What does this actually gain from being an MMO?
I liked the original Merchant when it released but wow have the wrong lessons been taken from how to improve on that…
Why doesn’t this stuff repeat on its own? Why is everything happening one menu at a time? Do I really need to craft just one iron sword, wait, accept it, then ask to make it again? And why is this an MMO? Why would I spend $35 for “all upgrades” if that’s going to shut down some day? What does this actually gain from being an MMO?
I liked the original Merchant when it released but wow have the wrong lessons been taken from how to improve on that…
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What you want out of a mobile game
You can sit there and play for many hours or check back in sporadically. Lots of fun!










