Orbitfall

Orbitfall

Take the planet in six minutes

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Free
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Details

  • Released
  • Updated
  • August 3, 2026
  • August 11, 2026

Features

Orbitfall screenshot #1 for iPhone
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About

A real-time strategy game that fits in one hand and finishes in six minutes. Orbitfall is played on a small planet, so the horizon is the fog of war. You can see who owns what from anywhere — but not how strong they are, and never what is happening on the far side. Spinning the world to scout is a real move, not a camera flourish. You command places, not units. Drag from one base to a connected one and a share of its garrison marches. Every base builds a single troop type, and the three beat each other in a circle: Lancers beat Sentries, Sentries beat Bulwarks, Bulwarks beat Lancers. What you build is a bet on what is coming. FIVE KINDS OF GROUND Cores build fastest and hold the most — lose one and the match ends. Foundries out-produce everything else. Bastions defend at double. Reactors pay for your powers. Relays lift the fog and move troops faster. THREE WAYS TO WIN Take their Core. Hold 65% of the planet for twenty seconds. Or simply have more standing when the clock runs out. WHAT IS IN IT • Campaign — eight hand-built worlds, each teaching exactly one idea • Skirmish — three planet sizes, five difficulties, every planet seeded and repeatable • Daily Planet — one world a day, the same for everyone, scored and streaked • Versus — live multiplayer over Game Center. Free. The difficulty ladder is tuned against a simulated beginner rather than by feel, so the early tiers are genuinely approachable and the late ones genuinely are not. EMBER — OPTIONAL Eight volcanic worlds where a molten band circles the planet every seventy-five seconds. Under it, bases build nothing and lose troops. Either side of it, they build at double rate. The two zones cover the same share of the world, so it changes when you can act rather than how much you have. One purchase, no subscription, and the first world is free. Nothing in Ember is an advantage — no unit, stat or economy differs from the free game, so nothing bought can be pointed at another player. No accounts. No ads. No analytics. No timers. No energy meters.
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What's New in Orbitfall

1.1

August 11, 2026

UMBRA — a third campaign, eight new worlds, free for everyone. These planets turn. A base on the night side cannot be seen at all, so you either attack blind or wait for dawn. Troops already on their way still report what they find, which makes committing its own kind of scouting. Versus now looks for the first available opponent by default, instead of only matching players who picked the same planet size. Skirmish can be set to any world — Standard, the Sweep, or the Night Side — at any size against any commander. The Daily Planet has a leaderboard. Everyone gets the same world each day, so you can finally see how your run compares. Achievements for clearing each campaign, collecting every star, keeping a seven-day streak, and winning your first Versus win.

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Subscriptions & In-App Purchases

$4.99

Ember Campaign

Eight volcanic worlds ruled by the Sweep

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