Comparison

TTWar vs Orbitfall

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

TTWar

Features
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TTWar (Hex Grid: Resource Siege) is a 1v1 turn-based strategy game. On a fog-covered hex battlefield, every move is a mind game against your opponent. 【Why You'll Love It】 • Simultaneous turns, mutual reads: You and your rival issue orders in the same turn, then resolve together. Whoever reads the opponent better seizes the edge. • Expand or attack? Capturing resource tiles grows your army, but spreading thin weakens your city defense. Steady or bold—the choice is yours. • City siege: Protect your core fortress while pressuring the enemy line. Advantages build little by little. • Fast-paced, anytime: Matches usually resolve in minutes. Evenly matched games get intense and keep you coming back. 【Three Ways to Play】 • Quick Match: Real-time 1v1 against human players. • Friend Battle: Create a private room and invite a friend. • AI Challenge: Practice tactics from Easy to Hard. 【Easy to Learn, Hard to Master】 Learn the rules in minutes, but formations, baiting, resource control, and timing make every match different. Plan, read, strike—outthink your opponent and win, Commander! Privacy Policy: https://ttwar.lockeep.app/en/privacy/ Terms of Use: https://ttwar.lockeep.app/en/terms/ EULA: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/

About

Orbitfall

Features
Read full description

A real-time strategy game that fits in one hand and finishes in six minutes. Orbitfall is played on a small planet, so the horizon is the fog of war. You can see who owns what from anywhere — but not how strong they are, and never what is happening on the far side. Spinning the world to scout is a real move, not a camera flourish. You command places, not units. Drag from one base to a connected one and a share of its garrison marches. Every base builds a single troop type, and the three beat each other in a circle: Lancers beat Sentries, Sentries beat Bulwarks, Bulwarks beat Lancers. What you build is a bet on what is coming. FIVE KINDS OF GROUND Cores build fastest and hold the most — lose one and the match ends. Foundries out-produce everything else. Bastions defend at double. Reactors pay for your powers. Relays lift the fog and move troops faster. THREE WAYS TO WIN Take their Core. Hold 65% of the planet for twenty seconds. Or simply have more standing when the clock runs out. WHAT IS IN IT • Campaign — eight hand-built worlds, each teaching exactly one idea • Skirmish — three planet sizes, five difficulties, every planet seeded and repeatable • Daily Planet — one world a day, the same for everyone, scored and streaked • Versus — live multiplayer over Game Center. Free. The difficulty ladder is tuned against a simulated beginner rather than by feel, so the early tiers are genuinely approachable and the late ones genuinely are not. EMBER — OPTIONAL Eight volcanic worlds where a molten band circles the planet every seventy-five seconds. Under it, bases build nothing and lose troops. Either side of it, they build at double rate. The two zones cover the same share of the world, so it changes when you can act rather than how much you have. One purchase, no subscription, and the first world is free. Nothing in Ember is an advantage — no unit, stat or economy differs from the free game, so nothing bought can be pointed at another player. No accounts. No ads. No analytics. No timers. No energy meters.

Screenshots

TTWar4 screens
Orbitfall4 screens

Verdict

The call

TTWar and Orbitfall are too close to call on the numbers: across 6 compared parameters — price, update cadence, ads and in-app purchases among them — neither pulls far enough ahead to decide it. What separates them is feature set and interface, not measurable difference.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. TTWar sells 2 in-app purchases, starting at $2.99 per month and Orbitfall sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.

UpkeepUpdate frequency

TTWar ships an update fortnightly, Orbitfall weekly. The most recent releases landed on September 30, 2026 and October 2, 2026 respectively.

ScorecardNo meaningful differences
TTWar versus Orbitfall: the parameters behind the verdict, then further details
ParameterTTWarOrbitfall
PriceFreeFree
Update frequencyFortnightlyWeekly — better
AdsNoNo
In-app purchasesYesYes
DevicesiPhone, iPadiPhone, iPad
Requires iOS16.0 — better17.0
Further details — not scored
Size4 MB3 MB
Age rating12+12+
Developer格格 蔡Sean MacDiarmid

In-app purchases

2 purchases

TTWar

Subscriptions2
  • Monthly Membership$2.991 Month
  • Yearly Membership$19.991 Year
1 purchases

Orbitfall

One-time1
  • Ember Campaign$4.99

Questions

Is TTWar free?
TTWar is free to download, with in-app purchases available.
Is Orbitfall free?
Orbitfall is free to download, with in-app purchases available.
Do TTWar or Orbitfall have ads?
Neither TTWar nor Orbitfall shows ads.
Which is updated more often, TTWar or Orbitfall?
TTWar ships an update fortnightly, and Orbitfall weekly. Most recently, TTWar was updated on September 30, 2026 and Orbitfall on October 2, 2026.

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