MonoRook vs Orbitfall
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
MonoRook
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Control your rook, defeat white pieces, and collect points! Unlock powerful skills, plan your moves, and climb the leaderboard. Every move counts—outsmart your opponents and become the ultimate rook master!
Orbitfall
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A real-time strategy game that fits in one hand and finishes in six minutes. Orbitfall is played on a small planet, so the horizon is the fog of war. You can see who owns what from anywhere — but not how strong they are, and never what is happening on the far side. Spinning the world to scout is a real move, not a camera flourish. You command places, not units. Drag from one base to a connected one and a share of its garrison marches. Every base builds a single troop type, and the three beat each other in a circle: Lancers beat Sentries, Sentries beat Bulwarks, Bulwarks beat Lancers. What you build is a bet on what is coming. FIVE KINDS OF GROUND Cores build fastest and hold the most — lose one and the match ends. Foundries out-produce everything else. Bastions defend at double. Reactors pay for your powers. Relays lift the fog and move troops faster. THREE WAYS TO WIN Take their Core. Hold 65% of the planet for twenty seconds. Or simply have more standing when the clock runs out. WHAT IS IN IT • Campaign — eight hand-built worlds, each teaching exactly one idea • Skirmish — three planet sizes, five difficulties, every planet seeded and repeatable • Daily Planet — one world a day, the same for everyone, scored and streaked • Versus — live multiplayer over Game Center. Free. The difficulty ladder is tuned against a simulated beginner rather than by feel, so the early tiers are genuinely approachable and the late ones genuinely are not. EMBER — OPTIONAL Eight volcanic worlds where a molten band circles the planet every seventy-five seconds. Under it, bases build nothing and lose troops. Either side of it, they build at double rate. The two zones cover the same share of the world, so it changes when you can act rather than how much you have. One purchase, no subscription, and the first world is free. Nothing in Ember is an advantage — no unit, stat or economy differs from the free game, so nothing bought can be pointed at another player. No accounts. No ads. No analytics. No timers. No energy meters.
Screenshots
Verdict
The clearest difference is in-app purchases: MonoRook at none against Orbitfall's 1. MonoRook also leads on iOS requirement (13.0 vs 17.0). On price, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Orbitfall sells 1 one-off in-app purchase. MonoRook asks for nothing beyond the download.
| Parameter | MonoRook | Orbitfall |
|---|---|---|
| Price | Free | Free |
| Update frequency | — | Weekly |
| Ads | No | No |
| In-app purchases | No — better | Yes |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 13.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 56 MB | 3 MB |
| Age rating | 4+ | 12+ |
| Developer | Eren Kiranatli | Sean MacDiarmid |
In-app purchases
MonoRook
No in-app purchases
Orbitfall
- Ember Campaign$4.99








