Orbit vs Orbitfall
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Orbit
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THE ADDICTIVE ARCADE GAME THAT TESTS YOUR TIMING TO THE LIMIT Orbit is different. Orbit is FREE and offline available PURE SKILL. ZERO PAY-TO-WIN. Launch your planet from sun to sun. Time your release perfectly. Build massive combos. Dodge cosmic dangers. Simple to learn. Impossible to master. HOW TO PLAY Stay calm to enter orbit Tap at the perfect moment to launch yourself further Time it right for PERFECT landings and build up your combo multiplier Survive as long as possible against increasing danger 4 GAME MODES STANDARD Classic endless gameplay with progressive difficulty that adapts to your skill level. How long can you survive? ZEN Relax and flow without obstacles or interruptions. Perfect for unwinding. HARD Faster orbits. Quicker reflexes required. For adrenaline junkies only. TIME ATTACK 60 seconds. Maximum chaos. Score as many points as possible before time runs out. FEATURES Simple one-touch controls that are easy to learn, hard to master Stunning minimalist space visuals Global leaderboards—compete against players worldwide Power-ups: Shield, Slow Motion, Double Points, and Magnet Multiple game modes for every playstyle Continue your run once with an optional rewarded ad WHAT MAKES ORBIT DIFFERENT NO PAY-TO-WIN MECHANICS NO ENERGY TIMERS NO LOOT BOXES NO FORCED VIDEO ADS DURING GAMEPLAY Just skill. Pure and simple. THE CHALLENGE The average player scores 34 points on their first attempt. The top 10% reach 200 points. Only the best break 500. Where will YOU rank? DOWNLOAD ORBIT NOW AND START YOUR COSMIC JOURNEY The cosmos is waiting. How long can you survive?
Orbitfall
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A real-time strategy game that fits in one hand and finishes in six minutes. Orbitfall is played on a small planet, so the horizon is the fog of war. You can see who owns what from anywhere — but not how strong they are, and never what is happening on the far side. Spinning the world to scout is a real move, not a camera flourish. You command places, not units. Drag from one base to a connected one and a share of its garrison marches. Every base builds a single troop type, and the three beat each other in a circle: Lancers beat Sentries, Sentries beat Bulwarks, Bulwarks beat Lancers. What you build is a bet on what is coming. FIVE KINDS OF GROUND Cores build fastest and hold the most — lose one and the match ends. Foundries out-produce everything else. Bastions defend at double. Reactors pay for your powers. Relays lift the fog and move troops faster. THREE WAYS TO WIN Take their Core. Hold 65% of the planet for twenty seconds. Or simply have more standing when the clock runs out. WHAT IS IN IT • Campaign — eight hand-built worlds, each teaching exactly one idea • Skirmish — three planet sizes, five difficulties, every planet seeded and repeatable • Daily Planet — one world a day, the same for everyone, scored and streaked • Versus — live multiplayer over Game Center. Free. The difficulty ladder is tuned against a simulated beginner rather than by feel, so the early tiers are genuinely approachable and the late ones genuinely are not. EMBER — OPTIONAL Eight volcanic worlds where a molten band circles the planet every seventy-five seconds. Under it, bases build nothing and lose troops. Either side of it, they build at double rate. The two zones cover the same share of the world, so it changes when you can act rather than how much you have. One purchase, no subscription, and the first world is free. Nothing in Ember is an advantage — no unit, stat or economy differs from the free game, so nothing bought can be pointed at another player. No accounts. No ads. No analytics. No timers. No energy meters.
Screenshots
Verdict
The clearest difference is in-app purchases: Orbit at none against Orbitfall's 1. On price, update cadence, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Orbitfall sells 1 one-off in-app purchase. Orbit asks for nothing beyond the download.
Orbit ships an update every 5 days, Orbitfall weekly. The most recent releases landed on October 6, 2026 and October 24, 2026 respectively.
| Parameter | Orbit | Orbitfall |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 5 days — better | Weekly |
| Ads | No | No |
| In-app purchases | No — better | Yes |
| Devices | iPhone | iPhone, iPad — better |
| Requires iOS | 17.6 | 17.0 — better |
| Further details — not scored | ||
| Size | 25 MB | 3 MB |
| Age rating | 9+ | 12+ |
| Developer | Thomas Mayrl | Sean MacDiarmid |
In-app purchases
Orbit
No in-app purchases
Orbitfall
- Ember Campaign$4.99









