App is great, performance could be better.
Let me preface this by saying this is one of my favorite building/survival/civilization games. There are enough campaigns to keep you busy for a long time and add some incentives beyond sandbox mode. I must say, you will need a beefy phone because this game will drain your battery really quickly. It’s one of those games that has so many tasks and trackers going at once, so being hooked up to a charger is desirable. I’d say its gameplay performance requirements matches more to that of a computer game. Regardless, it’s probably in the top 10 best roadtrips games since many of the campaigns will take a lot of time yet require no internet connection. I’ve also encountered crashing issues with this game. It tends to have trouble loading large sandbox maps for some reason. It crashes pretty often after loading for ~30 seconds. I can usually fix it by not sitting on the app while it’s loading and do something else on my phone, but there have been times where I simply cannot play sandbox mode for several hours.
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fun fun funnn
I never play campaign but this one is super fun!
Crashing & Lag Remove the Fun
Game is great. No a doubt about it. What isn’t great is it crashes when population gets to big. It lags that means it’s not really playable. It would be great if you could sell or trade away more items if you have surpluses no e.g Sell 10 wood to get one 3 plank. Thus if you have an excess of resource you don’t end up filling up your wheat house with logs just to create space. Fix a few small things it goes from 3 star to 5 instantly
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Game
My game keeps closing everytime I keep opening it and game has glitch but overall a fun game
Tournament mode is the last straw
I’ve played Outlanders since the first game came out. I remember waiting with as much patience as I could muster the 6 months or so it took for new levels and challenges to come out, and once they did, I’d spend the weekend beating them, and then the optional challenges. This game was once new and unique and clever. When the second game came out, I was excited about the updates and new engine but quickly found that every level or challenge required a new type of building we’d only ever use once or twice and felt like some of the magic had gone from the game.
Then came the daily challenges. At first they were fun but it clearly and quickly became about how quickly you could win the challenge, even at the expense of the point of the game. It stopped being about building. I continued to come back because levels continued to be released, though they were never as fun as the first game.
Tournament mode feels like the death bell for me. I honestly hate it. There’s no depth anymore, no magic, no exploration. You perform a few actions and then just watch. Yuck. I hate it. It’s not fun. In the pursuit of new players or some sense of novelty, maybe, they may have alienated those that helped give this game prominence. It’s unlikely I’ll pick this game up again.
Then came the daily challenges. At first they were fun but it clearly and quickly became about how quickly you could win the challenge, even at the expense of the point of the game. It stopped being about building. I continued to come back because levels continued to be released, though they were never as fun as the first game.
Tournament mode feels like the death bell for me. I honestly hate it. There’s no depth anymore, no magic, no exploration. You perform a few actions and then just watch. Yuck. I hate it. It’s not fun. In the pursuit of new players or some sense of novelty, maybe, they may have alienated those that helped give this game prominence. It’s unlikely I’ll pick this game up again.
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