
Passing Lane
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What's New in Passing Lane
1.0.2
April 16, 2026
What’s new / improved: • Post-score reset vignette: After a made basket (including NPC-assisted scoring), the ball now re-enters play via a short “drop from the rafters to center court” sequence with improved height/depth cues, and the controlled player dashes back into position. This keeps the game feeling alive instead of freezing while the ball artifact clears. • Better mid-session navigation: Added full bidirectional ingress/egress between the in-game session and the Title card (without discarding an in-progress run). A modern in-game menu lets players quickly resume, return to the Title card, or view Run History. • Run History (local-first): Introduced a session/run list surface with consistent UI states (loading/empty/error/ready) as a foundation for future list-based features and CRUD flows.Bug fixes • Fixed HUD callout “afterburn”/ghost outline: Resolved a brief lingering shadow/outline effect on mid-court callouts (e.g., interceptions/assists) by ensuring fade-out behavior is visually consistent.Other • General stability and UX refinements to keep the experience smooth during transitions.
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