Pocket Rogues

Pocket Rogues

2D Action-RPG & Roguelike

1K ratings
205 reviews
Free
In-App Purchases

Details

  • Released
  • Updated
  • January 9, 2018
  • August 4, 2026

Features

Pocket Rogues video #1 for iPhone
Pocket Rogues screenshot #2 for iPhone
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Pocket Rogues screenshot #9 for iPhone
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Pocket Rogues screenshot #11 for iPhone
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About

Embark on an epic adventure in this 2D Action-RPG Roguelike. Battle monsters, explore ever-changing dungeons, and upgrade your guild fortress. Develop unique heroes with distinct skills and equipment to uncover deep underground secrets.

Real-time action combat
Diverse hero classes
Procedurally generated dungeons
Unique locations
Guild fortress building
Character progression and upgrades
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What users say

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+1

What's New in Pocket Rogues

1.38.3

August 4, 2026

[GENERATION] - Added a new single-room sub-location - Goblin Larder. The gate to it can only be found in the Abandoned Prison - Added a new monster champion found only in the Catacombs and the Rat's Nest - Rottail - Added the Altar of the Elements - when used, it temporarily grants a random bonus Fire, Lightning, or Ice damage effect - Friendly NPC guards may now occasionally appear near the Camp Gates [ITEMS] - Added a new type of item that can be found in the dungeon - Treasures. They cannot be used or equipped, but can be sold for a very high price. There are currently 6 items of this type - Added 7 new swords, 7 new daggers, 3 new axes, and 7 new bows - Added 13 new armor types and 7 new pieces of headgear - Updated the icons of all axes and bows, as well as the last remaining armor and headgear that had not yet been updated - When used in a boss arena, the "Obsidian Shard" allows the player to escape the battle if they entered the arena through a gate on the floor (does not work with "bosses between locations" in the Obsidian Tower) [VISUALS] - Gorgons, Scavengers, Beholders, Ghosts, Chained ghosts, and Zombie-Spearmen are now animated - Gorgons, Scavengers, Beholders, Ghosts, Chained ghosts, Zombie-Spearmen, Ogre-Sorcerers, Battle Ogres, Tamed Trolls, Guardsman-Archers, and Guardsman-Warriors now leave corpses on the ground - All slain mercenaries now leave corpses on the ground - The bodies of defeated NPCs from the Camp will now remain on the ground - Shadows cast by objects and creatures now have a limited draw distance (to display creature shadows, enable the corresponding option under "Video" - they now look much better) - All bosses, mini-bosses, and monster champions now cast shadows when the corresponding option is enabled - The stairs leading down to the next floor have been redrawn at a higher resolution to match the updated appearance of the dungeons - Flames and campfires with cauldrons have been redrawn at a higher resolution - Updated the appearance of the Fel Altar - Added random animations to poison clouds in the Catacombs - Improved how several equipment items are displayed on the character - Resurrection pentagrams in the Sunken Grotto now have additional visual effects and periodically create shadows of Captured Souls nearby - The "Arcane Charge" weapon effect now has visual and audio feedback, and its floating effect text no longer appears - Added visual and audio effects for the Adrenaline perk - Added visual and audio feedback when the maximum-level effects of the Hardened Flesh and Stone Skin perks trigger - When stationary creatures and characters turn, an animation will now play if one is available [BALANCE] - Players now receive gold for increasing the rank of each creature in the Bestiary, with the amount depending on the creature's strength - Reduced the invulnerability window when dashing: it now lasts for the first 60% of the animation instead of the entire animation - Doubled the selling price of all artifacts and smithing gems - Increased the selling price of all equipment - Reworked how boss and champion levels affect their stats to compensate for the fix to the double-initialization bug - Higher boss and champion levels now also increase their defense, if they have any - Damage dealt by all traps now scales with the current floor number - Poison now deals significantly more damage, including the corresponding weapon effect - Poison Resistance now not only increases the maximum size of the buildup bar that must be filled to inflict the status, but also reduces damage taken from Poison - Bleed Resistance, Poison Resistance, and Petrification Resistance for all creatures (but not player characters) and bosses now increase with their level

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In-App Purchases

$4.99

PocketRogues - Bag of Gems

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User reviews

Lotta potential to this game

Lotta potential to this game

Great Game

I really love almost everything about this game except for the fact that it’s way better if you get the ultimate edition.

Serious problems with a good but flawed game loop

So to start I’ve been playing for about two or three weeks and I’ve never given them a dime. I was considering buying the ultimate version of the game because I was having a pretty solid time with it and now I’m not sure it’s worth it. I was able to grind out enough premium currency to get the class I wanted to play and then focus on that class and just accept that I would lose a lot. I was able to get a good run going finally get a couple of decent equipment. I had to pause the game and put my iPad into sleep mode where the game crashed I think and when I started the game up again, everything was gone. And a game where you can dive many times in order to just get one run that works kind of well that’s a problem and to add salt to the wound. I got a reminder that in the ultimate edition, you can save the game and come back to it. And I think that is my biggest problem here you have to pay real money in order to have a basic save feature so that when the game hiccups you might not lose everything. Basic game design should indicate that if your game is not stable enough to come back from being paused, and the device being put into a sleep mode without ruining the players experience that the same function should not be a premium cost. Of course I’ve seen the micro transactions for more premium currency to unlock more things. So not only would you need the ultimate edition for basic functionality of the game not even getting into the basic internal mechanics that do not work without premium currency unless you pay them for the ultimate. I don’t have any faith that this games ultimate edition will be worth it because I truly believe that this game is designed solely as a cash grab. Disappointed I thought there might’ve been something here and I was almost ready to give them some money until I realized that they monetary guided even basic saving functions to a game that cannot run proper. This is a huge problem in this kind of game where you’re doing a rogue light your character has one life and lives and dies based on the equipment they’re able to find. To lose everything you’ve worked for because the game itself for God that you had a run going is so disheartening that I don’t know that I’m going to play anymore. You have been warned
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Лучший в своем роде

Лучший рогалик в который я когда либо играл плюс снг разработчик которых и так осталось мало так что таких нужно поддерживать

honestly amazing

I just started playing and it’s actually pretty fun I got this coat that lets me heal if I sit in blood ( works on my own blood ) so if I stand in a corner with the coat on I can tank everything except bosses I still have to try on those but this game is honestly addictive my friend said if it could have multiplayer that he would give it a play so over 10/10 would play again
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Developer apps

User experience

🐞

Reported Bugs

6 issues

Ultimate not available?

Bug

Why cant i get ultimate?

Bug

Lost all gear when loading back into game even though I have premium

Bug

Why can I not buy it

Bug

Баги в игре

Bug

Keeps crashing

Bug

Requested Features

7 requests

Bring Ultimate back. Ill pay extra if I have to!

Feature

we need Chinese

Feature

New levels, classes, pets, bosses, equipment

Feature

Multiplayer

Feature

Sandbox mode

Feature

Customize characters

Feature

Modern prison mode

Feature

FAQ

What kind of game is Pocket Rogues?

Pocket Rogues is a 2D Action-RPG that combines the classic feel of old-school Action RPGs with the challenge and replayability of the Roguelike genre. It features real-time combat, procedurally generated dungeons, and deep hero progression.

What are the key features of Pocket Rogues?

Key features include real-time action combat that rewards timing and skill, a variety of hero classes with unique abilities and progression paths, procedurally generated dungeons that ensure every playthrough is different, and the ability to build and upgrade your guild fortress for new mechanics and benefits.

Is Pocket Rogues free to play?

The game is free to download and play, but it offers in-app purchases. These purchases can enhance the player's experience or provide additional content, but the core gameplay is accessible without them.

What platforms is Pocket Rogues available on?

Pocket Rogues is available on mobile devices. The description mentions an 'ULTIMATE version' available on the iTunes App Store, indicating compatibility with iOS devices.

What is the main goal in Pocket Rogues?

The main goal is to fight through hordes of monsters, explore procedurally generated dungeons, and uncover the secrets hidden deep underground. Players achieve this by developing powerful heroes, upgrading their guild fortress, and mastering the real-time combat system.