Pocket Rogues

Pocket Rogues

2D Action-RPG & Roguelike

1K ratings
205 reviews
Free
In-App Purchases

Details

  • Released
  • Updated
  • January 9, 2018
  • April 2, 2026

Features

Pocket Rogues video #1 for iPhone
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Pocket Rogues screenshot #11 for iPhone
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About

Embark on an epic adventure in this 2D Action-RPG Roguelike. Battle monsters, explore ever-changing dungeons, and upgrade your guild fortress. Develop unique heroes with distinct skills and equipment to uncover deep underground secrets.

Real-time action combat
Diverse hero classes
Procedurally generated dungeons
Unique locations
Guild fortress building
Character progression and upgrades
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What users say

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What's New in Pocket Rogues

1.38.2

April 2, 2026

- A German translation has been added to the game [GAMEPLAY] - After a character dies, their equipped items can be recovered by returning to the same floor in the same location where they were defeated. If that character dies again, the old items will be lost permanently - A third Personal Chest has been added to the Camp (available in the Ultimate version only; requires the "Shelter" building to be upgraded to level 4) - The Mystic can now be found in the Camp: for 100 crystals, he will help a character "forget" any previously acquired perk. The Mystic appears after any character first has 6 perks at once (4 in the free version) - Added 7 new class perks (2 for the Warrior, 1 for the Archer, 1 for the Wizard, 2 for the Berserker, and 1 for the Necromancer) and 1 universal perk - Crystals can now be exchanged for gold right in the dungeon: interacting with the Merchant's cart opens the same window as on the Fortress screen - The Ultimate version now lets you start directly from floor 100 if the corresponding number of floors has already been cleared in that location [GENERATION] - Added a new mini-boss: Monk of the Sun Cult, as well as his champion version - Fallen Monk. Both the boss and the champion can be encountered in all locations - The Treasury can now be accessed through a gate found on a floor [ITEMS] - Updated the icons for 27 armor sets, 14 headpieces, as well as all swords, daggers, and shields: they have been redrawn in a unified style and resolution - "Jagged Dagger", "Serrated Blade", and "Jagged Bastard Sword" now have the built-in "Bloodletting" effect - "Black Dagger" and "Executioner's Blade" now have the built-in "Reaper" effect - "Tormenting Katar" now has the built-in "Torture" effect - The "Extinguished embers" artifact now not only speeds up HP regeneration near fire sources, but also adds 0.5 HP regeneration per second for each equipped artifact of this type while the character is holding a torch [INTERFACE] - All found notes and diaries are now displayed directly in the Inventory, in a new tab of the quest section - When hitting the Training Dummy in the Camp, damage per second will be shown at the bottom of the screen (average over the last 3 seconds) - The current character's class icon shown on the inventory button now matches the icon of the corresponding class building; the button background has also been changed and now changes color according to the character's class - The size of the HP and MP bars now changes not only when entering a floor, but also when applying/removing buffs that change max HP and MP - Status effect bars are now placed below the active effects interface and companion previews, and no longer overlap them - Key numbers in artifact effect descriptions will now be highlighted in yellow - Added a notification window for successful crystal purchases [BALANCE] - Most perk penalties have been removed or reduced - Secondary defense types on armor and headpieces will now increase when upgrading an item, just like the primary type - The duration and effectiveness of buffs received from the Altar of Defense, Battle, Experience, and Fighting Spirit have been significantly increased - The HP of the Dummy in the Camp has been increased 200 times (from 50,000 to 10,000,000) - Adjusted the balance of skills whose maximum level was raised above 25 - Increased the damage dealt by the Vow of Sanctity skill at level 25 - The web created when killing creatures with the "Web Bolt" skill no longer slows the character or his allies, and no longer prevents them from shooting - The Banded Shield (previously called "Reinforced Shield") no longer has the built-in "Tower Shield" effect, since the icon appearance has changed and this shield no longer looks like a tower shield - The "Cloak" and "Foreign Cloak" items now have elemental defense

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In-App Purchases

$4.99

PocketRogues - Bag of Gems

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User reviews

Lotta potential to this game

Lotta potential to this game

Great Game

I really love almost everything about this game except for the fact that it’s way better if you get the ultimate edition.

Serious problems with a good but flawed game loop

So to start I’ve been playing for about two or three weeks and I’ve never given them a dime. I was considering buying the ultimate version of the game because I was having a pretty solid time with it and now I’m not sure it’s worth it. I was able to grind out enough premium currency to get the class I wanted to play and then focus on that class and just accept that I would lose a lot. I was able to get a good run going finally get a couple of decent equipment. I had to pause the game and put my iPad into sleep mode where the game crashed I think and when I started the game up again, everything was gone. And a game where you can dive many times in order to just get one run that works kind of well that’s a problem and to add salt to the wound. I got a reminder that in the ultimate edition, you can save the game and come back to it. And I think that is my biggest problem here you have to pay real money in order to have a basic save feature so that when the game hiccups you might not lose everything. Basic game design should indicate that if your game is not stable enough to come back from being paused, and the device being put into a sleep mode without ruining the players experience that the same function should not be a premium cost. Of course I’ve seen the micro transactions for more premium currency to unlock more things. So not only would you need the ultimate edition for basic functionality of the game not even getting into the basic internal mechanics that do not work without premium currency unless you pay them for the ultimate. I don’t have any faith that this games ultimate edition will be worth it because I truly believe that this game is designed solely as a cash grab. Disappointed I thought there might’ve been something here and I was almost ready to give them some money until I realized that they monetary guided even basic saving functions to a game that cannot run proper. This is a huge problem in this kind of game where you’re doing a rogue light your character has one life and lives and dies based on the equipment they’re able to find. To lose everything you’ve worked for because the game itself for God that you had a run going is so disheartening that I don’t know that I’m going to play anymore. You have been warned
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Лучший в своем роде

Лучший рогалик в который я когда либо играл плюс снг разработчик которых и так осталось мало так что таких нужно поддерживать

honestly amazing

I just started playing and it’s actually pretty fun I got this coat that lets me heal if I sit in blood ( works on my own blood ) so if I stand in a corner with the coat on I can tank everything except bosses I still have to try on those but this game is honestly addictive my friend said if it could have multiplayer that he would give it a play so over 10/10 would play again
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Developer apps

User experience

🐞

Reported Bugs

6 issues

Ultimate not available?

Bug

Why cant i get ultimate?

Bug

Lost all gear when loading back into game even though I have premium

Bug

Why can I not buy it

Bug

Баги в игре

Bug

Keeps crashing

Bug

Requested Features

7 requests

Bring Ultimate back. Ill pay extra if I have to!

Feature

we need Chinese

Feature

New levels, classes, pets, bosses, equipment

Feature

Multiplayer

Feature

Sandbox mode

Feature

Customize characters

Feature

Modern prison mode

Feature

FAQ

What kind of game is Pocket Rogues?

Pocket Rogues is a 2D Action-RPG that combines the classic feel of old-school Action RPGs with the challenge and replayability of the Roguelike genre. It features real-time combat, procedurally generated dungeons, and deep hero progression.

What are the key features of Pocket Rogues?

Key features include real-time action combat that rewards timing and skill, a variety of hero classes with unique abilities and progression paths, procedurally generated dungeons that ensure every playthrough is different, and the ability to build and upgrade your guild fortress for new mechanics and benefits.

Is Pocket Rogues free to play?

The game is free to download and play, but it offers in-app purchases. These purchases can enhance the player's experience or provide additional content, but the core gameplay is accessible without them.

What platforms is Pocket Rogues available on?

Pocket Rogues is available on mobile devices. The description mentions an 'ULTIMATE version' available on the iTunes App Store, indicating compatibility with iOS devices.

What is the main goal in Pocket Rogues?

The main goal is to fight through hordes of monsters, explore procedurally generated dungeons, and uncover the secrets hidden deep underground. Players achieve this by developing powerful heroes, upgrading their guild fortress, and mastering the real-time combat system.