Old school but still cool
Find a Godly Q10 item and you will be king of the land!!
Need more alt accounts
Great game, bad player base
The biggest issue in my opinion is all of the alt accounts. Alt accounts are not only allowed, but encouraged it seems. More than half of the current player base is just a small group and all of their alt accounts. You have little to no way of telling what accounts are all the same person. You often make a deal with someone to trade something and then an alt account will steal from you.
There are really only 2 guilds, and if you do get accepted into one, the current players basically tell you what to do. It’s like you owe them for just playing the game.
A new email address is required if you want another account, per account. And I don’t want to make a new email address and manage multiple accounts just to play the game “fairly”.
The whole point of the game is the limited space you have, being the 6 in hand size and 10 duffle bag slots to start. Someone with like 2-3 alts has a huge advantage at collecting the gear they need over someone playing with just one account.
Until this is somehow balanced, and the current player-base backs off of new players, I sadly cannot rate this game any higher.
The best game ever
Highly recommended
Incredible
Major issues
2. Often when scavenging is there no loot. Pretty common as well. Maybe 20% of the time the energy is wasted.
3. Exist a hit list but not a protection period after being attacked. So new players are just farming fodder for older and established players. There is no way for new players to attack and win against older players due to item difference. As it stands new players are just helping older players farm. Once you get good item unless you research potion it’s pretty much gone.
4. Game should be based on scavenging and collecting but rather it’s just who can I steal from. Too much emphasis on looting from others and not enough from self collecting and building.
Response from developer
Hey JT, Hello, Thank you for the detailed feedback on Ruin: Apocalypse. We have reviewed the issues raised and made balancing updates to improve the early-game experience, scavenging rewards, and player protection. The following changes have been addressed: 1. Scavenged item research progress Scavenged items will no longer always start at 0% researched. Items can now appear with varied research completion percentages, creating more randomness and reward variance when scavenging. 2. Empty scavenging results We had a short downtown where scavenging was down (maybe an hour) the 2nd day. This has since been corrected. 3. New player protection and hit list balance We added additional protection for newer players after being attacked so they are not repeatedly farmed by stronger, established players. New players now have a 2 day shield where they cannot be attacked unless they attack somebody first. We also added a 3 hour cooldown between attacks from player to player. 4. Scavenging vs. stealing balance PvP looting is still part of the post-apocalyptic survival theme, but I believe the first 3 fixes should make it feel that scavenging has a stronger importance. Thank you again for the helpful review. We appreciate the feedback and believe these updates improve fairness, progression, and overall game balance. Would love any further feedback. Feel to message me in game, my username is Ruin. Happy Scavenging!
