Boring
Edit:
Hi Stefen!
I’m not sure how to write a response to you, so I hope you are able to find this. I feel like the over world and battles need a bit depth. I felt like the battles where just a simple rock paper scissor style of combat. It was really easy to just store up enough resources and over whelm the aponte. The over world didn’t seem to offer to much in the way of strategy either. I felt like all I had to do was find a place that would offer me the most resources and then send a huge fleet to destroy the enemy.
I think adding a larger over world and a more in-depth battle style would be nice. Maybe a little more hands on approach in a couple areas would help? Adding more depth in the AI would help. Since it’s not multiplayer, I think that’s where I would start.
I don’t want you to just focus on what I’m saying because you are obviously doing something right and I hope you know that I think that developing this app is very impressive. No hate form me at all. I just don’t think I would call it a deep strategy game.
Best wishes!
-Nico :)
Response from developer
Hi Muffins-for-everyone, Do you think strategic depth could be intensified using the game mechanisms that are already in the game? Or would it need some new ones? I was thinking of making the maps larger with more planets so Deep Warp Gates could be placed more strategically, but I think the AI is not diverse enough in its approaches to Deep Warp Gate placement to exploit this properly once the human player figures out its placement strategy. Stefan
Multiplayer?
Occasional Crashing
Response from developer
Really sorry about this Snoiper. Just added a fix for this issue. It'll go live with version 1.2.5
Very disappointed
Response from developer
Really sorry about this Dragonslayer63. It's been a while but I just added a fix for this issue. It'll go live with version 1.2.5
Crashed several times
Response from developer
Really sorry about this DigitalPython. Just added a fix for this issue. It'll go live with version 1.2.5





