Spectral Siphon

Spectral Siphon

by Roy Nakdimon

0 ratings
Free

Rating summary

Details

  • Released
  • Updated
  • March 13, 2026
  • September 21, 2026

Features

Spectral Siphon screenshot #1 for iPhone
Spectral Siphon screenshot #2 for iPhone
Spectral Siphon screenshot #3 for iPhone
Spectral Siphon screenshot #4 for iPhone
Spectral Siphon screenshot #5 for iPhone
iphone
ipad
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About

Two colors. One paddle. One rule: only catch what matches you. Swipe to move. Tap to flip your colour. That's the entire control scheme — and about ninety seconds later you'll be tracking four falling orbs at once, flipping mid-air, and deliberately grazing a wrong-coloured sphere by three pixels because near misses are worth points. Spectral Siphon is a reaction game with no filler. No energy timers, no ads, no in-app purchases, no tracking. You start playing immediately and you get better or you don't. HOW IT PLAYS Orbs fall. Catch the ones matching your paddle's colour, flip to meet the ones that don't, and let the rest fall past. Catch one dead-centre for a PERFECT. Miss by a hair on purpose for a GRAZE. Every 200 points the whole thing speeds up, and it never stops speeding up. THE COMPLICATIONS GOLD pays out credits. SLOW-MO buys you a breath. SHIELD absorbs one mistake — including a bomb. RISK forces a color flip you didn't ask for. CURSE drains your meter. BOMB ends the run outright. Then it starts lying to you. Ghost orbs that look real and aren't. Bouncers that ricochet off the walls. Orbs that drift sideways as they fall. And SENTINELS — armoured, three hits to break, flipping their own colour after every single hit, so you have to read them instead of just reacting. OVERLOAD Clean catches charge your meter. Fill it and everything changes for six seconds: your paddle stretches, every colour counts, and the score climbs faster than you can watch it. Learning when to push for Overload instead of playing safe is most of the skill in this game. EVENTS Survive long enough and the rules break down. SPECTRAL CASCADE — a full grid drops on you at once. A Core sits in the middle of it, worth double everything. CURSE MINEFIELD — twelve waves of curses with gold buried inside. SPECTRAL RIFT — orbs burst outward in fans from a tear in the screen. The Core in here is worth triple. Clear all three and they come back harder. There's no ending. DAILY RUN Every player in the world gets the same orbs, in the same order, every day. No luck, no seed hunting — just who plays it better. Your best run of the day returns as a ghost paddle sliding along beside you, and the HUD shows whether you're ahead of it or behind it, live, the whole way down. Share your score and find out whether your friends can actually beat it. MAKE IT YOURS Spend credits on skins, or open the SKIN FORGE and mix your own — hue, saturation and brightness on both colours, with a live preview. Pick up power-ups before a run: start shielded, start with an extra life, or charge Overload faster. Turn on NOA MODE and play against a backdrop that never stops shifting through the spectrum. BUILT TO BE PLAYED BY EVERYONE colorblind mode changes orb SHAPES, not just colors — circles and diamonds you can read at full speed. Reduce Motion strips the shake, the particles and the parallax. Menus follow your system text size. Haptics, sound and music each toggle independently. ALSO IN THERE Game Center leaderboard. Achievements. A run history that grades every attempt from D to S. A daily objective worth real credits. One revive per run when you've earned it. No ads. No purchases. No accounts. No data leaves your device.
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What's New in Spectral Siphon

4.0

September 21, 2026

SPECTRAL SIPHON 4.0 — the biggest update yet. DAILY RUN Every player gets the exact same orbs, in the same order, every day. No luck, no excuses — just who plays it better. Your best run of the day comes back as a ghost paddle racing alongside you, and the HUD tells you whether you're ahead or behind it in real time. Share your score and see if your friends can beat it. SENTINELS A new armoured orb that doesn't go down easily. Three matching hits to break it — and it flips its own colour after every one, so you have to read it, not just react. Break it and it drops a Core. Let it through and it costs you a life. SKIN FORGE Stop choosing from our four skins and mix your own. Full hue, saturation and brightness control on both colours, with a live preview of your paddle and orbs. Hit SURPRISE ME for an instant matched pair. Earn extra slots with credits. NOA MODE A rainbow backdrop that never stops shifting. In Settings. ALL-NEW SOUND Every sound in the game has been replaced — catches, perfects, gold, shields, overloads, sentinel hits, the lot — plus music you can toggle on or off. The game finally sounds like itself. BALANCE & FIXES • A SHIELD now contains a BOMB. The one death you couldn't do anything about is gone. • OVERLOAD's wide paddle now actually catches at its full width. It used to only look wider. • SLOW-MO now genuinely slows the orbs already falling, instead of barely doing anything at all. • The next-colour hint at the top of the screen was invisible. It isn't any more. • RESTART from the pause screen properly clears the board. • Special events space themselves out when they cycle, instead of firing back to back. • The Daily Directive resets overnight even if you leave the game open. • Achievements now tell you the moment you earn them. ACCESSIBILITY • Colourblind mode changes orb SHAPES, not just colours circles and diamonds you can read at full speed. • Menus respect your system text size. • Reduce Motion is honoured throughout, including Noa Mode. IPAD A real layout, instead of a stretched-up phone screen.

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