one of a kind
I only played the beginning after the tutorial and will update here as soon as I played more.
(So maybe I got things wrong.)
So basically the sultan seems to give you challenges that you have to fulfill within a certain amount of turns, or he will end your life.
The sultan is a pretty disgusting cruel villain that could spoil the game for you, should his character be as visible through the game as through the tutorial.
Nothing for sensitive people.
It seems you have to manage your resources and companions by getting lucky in skill checks in different hotspots of the capitol, with the purpose to collect strenght to have a better chance at succeeding in the sultans challenges.
(A little bit Game of Thrones court life-sim-ish)
The games description suggest that you can get rid of the sultan.
The steam reviews are over 90 percent and its free for 30 turns, which seems not short to me.
(So maybe I got things wrong.)
So basically the sultan seems to give you challenges that you have to fulfill within a certain amount of turns, or he will end your life.
The sultan is a pretty disgusting cruel villain that could spoil the game for you, should his character be as visible through the game as through the tutorial.
Nothing for sensitive people.
It seems you have to manage your resources and companions by getting lucky in skill checks in different hotspots of the capitol, with the purpose to collect strenght to have a better chance at succeeding in the sultans challenges.
(A little bit Game of Thrones court life-sim-ish)
The games description suggest that you can get rid of the sultan.
The steam reviews are over 90 percent and its free for 30 turns, which seems not short to me.
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挺好玩的,但是发烫耗电
Not Recommended
Sultan’s Game is mechanically very engaging and addictive, but on a moral and psychological level, I found it deeply uncomfortable.
Take the Carnality cards, for example. The sexual encounters they represent take place under an extreme power imbalance: the player is effectively a ruler, while the other person has little meaningful ability to refuse. The card system can make it feel as if the player is absolved of responsibility — “the game made me do it” — while at the same time encouraging the player to enjoy the feeling of absolute power over other people. To progress, players may even start treating certain female characters as more disposable targets for Carnality or Bloodshed. It is not always clear whether the game is criticizing this kind of power fantasy or simply allowing the player to indulge in it.
The gendered imagery also bothers me. Carnality and Bloodshed both depict women as the ones being subjected to violence or humiliation, and Carnality even involves two female figures. Meanwhile, the relatively less disturbing cards, Extravagance and Conquest, are represented by men. Are men somehow absent from sexuality and vulnerability? The gender coding feels extremely stereotypical.
In the end, the game did not leave me with a sense of peace or meaningful reflection. What lingered instead was the sensation of enjoying power, cruelty, and control over other people. That is exactly what makes the experience unsettling to me.
Take the Carnality cards, for example. The sexual encounters they represent take place under an extreme power imbalance: the player is effectively a ruler, while the other person has little meaningful ability to refuse. The card system can make it feel as if the player is absolved of responsibility — “the game made me do it” — while at the same time encouraging the player to enjoy the feeling of absolute power over other people. To progress, players may even start treating certain female characters as more disposable targets for Carnality or Bloodshed. It is not always clear whether the game is criticizing this kind of power fantasy or simply allowing the player to indulge in it.
The gendered imagery also bothers me. Carnality and Bloodshed both depict women as the ones being subjected to violence or humiliation, and Carnality even involves two female figures. Meanwhile, the relatively less disturbing cards, Extravagance and Conquest, are represented by men. Are men somehow absent from sexuality and vulnerability? The gender coding feels extremely stereotypical.
In the end, the game did not leave me with a sense of peace or meaningful reflection. What lingered instead was the sensation of enjoying power, cruelty, and control over other people. That is exactly what makes the experience unsettling to me.
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好玩但是有bug
已经撕了很多张苏丹卡了,但是拿不到奖励,请马上修复
about game
The game is of good quality. However, the drag‑and‑drop interface is not adapted for mobile devices, making it awkward to operate. Hope this can be optimized soon.








