Tap Healer 2 User Reviews

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Interesting concept, designed to make you watch ads too much

Starting off by saying the game is interesting enough to be fun, sure some heals are next to useless (Looking at you, shields), and I do wish it was more like you spec’d into different trees (Burst, Shield, Aura (hots)). But the bones are there and it is decent. That being said, the game is way too grindy, forcing players to watch ads to progress at even a semi decent rate. Yes, the point of the game is to make the creator money, I fully acknowledge that, and ads support the developer. But there needs to be a healthy balance between want and need for faster progression. For example, let’s say you’re stuck at stage 25, so you grind stage 24 which gives 34 coins per replay. That’s 11 times you have to do it to get one rare hero that costs 350g. Now, multiply that by let’s say 9 (As the game has given you a few free heroes), that’s almost 100 times to replace most of your team with the next tier up. Yes, you won’t necessarily need to replace that many to beat that one stage, but you will eventually, and it only gets more expensive as you go. I absolutely will watch ads to support the developer of a game I enjoy, but if you feel like you can’t progress in a manner that respects your time without it, then that to me isn’t good.

Edit: The developer made a couple changes to reduce grinding, I’m glad they listened and at the very least considered my feedback.
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Response from developer

Thanks for the detailed feedback — genuinely useful, and I'm glad the core of the game is landing for you. You're right that progression leaned too hard on grinding and ads, and respecting players' time matters to me. So in v1.7.74 I've reworked the gold economy: - Replay gold is up ~100%. The stage-24 replay you mentioned now pays around 65g instead of ~34. - The optional ad boost now lasts 10 minutes instead of 5. - Hero prices are flatter and more streamlined — the most expensive hero now costs 825g instead of 1500g. On the shields — fair point that they weren't reading as useful. They're less a raw-healing tool and more a way to counter specific mechanics: negating a hit also negates effects that key off damage taken (mana drain being the obvious one), so on certain fights they're essential rather than optional. To make that clearer, the same update reworks the shield visuals and adds an incoming-damage indicator on the hero HP bars, so it's much easier to see when a shield is actually doing its job. On speccing into trees (burst / shield / aura) — I really like the idea. There's already a second class with a slightly different playstyle, but deeper trees like that are something I haven't built out yet. It's on the list. The game is designed to be beatable without grinding, but these changes should make getting there feel a lot more respectful of your time. Regards!

Challenges

The extra challenges are really not necessary. I stopped at stage 30, it doesn’t matter how much I ‘progress’ if you’re challenge finger swiping gimmick is too OP.

Response from developer

Thanks for the feedback. A new version is now available, which removed the challenge mechanic completely. Regards!

New Challenge Mechanic

The new challenge mechanic for each boss is unnecessary. I played the version before and after this update, and it completely changes your concept. It no longer is a “healing simulator.” I paid to support the original version but would like to see this adjustment removed.

Response from developer

Thanks for the feedback. A new version is now available, which removed the challenge mechanic completely. Regards!

Title is a tad bit misleading

This game is not an MMO. It is a Raid healing simulator. Also Shields in the game are broken. You character will have 120 shield and one hit from a mob that does 10 damage will take all shield away. But all in all it is an ok game. Wish the devs would enjoy their game and play it. Major overlook!

Response from developer

Hey! Thanks for the feedback! I‘ve updated the games title and description to avoid any confusion. Shields also have additional information to explain that mechanic. Regards!