Interesting concept, designed to make you watch ads too much
Edit: The developer made a couple changes to reduce grinding, I’m glad they listened and at the very least considered my feedback.
Response from developer
Thanks for the detailed feedback — genuinely useful, and I'm glad the core of the game is landing for you. You're right that progression leaned too hard on grinding and ads, and respecting players' time matters to me. So in v1.7.74 I've reworked the gold economy: - Replay gold is up ~100%. The stage-24 replay you mentioned now pays around 65g instead of ~34. - The optional ad boost now lasts 10 minutes instead of 5. - Hero prices are flatter and more streamlined — the most expensive hero now costs 825g instead of 1500g. On the shields — fair point that they weren't reading as useful. They're less a raw-healing tool and more a way to counter specific mechanics: negating a hit also negates effects that key off damage taken (mana drain being the obvious one), so on certain fights they're essential rather than optional. To make that clearer, the same update reworks the shield visuals and adds an incoming-damage indicator on the hero HP bars, so it's much easier to see when a shield is actually doing its job. On speccing into trees (burst / shield / aura) — I really like the idea. There's already a second class with a slightly different playstyle, but deeper trees like that are something I haven't built out yet. It's on the list. The game is designed to be beatable without grinding, but these changes should make getting there feel a lot more respectful of your time. Regards!
Challenges
Response from developer
Thanks for the feedback. A new version is now available, which removed the challenge mechanic completely. Regards!
New Challenge Mechanic
Response from developer
Thanks for the feedback. A new version is now available, which removed the challenge mechanic completely. Regards!
Title is a tad bit misleading
Response from developer
Hey! Thanks for the feedback! I‘ve updated the games title and description to avoid any confusion. Shields also have additional information to explain that mechanic. Regards!







