Unpossible

Unpossible

Thrilling. Relentless.

911 ratings
291 reviews
$1.99

Details

  • Released
  • Updated
  • April 17, 2014
  • April 19, 2025
Unpossible video #1 for iPhone
Unpossible screenshot #2 for iPhone
Unpossible screenshot #3 for iPhone
Unpossible screenshot #4 for iPhone
Unpossible screenshot #5 for iPhone
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Unpossible screenshot #7 for iPhone
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ipad
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About

This challenging game tests your reflexes, memory, and skills with relentless obstacles. Master different gameplay levels, from a simple introduction to hardcore challenges, or relax in a no-death mode. It's designed for intuitive control across touch, tilt, and external controllers.

Skill and reflex testing
Multiple difficulty levels (Simplicity, Futile, Ultra)
Daily gameplay levels
Zen 'Cruise' mode
Intuitive touch, tilt, and controller support
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What users say

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What's New in Unpossible

1.3

April 19, 2025

ULTRA UNPOSSIBLE UPDATE!! - Improved a shiny graphics shader to look better and clean some cobwebs. - Cut loose some old explosion effect code that was being fussy. - Player camera tweaks. - Cleaned out remnants of the long-gone video streaming service in Unpossible 1.0. - Fine tooth combed the controls popup to make sure it pops up and controls the controls. - Kicked the Last Game slider menu thing to be in the right place on iPads. - Removed the game engine analytics. - Bumped the min iOS version. Sorry, old devices. It wasn't you, it was me. - Wiped some In App Purchase code since we’re not here for that. - Hunted/found some unhelpful debug logging. - Polished the double swipe to close vs inviso home button code. You can now single-swipe to close Unpossible. This is the way. - Gutted all the Facebook & Twitter integration code, buttons, flashy things, etc. - Reworked the splash screen logic to...look exactly the same as it previously was. - Fixed GameCenter Challenges. So, whenever you finish a rockin' game, hit that Challenge Friends button & throw down the gauntlet! - Made the player death explosion much more initially orange then passing through purple with a glowy lightning-filled blast bubble then explodiness into a nice blue...so you are really sure to know when you died. - Ok. This update involved moving Unpossible forward in time through 7 years of game engine releases. Boatloads of little things broke. Can you believe that obstacles just randomly stopped appearing starting at 20 seconds into a game? They picked up again later, but the gap-of-nothingness was really boring. We hunted that Bad Johnny down and fixed it like mad. Flowing Unpossible obstacles again! - The path generation tools got some serious work too. All that stuff is now updated, massaged and motivated. Go path-tube-of-justice-thing, go! - Brought the pool manager spawn/despawn/respawn code into the now. - Sequence06. That thing was trying to start a fight. A serious fight. We convinced it to be a lover, not a fighter. - Updated all the GameCenter handling code. - Updated all the iCloud game save code. - Wow. Fixed hundreds of different 3d meshes & obstacle sequences so that everything displays the way it should. That stuff broke HARD when the 7-year-newer game engine moved into town. Seriously, all the glowy bits were gone. What's Unpossible without glowy bits?? - Cut out some friend debug info rambling log stuff. - Tons of testing with the new iCloud code to make sure the transition works perfecto-ly when you update. - Updated the control handling backend infrastructure. The Kalman filters are Kalmaning. Keep your hands on the wheel though. - As part of the new device support, some menu things were moved/adjusted/realigned/tweaked to be in the right place when they were supposed to be and to be nowhere when they needed to be gone. - Fixed some weird artifacts that sometimes got left by the player unalive explosion. - Rewrote the menu button positioning code to handle these fancy new devices with gorgeous islands, notches, barrier reefs, etc. - Fixed a silly bug where the increase & decrease level buttons would show up again if you repeatedly pressed that area after they were purposefully hidden. (Why were people pressing those after they were hidden??) - Removed Flurry Analytics. Ba-bye. - Thought about resizing & centering the secretly large & invisible increase/decrease/play level buttons. - Removed some graphics code that wasn't used on the iOS version of Unpossible. Just making sure the awesome buttery smoothness of Unpossible is unpossibly smooth. - Turned off the news banner thing. You see enough news anyway. - Added arrow key controls in case you're playing this on macOS. Whew! Thanks a ton for playing Unpossible. I really love this game and it means a lot that you might give it a shot. If you happen to read this, post something with #unpossible and #theend in it so we can share an online high five. YOU'RE THE BEST!!!

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Charts

Top Paid

📈 112+8

Racing games

This game rose +8 positions in Racing games chart.

Last updated on July 29, 2026.

User reviews

Still a classic

So happy this app got an update to fit the screens of new phones! The only feature suggestion I have is to add a pause button that when you resume it has a countdown to get you ready. Other than that it’s simple and perfect.

Love this game all over again!

I used to play this game years ago and it challenged the heck out of me then and now it’s been updated! I had forgotten how much fun it is!!

Controller support is broken

The game recognizes that I have my controller paired but I can’t interact w/ the game. I’ve tried Xbox and PS5 gamepads. Neither works.

Amazing!

A cult classic has returned in great shape! These are the games that make mobile gaming great! If you haven’t yet, just get it right now!

Good fun

Can’t believe after 11 years the developers still updating it. No ads, straight £0.99. More than worth it in my opinion.

Developer apps

User experience

🐞

Reported Bugs

3 issues

Music/sound effects not working

Bug

Compatibility issues with certain devices or iOS versions

Bug

Occasional crashes or performance problems

Bug

Requested Features

4 requests

Add pause button or resume functionality

Feature

Introduce new levels, tracks, or gameplay modes

Feature

Allow users to customize colors or background

Feature

Improve compatibility with newer devices/iOS versions

Feature

FAQ

What kind of game is Unpossible?

Unpossible is a challenging game designed to test your skills, reflexes, and memory. It features relentless obstacles that require precise timing and learning to overcome. The game offers multiple difficulty levels, from a gentle introduction to hardcore challenges, and a unique 'Cruise' mode for a more relaxed experience.

What are the different gameplay levels in Unpossible?

Unpossible offers three main gameplay levels: Simplicity, which serves as an introduction; Futile, where most players will spend their time as it's faster and finds your weaknesses; and Ultra, the pinnacle of difficulty, featuring spinning obstacles and requiring you to unlearn previous sequences. There are also Daily versions of these levels that remain the same for 24 hours.

How much does Unpossible cost?

Based on the provided information, Unpossible is a paid application. It does not feature in-app purchases or advertisements, indicating a one-time purchase model for the full game experience.

What platforms is Unpossible available on?

While specific platforms are not detailed in the description, the app has been featured in 'Best New Games' by Apple and mentioned by Starbucks, suggesting availability on iOS devices. The mention of external controllers also implies potential compatibility with other gaming platforms.

What is the 'Cruise' mode in Unpossible?

The 'Cruise' mode is a special, zen-like level in Unpossible where you cannot die. It's designed for a more relaxed experience, allowing players to practice their turns or simply enjoy the game without the pressure of failure. It's described as a chill mode for unwinding.