Do not buy
So, I‘ll start with the basics. The game is not well maintained and at points will struggle to run without crashing, sometimes even softlocking due to these crashes. The game is heavily pay to win with any meaningful progress locked behind a purchase button, FOMO events, and hero souls which are near impossible to get for the stronger heros without spending £100 on whatever limited time roulette wheel style event they show up on before disappearing for months. There is even a leaderboard for effectively the highest spender on each event, locking a type of currency entirely behind reaching at least top 10 for measly scraps, or first place for a good amount.
TLDR: game struggles to run and is heavily pay to win
TLDR: game struggles to run and is heavily pay to win
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Corrente
Um bom jogo, claro que existe o feto p2w mas afinal são uma empresa e devem faturar ! Mesmo assim sem investimento da pra se divertir MUITO jogando a empresa está de parabéns !
Good idea bad execution
I like the game mechanics and the graphics. Unfortunately this appears to be a pay to win kind of game, the daily check-ins after the first 10 levels would take months to mean anything without purchasing VIP monthly or packages. Even with VIP check-ins and spending over $40 in the game, I have been stuck in progression. Stages and side missions become impossible without starter characters you have to buy or getting extremely lucky to get a new character, I think for every 150+ premium chests opened you get a normal rarity character. The rewards don’t scale as you progress except the side missions but they eventually also get impossibly difficult unless you have unlocked and bought every element chatter for each mission. You can only guarantee a rare character by spending $100, mind you that’s to unlock 1/5 stars.
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Response from developer
Thank you for the detailed feedback, and we're glad you enjoy the mechanics and graphics. We hear your concerns about progression pacing and character acquisition — the Wall Brawl team reviews these based on player feedback. If things improve, an updated rating would mean a lot. — The Wall Brawl team at HOMA
Updating issues
Hi. Ive played the game since it pretty much came out. The game is good but the updates, every night at 10pm eastern time stopped your gameplay. There's no notifications in the game's inbox telling you that the game will update at that time. And what it does is its freezing your entire run. And pretty much waste a try. And because this game is luck base whenever you draw "cards", you only get some many good attempts. And for some reason, EVERY TIME im about to finish a wall upgrade challenge. Or even a campaign hard level that ive been wasting days on, well here we go again. Another update wasting your attempts. On the campaign, its not AS annoying but during the challenges, in which you only have 3 try per day, thats more that just annoying. Also, if the creator of this game reads this, the elemental challenges we're a 1000x better before theses few last updates. At campaign level 20, we should unlock the elemental challenges. And then, put the 3 later challenges at level 30. That'd be a great point. That way, players who put a bit of time on get a rewards. But if you want to have the best stuff, you need to grind a few days to get the 3 others. Also, instead of taking forever to get a character in the legendary chest, why not put them at every 50 chest? There's a lot of characters to unlock. And you need to get them 5 times each already. Plus, im sure if the game is fun, more players will play it. And more players will stay. And it would be nice to get our attempts back if the game throw us out without warning. Ill give 4 stars because the game is genuinely fun. The updates are the only true issue. The chest and dongeons could be better but its not mandatory. Keep up the good work guys.
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Constantly glitches
The gameplay relies too strongly on luck and not strategy. You could play the same level 3 times and have 3 completely different outcomes with the exact same team. Also, the game will glitch constantly taking away achievements, victories and advancements to higher levels. Sometimes it will take 5 minutes just to process the “check in” feature in the guilds. Needs a ton of work before it’s truly playable long term.
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Response from developer
Thanks for the detailed feedback — losing achievements and slow guild check-ins isn't the experience we want. Please email wallbrawl.support@homagames.com so we can investigate your account. The team also reviews match balance from real play data. If things improve, an updated rating would mean a lot. — The Wall Brawl team at HOMA







